mirror of
https://github.com/geode-sdk/geode.git
synced 2025-03-26 21:00:50 -04:00
add more functions missing in windows
This commit is contained in:
parent
a3522798f5
commit
c786f0d62a
1 changed files with 9 additions and 8 deletions
|
@ -573,7 +573,7 @@ class CCTextInputNode : cocos2d::CCLayer, cocos2d::CCIMEDelegate, cocos2d::CCTex
|
|||
bool init(float width, float height, const char* caption, const char* thonburi, int maxCharCount, const char* font) = mac 0x5d180, win 0x20e50, ios 0xe261c;
|
||||
|
||||
void refreshLabel() = mac 0x5d730, win 0x21330, ios 0xe2af4;
|
||||
void updateLabel(gd::string) = mac 0x5d4a0, win 0x0, ios 0x0;
|
||||
void updateLabel(gd::string) = mac 0x5d4a0, win 0x21190, ios 0x0;
|
||||
void updateBlinkLabel() = mac 0x5d920;
|
||||
virtual void registerWithTouchDispatcher() = mac 0x5eec0, win 0x220e0, ios 0x0;
|
||||
virtual void visit() = mac 0x5d380, win 0x21000, ios 0x0;
|
||||
|
@ -691,7 +691,7 @@ class ColorSelectDelegate {
|
|||
}
|
||||
|
||||
class ColorSelectLiveOverlay : FLAlertLayer {
|
||||
bool init(ColorAction*, ColorAction*, EffectGameObject*) = mac 0x2e2790;
|
||||
bool init(ColorAction*, ColorAction*, EffectGameObject*) = mac 0x2e2790, win 0x41db0;
|
||||
void sliderChanged(cocos2d::CCObject*) = mac 0x2e3830;
|
||||
EffectGameObject* m_effectGameObject;
|
||||
cocos2d::CCArray* m_barSprites;
|
||||
|
@ -707,7 +707,7 @@ class ColorSelectPopup : FLAlertLayer, cocos2d::extension::ColorPickerDelegate,
|
|||
bool init(EffectGameObject* triggerObj, cocos2d::CCArray* triggerObjs, ColorAction* colorAction) = mac 0x41ee70, win 0x43ae0, ios 0x0;
|
||||
void updateColorValue() = mac 0x0, win 0x46f30, ios 0x0;
|
||||
void updateCopyColorTextInputLabel() = mac 0x0, win 0x479c0, ios 0x0;
|
||||
void closeColorSelect(cocos2d::CCObject* sender) = mac 0x421af0;
|
||||
void closeColorSelect(cocos2d::CCObject* sender) = mac 0x421af0, win 0x46d80;
|
||||
|
||||
cocos2d::extension::CCControlColourPicker* m_colorPicker;
|
||||
cocos2d::CCLabelBMFont* m_unk1DC;
|
||||
|
@ -2765,10 +2765,10 @@ class GameManager : GManager {
|
|||
bool getGameVariable(const char*) = mac 0x1cccd0, win 0xc9d30, ios 0x0;
|
||||
int getIntGameVariable(const char*) = mac 0x1cd1d0, win 0xca330, ios 0x0;
|
||||
bool getUGV(const char*) = mac 0x1ccfa0, win 0xca0d0, ios 0x0;
|
||||
void loadBackground(int) = mac 0x1cc820;
|
||||
void loadBackground(int) = mac 0x1cc820, win 0xc9990;
|
||||
void loadDeathEffect(int) = mac 0x1cc690, win 0x0, ios 0x0;
|
||||
void loadFont(int) = mac 0x1cc550, win 0x0, ios 0x0;
|
||||
void loadGround(int) = mac 0x1cc8e0;
|
||||
void loadFont(int) = mac 0x1cc550, win 0xc9770, ios 0x0;
|
||||
void loadGround(int) = mac 0x1cc8e0, win 0xc9a50;
|
||||
void reloadAll(bool, bool, bool) = mac 0x1d08a0, win 0xce950, ios 0x0;
|
||||
void reloadAllStep2() = mac 0x1d0940, win 0xce9e0, ios 0x23b1f4;
|
||||
void reloadAllStep5() = mac 0x1d0b00, win 0x0, ios 0x0;
|
||||
|
@ -3798,8 +3798,9 @@ class LevelSettingsObject : cocos2d::CCNode {
|
|||
virtual ~LevelSettingsObject() = mac 0xa5650, win 0x16e800, ios 0x0;
|
||||
virtual bool init() = mac 0xa5690, win 0x16e940, ios 0x0;
|
||||
static LevelSettingsObject* create() = mac 0x92760, win 0x16e8a0, ios 0x0;
|
||||
static LevelSettingsObject* objectFromDict(cocos2d::CCDictionary*) = mac 0xa5810, win 0x0, ios 0x0;
|
||||
static LevelSettingsObject* objectFromString(gd::string) = mac 0x945a0, win 0x0, ios 0x0;
|
||||
static LevelSettingsObject* create() = mac 0x92760, win 0x0, ios 0x0;
|
||||
static LevelSettingsObject* objectFromDict(cocos2d::CCDictionary*) = mac 0xa5810, win 0x16f4d0, ios 0x0;
|
||||
static LevelSettingsObject* objectFromString(gd::string) = mac 0x945a0, win 0x16f440, ios 0x0;
|
||||
void setupColorsFromLegacyMode(cocos2d::CCDictionary*) = mac 0xa6a30, win 0x170050, ios 0x0;
|
||||
|
||||
gd::string getSaveString() = mac 0x979c0, win 0x16ebf0;
|
||||
|
|
Loading…
Add table
Reference in a new issue