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it's okay. you can escape now
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1 changed files with 47 additions and 38 deletions
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@ -103,6 +103,7 @@ struct CustomMenuLayer : Modify<CustomMenuLayer, MenuLayer> {
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if (!shownTriedToLoadDlls) {
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shownTriedToLoadDlls = true;
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if (LoaderImpl::get()->userTriedToLoadDLLs()) {
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Loader::get()->queueInMainThread([] {
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auto popup = FLAlertLayer::create(
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"Hold up!",
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"It appears that you have tried to <cr>load DLLs</c> with Geode. "
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@ -113,9 +114,10 @@ struct CustomMenuLayer : Modify<CustomMenuLayer, MenuLayer> {
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"your own risk.</c>",
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"OK"
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);
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popup->m_scene = this;
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popup->m_noElasticity = true;
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popup->show();
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});
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}
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}
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@ -123,15 +125,18 @@ struct CustomMenuLayer : Modify<CustomMenuLayer, MenuLayer> {
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static bool shownUpdateInfo = false;
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if (updater::isNewUpdateDownloaded() && !shownUpdateInfo) {
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shownUpdateInfo = true;
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Loader::get()->queueInMainThread([] {
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auto popup = FLAlertLayer::create(
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"Update downloaded",
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"A new <cy>update</c> for Geode has been installed! "
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"Please <cy>restart the game</c> to apply.",
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"OK"
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);
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popup->m_scene = this;
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popup->m_noElasticity = true;
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popup->show();
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});
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}
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// show crash info
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@ -142,6 +147,9 @@ struct CustomMenuLayer : Modify<CustomMenuLayer, MenuLayer> {
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!Mod::get()->template getSettingValue<bool>("disable-last-crashed-popup")
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) {
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shownLastCrash = true;
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// open the dialog a frame later (after the scene is set) for proper key priority
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Loader::get()->queueInMainThread([] {
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auto popup = createQuickPopup(
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"Crashed",
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"It appears that the last session crashed. Would you like to "
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@ -155,9 +163,10 @@ struct CustomMenuLayer : Modify<CustomMenuLayer, MenuLayer> {
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},
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false
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);
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popup->m_scene = this;
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popup->m_noElasticity = true;
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popup->show();
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});
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}
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// Check for mod updates
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