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make getGameDir weaklyCanonical
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1 changed files with 13 additions and 8 deletions
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@ -6,22 +6,27 @@
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using namespace geode::prelude;
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namespace {
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ghc::filesystem::path weaklyCanonical(ghc::filesystem::path const& path) {
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#ifdef GEODE_IS_WINDOWS
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// this is std::filesystem intentionally because ghc version doesnt want to work with softlinked directories
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return std::filesystem::weakly_canonical(path.string()).string();
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#else
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return ghc::filesystem::weakly_canonical(path.string()).string();
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#endif
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}
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}
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ghc::filesystem::path dirs::getGameDir() {
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return ghc::filesystem::path(CCFileUtils::sharedFileUtils()->getWritablePath2().c_str());
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return weaklyCanonical(CCFileUtils::sharedFileUtils()->getWritablePath2().c_str());
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}
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ghc::filesystem::path dirs::getSaveDir() {
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#ifdef GEODE_IS_MACOS
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// not using ~/Library/Caches
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return ghc::filesystem::path("/Users/Shared/Geode");
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#elif defined(GEODE_IS_WINDOWS)
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// this is std::filesystem intentionally because ghc version doesnt want to work with softlinked directories
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return ghc::filesystem::path(
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std::filesystem::weakly_canonical(CCFileUtils::sharedFileUtils()->getWritablePath().c_str())
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.string()
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);
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#else
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return ghc::filesystem::path(CCFileUtils::sharedFileUtils()->getWritablePath().c_str());
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return weaklyCanonical(CCFileUtils::sharedFileUtils()->getWritablePath().c_str());
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#endif
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}
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