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Merge branch 'main' of https://github.com/geode-sdk/geode
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# Geode Changelog
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## v1.0.0-beta.14
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* Error on trying to use missing bindings at compile time
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* Fix every resources getting reloaded every time a mod is loaded
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* Fix every listener getting called on every event post
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* Fix `CCTextInputNode` content size to be off
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* Return `ListenerResult` from events
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* Log severity with colors on MacOS
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## v1.0.0-beta.13
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* Add `SpacerNode` for layouts
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* Add the `Dispatch` system for using events without linking to optional dependencies
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17
README.md
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README.md
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![Geode Logo](title.png)
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<p align="center">
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<img src="/title.png" />
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<h3 align="center">
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<a href="https://geode-sdk.org">Home page</a>
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</h3>
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</p>
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### [Home page](https://geode-sdk.org)
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<p align="center"><b>Geode</b> is a <a href="https://store.steampowered.com/app/322170/Geometry_Dash/">Geometry Dash</a> <b>mod loader</b> and <b>modding SDK</b> with a modern approach towards mod development.</p>
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**Geode** is a [Geometry Dash](https://store.steampowered.com/app/322170/Geometry_Dash/) **mod loader** and **modding SDK** with a modern approach towards mod development. Unlike previous mod loaders, which merely inject the DLLs and let devs handle the rest, Geode aims to be a more comprehensive project that provides all the tools needed for creating mods in one package.
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## Why Geode?
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Unlike previous mod loaders, which merely inject the DLLs and let devs handle the rest, Geode aims to be a more comprehensive project that provides all the tools needed for creating mods in one package.
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Geode's goal is to solve **mod incompatability** - to ensure that mods work together without buttons getting misplaced or hooks mysteriously disappearing.
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## Why Geode?
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## "Hello World!" Example
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Here's a **Hello World** mod in Geode:
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};
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```
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This code changes what happens when the "More Games" button is clicked in Geometry Dash, showing a popup.
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This code modifies what happens when the "More Games" button is clicked on the home scene in Geometry Dash, showing a custom popup.
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## Documentation
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