it's okay. you can escape now

This commit is contained in:
Chloe 2024-09-16 00:25:14 -07:00
parent b87705dc0c
commit c6dcf11ad0
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GPG key ID: D2D404DD810FE0E3

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@ -103,6 +103,7 @@ struct CustomMenuLayer : Modify<CustomMenuLayer, MenuLayer> {
if (!shownTriedToLoadDlls) { if (!shownTriedToLoadDlls) {
shownTriedToLoadDlls = true; shownTriedToLoadDlls = true;
if (LoaderImpl::get()->userTriedToLoadDLLs()) { if (LoaderImpl::get()->userTriedToLoadDLLs()) {
Loader::get()->queueInMainThread([] {
auto popup = FLAlertLayer::create( auto popup = FLAlertLayer::create(
"Hold up!", "Hold up!",
"It appears that you have tried to <cr>load DLLs</c> with Geode. " "It appears that you have tried to <cr>load DLLs</c> with Geode. "
@ -113,9 +114,10 @@ struct CustomMenuLayer : Modify<CustomMenuLayer, MenuLayer> {
"your own risk.</c>", "your own risk.</c>",
"OK" "OK"
); );
popup->m_scene = this;
popup->m_noElasticity = true; popup->m_noElasticity = true;
popup->show(); popup->show();
});
} }
} }
@ -123,15 +125,18 @@ struct CustomMenuLayer : Modify<CustomMenuLayer, MenuLayer> {
static bool shownUpdateInfo = false; static bool shownUpdateInfo = false;
if (updater::isNewUpdateDownloaded() && !shownUpdateInfo) { if (updater::isNewUpdateDownloaded() && !shownUpdateInfo) {
shownUpdateInfo = true; shownUpdateInfo = true;
Loader::get()->queueInMainThread([] {
auto popup = FLAlertLayer::create( auto popup = FLAlertLayer::create(
"Update downloaded", "Update downloaded",
"A new <cy>update</c> for Geode has been installed! " "A new <cy>update</c> for Geode has been installed! "
"Please <cy>restart the game</c> to apply.", "Please <cy>restart the game</c> to apply.",
"OK" "OK"
); );
popup->m_scene = this;
popup->m_noElasticity = true; popup->m_noElasticity = true;
popup->show(); popup->show();
});
} }
// show crash info // show crash info
@ -142,6 +147,9 @@ struct CustomMenuLayer : Modify<CustomMenuLayer, MenuLayer> {
!Mod::get()->template getSettingValue<bool>("disable-last-crashed-popup") !Mod::get()->template getSettingValue<bool>("disable-last-crashed-popup")
) { ) {
shownLastCrash = true; shownLastCrash = true;
// open the dialog a frame later (after the scene is set) for proper key priority
Loader::get()->queueInMainThread([] {
auto popup = createQuickPopup( auto popup = createQuickPopup(
"Crashed", "Crashed",
"It appears that the last session crashed. Would you like to " "It appears that the last session crashed. Would you like to "
@ -155,9 +163,10 @@ struct CustomMenuLayer : Modify<CustomMenuLayer, MenuLayer> {
}, },
false false
); );
popup->m_scene = this;
popup->m_noElasticity = true; popup->m_noElasticity = true;
popup->show(); popup->show();
});
} }
// Check for mod updates // Check for mod updates