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some GameObject members
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commit
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1 changed files with 12 additions and 4 deletions
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@ -3324,7 +3324,15 @@ class GameObject : CCSpritePlus {
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void loadGroupsFromString(gd::string str) = mac 0x33b380, win 0xebcb0;
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void loadGroupsFromString(gd::string str) = mac 0x33b380, win 0xebcb0;
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static GameObject* objectFromString(gd::string, bool) = mac 0x33b720, win 0xebe50;
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static GameObject* objectFromString(gd::string, bool) = mac 0x33b720, win 0xebe50;
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void playShineEffect() = mac 0x2fa9d0, win 0xeab20;
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void playShineEffect() = mac 0x2fa9d0, win 0xeab20;
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void quickUpdatePosition() = mac 0x335790;
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//void quickUpdatePosition() = mac 0x335790;
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// inlined on windows
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void quickUpdatePosition() {
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cocos2d::CCPoint newPos = getRealPosition();
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this->setPosition(newPos);
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if (m_detailSprite && !m_hasDetailColor) {
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m_detailSprite->setPosition(newPos);
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}
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}
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void removeGlow() = mac 0x2f7f70;
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void removeGlow() = mac 0x2f7f70;
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void resetGroupDisabled() = mac 0x2fa7e0;
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void resetGroupDisabled() = mac 0x2fa7e0;
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void saveActiveColors() = mac 0x33d250, win 0xee3e0;
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void saveActiveColors() = mac 0x33d250, win 0xee3e0;
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@ -3510,8 +3518,8 @@ class GameObject : CCSpritePlus {
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int m_unk414;
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int m_unk414;
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PAD = mac 0xc, win 0xc;
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PAD = mac 0xc, win 0xc;
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cocos2d::CCPoint m_firstPosition;
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cocos2d::CCPoint m_firstPosition;
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bool m_unk42C;
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bool m_queuedForPositionUpdate;
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bool m_unk42D;
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bool m_shouldUpdateFirstPosition;
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PAD = mac 0x6, win 0x6;
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PAD = mac 0x6, win 0x6;
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bool m_isAnimated;
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bool m_isAnimated;
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PAD = mac 0x7, win 0x7;
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PAD = mac 0x7, win 0x7;
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@ -3528,7 +3536,7 @@ class GameObject : CCSpritePlus {
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GJEffectManager* m_effectManager;
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GJEffectManager* m_effectManager;
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bool m_unk458;
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bool m_unk458;
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bool m_unk459;
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bool m_unk459;
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bool m_unk45A;
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bool m_inOptimizedGroup;
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bool m_wasForcedRotatedPositionUpdateIdk;
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bool m_wasForcedRotatedPositionUpdateIdk;
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PAD = mac 0x8, win 0x8;
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PAD = mac 0x8, win 0x8;
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bool m_orbMultiActivate;
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bool m_orbMultiActivate;
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