mirror of
https://github.com/geode-sdk/geode.git
synced 2024-11-27 01:45:35 -05:00
Add 2 DrawGridLayer functions, fix FMODAudioEngine on mac
This commit is contained in:
parent
2d172704ef
commit
c450962ede
1 changed files with 4 additions and 4 deletions
|
@ -1141,9 +1141,9 @@ class DrawGridLayer : cocos2d::CCLayer {
|
|||
return editorLayer->m_drawGridLayer;
|
||||
}
|
||||
|
||||
bool init(cocos2d::CCNode* grid, LevelEditorLayer* editor) = win 0x16c4d0;
|
||||
bool init(cocos2d::CCNode* grid, LevelEditorLayer* editor) = win 0x16c4d0, mac 0x2729a0;
|
||||
virtual void draw() = win 0x16ce90, mac 0xa3c40;
|
||||
virtual void update(float) = win 0x16cd80;
|
||||
virtual void update(float) = win 0x16cd80, mac 0xa3b30;
|
||||
void clearPlayerPoints() {
|
||||
m_playerNodePoints->removeAllObjects();
|
||||
m_player2NodePoints->removeAllObjects();
|
||||
|
@ -1736,7 +1736,7 @@ class FMODAudioEngine : cocos2d::CCNode {
|
|||
virtual void update(float) = win 0x23b20;
|
||||
|
||||
cocos2d::CCDictionary* m_dictionary;
|
||||
std::string m_filePath;
|
||||
gd::string m_filePath;
|
||||
float m_backgroundMusicVolume;
|
||||
float m_effectsVolume;
|
||||
float m_pulse1;
|
||||
|
@ -3847,7 +3847,7 @@ class LevelEditorLayer : GJBaseGameLayer, LevelSettingsDelegate {
|
|||
virtual void calculateColorValues(EffectGameObject*, EffectGameObject*, int, float, ColorActionSprite*, GJEffectManager*) = mac 0x9c590, win 0x166f90;
|
||||
virtual void addToGroup(GameObject*, int, bool) = mac 0x9dab0, win 0x167310;
|
||||
virtual void removeFromGroup(GameObject*, int) = mac 0x9db60, win 0x1673a0;
|
||||
virtual void timeForXPos(float) = mac 0x9c7d0, win 0x167210;
|
||||
virtual float timeForXPos(float) = mac 0x9c7d0, win 0x167210;
|
||||
virtual void xPosForTime(float) = mac 0x9c800, win 0x167250;
|
||||
virtual void levelSettingsUpdated() = mac 0x93f30, win 0x1606c0;
|
||||
static LevelEditorLayer* create(GJGameLevel* level) = mac 0x90fb0, win 0x15ed60, ios 0x261628;
|
||||
|
|
Loading…
Reference in a new issue