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Merge branch 'altalk'
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commit
b92b2ea608
2 changed files with 27 additions and 25 deletions
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@ -1078,14 +1078,12 @@ class EditButtonBar : cocos2d::CCNode {
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}
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class EditLevelLayer : cocos2d::CCLayer, FLAlertLayerProtocol, TextInputDelegate, UploadActionDelegate, UploadPopupDelegate, SetIDPopupDelegate {
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static void scene(GJGameLevel* level) {
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static cocos2d::CCScene* scene(GJGameLevel* level) {
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auto scene = cocos2d::CCScene::create();
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scene->addChild(EditLevelLayer::create(level));
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cocos2d::CCDirector::sharedDirector()->replaceScene(
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cocos2d::CCTransitionFade::create(.5f, scene)
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);
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AppDelegate::get()->m_runningScene = scene;
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return scene;
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}
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static EditLevelLayer* create(GJGameLevel* level) = mac 0xe1e50, win 0x6f530, ios 0x82420;
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@ -3533,14 +3531,12 @@ class LeaderboardsLayer : cocos2d::CCLayer {
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}
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class LevelBrowserLayer : cocos2d::CCLayer {
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static void scene(GJSearchObject* search) {
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static cocos2d::CCScene* scene(GJSearchObject* search) {
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auto scene = cocos2d::CCScene::create();
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scene->addChild(LevelBrowserLayer::create(search));
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cocos2d::CCDirector::sharedDirector()->pushScene(
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cocos2d::CCTransitionFade::create(.5f, scene)
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);
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AppDelegate::get()->m_runningScene = scene;
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return scene;
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}
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bool init(GJSearchObject* search) = mac 0x2513f0, win 0x15a040;
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@ -3594,13 +3590,10 @@ class LevelEditorLayer : GJBaseGameLayer, LevelSettingsDelegate {
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}
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static cocos2d::CCScene* scene(GJGameLevel* level) {
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auto scene = cocos2d::CCScene::create();
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scene->addChild(LevelEditorLayer::create(level));
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scene->setObjType(cocos2d::kCCObjectTypeLevelEditorLayer);
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cocos2d::CCDirector::sharedDirector()->replaceScene(
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cocos2d::CCTransitionFade::create(0.5f, scene)
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);
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scene->setObjType(cocos2d::CCObjectType::LevelEditorLayer);
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AppDelegate::get()->m_runningScene = scene;
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return scene;
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}
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@ -3959,6 +3952,7 @@ class LoadingLayer : cocos2d::CCLayer {
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static cocos2d::CCScene* scene(bool fromReload) {
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auto scene = cocos2d::CCScene::create();
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scene->addChild(LoadingLayer::create(fromReload));
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return scene;
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}
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@ -4306,7 +4300,16 @@ class PlayLayer : GJBaseGameLayer, CCCircleWaveDelegate, CurrencyRewardDelegate,
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void resume() = mac 0x80480, win 0x20d5c0;
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void resumeAndRestart() = mac 0x80400, win 0x20d4c0;
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void saveRecordAction(bool, PlayerObject*) = mac 0x78750, win 0x20ad40;
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static cocos2d::CCScene* scene(GJGameLevel*) = mac 0x6b500, win 0x1fb690;
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static cocos2d::CCScene* scene(GJGameLevel* level) {
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auto scene = cocos2d::CCScene::create();
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scene->addChild(PlayLayer::create(level));
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scene->setObjType(cocos2d::CCObjectType::PlayLayer);
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AppDelegate::get()->m_runningScene = scene;
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return scene;
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}
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void setupLevelStart(LevelSettingsObject*) = mac 0x6f560, win 0x1fb780;
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void setupReplay(gd::string) = mac 0x7e1e0;
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void shakeCamera(float, float, float) = mac 0x744a0, win 0x1ff210;
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@ -48,11 +48,12 @@ NS_CC_BEGIN
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*/
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RT_ADD(
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typedef enum {
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kCCObjectTypePlayLayer = 5,
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kCCObjectTypeLevelEditorLayer = 6,
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kCCObjectTypeMenuLayer = 15,
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} CCObjectType;
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// please someone tell we why in higher being(s)'s name rob did this
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enum class CCObjectType {
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PlayLayer = 5,
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LevelEditorLayer = 6,
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MenuLayer = 15,
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};
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)
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class CCZone;
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@ -156,8 +157,6 @@ public:
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inline void setObjType(CCObjectType type) {
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m_eObjType = type;
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}
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//i have no idea if vtable function order matters so
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)
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friend class CCAutoreleasePool;
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