This commit is contained in:
hjfod 2023-03-08 08:38:25 +02:00
commit b88eda0fde
50 changed files with 310 additions and 232 deletions

View file

@ -17,7 +17,7 @@ jobs:
os_identifier: "win"
os: windows-2019
prefixes: ''
extra_flags: '-G "Visual Studio 16 2019" -T host=x86 -A win32 -DGEODE_DEBUG=On'
extra_flags: '-T host=x86 -A win32 -DGEODE_DEBUG=On'
out_paths: './bin/nightly/Geode.dll ./bin/nightly/GeodeBootstrapper.dll ./bin/nightly/Geode.lib ./bin/nightly/XInput9_1_0.dll'
cli_cmd: ''
@ -141,5 +141,6 @@ jobs:
with:
token: ${{ secrets.GITHUB_TOKEN }}
files: ./geode-nightly-mac.zip ./geode-nightly-win.zip
release: Nightly
release: nightly
tag: nightly
prerelease: true

View file

@ -1,9 +1,16 @@
# Geode Changelog
## v1.0.0-beta.9
* Fix multiple modifiers not being able to have fields on same class due to having same field index (7710fa9)
* Add `Result::ok` and `Result::err` for converting the `Result` into `std::optional` (4a15afc)
## v1.0.0-beta.8
* Unload the mod even when first time warning pops up (63b4774)
* Make log not throw, but warn on invalid format (6aba7cf)
* Error when address of a function returns nullptr when hooking (724a9d3)
* Add support for Geode CLI v2.0.0 (which has not been released yet) (088ac7b, deadb58)
* Logging no longer causes a crash on invalid formats, but instead just warns (6aba7cf)
* `file::pickFile` now uses the last item in the default path as the default filename to save/open (5c9ee08)
* Fix `EditorPauseLayer` crashing constantly due to some members being accidentally set to `nullptr` (33a91d6)
## v1.0.0-beta.7
* Add `Mod::getResourcesDir` for getting the mod resources directory (0055032)

View file

@ -866,7 +866,7 @@ class CreatorLayer : cocos2d::CCLayer {
void onFameLevels(cocos2d::CCObject*) = win 0x4ee70;
void onMapPacks(cocos2d::CCObject*) = win 0x4efb0;
void onOnlineLevels(cocos2d::CCObject*) = win 0x4ef60;
void onGauntlets(cocos2d::CCObject*) = win 0x4f0a0;
void onGauntlets(cocos2d::CCObject*) = mac 0x142b20, win 0x4f0a0;
void onSecretVault(cocos2d::CCObject*) = win 0x4f1d0;
void onTreasureRoom(cocos2d::CCObject*) = win 0x4f540;
virtual void sceneWillResume() = win 0x4fb50;
@ -878,6 +878,13 @@ class CurrencyRewardLayer : cocos2d::CCLayer {
inline CurrencyRewardLayer() {}
~CurrencyRewardLayer() = mac 0x447950, win 0x4ffb0;
virtual void update(float) = mac 0x44a5c0, win 0x52350;
static CurrencyRewardLayer* create(
int, int, int,
CurrencySpriteType, int,
CurrencySpriteType, int,
cocos2d::CCPoint, CurrencyRewardType, float
) = win 0x50050;
}
class CurrencyRewardDelegate {
@ -3476,7 +3483,7 @@ class LeaderboardManagerDelegate {}
class LeaderboardsLayer : cocos2d::CCLayer {
static LeaderboardsLayer* create(LeaderboardState state) = win 0x158710;
bool init(LeaderboardState state) = win 0x1587b0;
bool init(LeaderboardState state) = mac 0x29f6d0, win 0x1587b0;
}
class LevelBrowserLayer : cocos2d::CCLayer {
@ -3763,7 +3770,7 @@ class LevelInfoLayer : cocos2d::CCLayer, LevelDownloadDelegate, LevelUpdateDeleg
class LevelLeaderboard : FLAlertLayer {
void onChangeType(cocos2d::CCObject* sender) = win 0x17d090;
void onGarage(cocos2d::CCObject* sender) = win 0x17d1b0;
bool init(GJGameLevel* level, int type) = win 0x17c4f0;
bool init(GJGameLevel* level, int type) = mac 0x20d710, win 0x17c4f0;
static LevelLeaderboard* create(GJGameLevel* level, LevelLeaderboardType leaderboardType) = win 0x17c440;
}
@ -3929,6 +3936,7 @@ class LocalLevelManager : cocos2d::CCNode {
inline static LocalLevelManager* get() {
return LocalLevelManager::sharedState();
}
bool init() = mac 0x2384e0;
PAD = mac 0x10, win 0x1C;
cocos2d::CCDictionary* m_loadData;
@ -4284,7 +4292,7 @@ class PlayLayer : GJBaseGameLayer, CCCircleWaveDelegate, CurrencyRewardDelegate,
void shouldBlend(int) = mac 0x771b0;
void showCompleteEffect() = mac 0x738e0, win 0x1fe060;
void showCompleteText() = mac 0x73be0, win 0x1fda90;
void showEndLayer() = mac 0x74450;
void showEndLayer() = mac 0x74450, win 0x1ffd00;
void showHint() = mac 0x7deb0;
void showNewBest(bool, int, int, bool, bool, bool) = mac 0x74580, win 0x1fe3a0;
void showRetryLayer() = mac 0x75ba0;
@ -5406,11 +5414,15 @@ class VideoOptionsLayer : FLAlertLayer {
}
class LevelTools {
static gd::string base64EncodeString(gd::string) = win 0x18b310;
static gd::string base64EncodeString(gd::string) = mac 0x294470, win 0x18b310;
static gd::string base64DecodeString(gd::string) = mac 0x294510, win 0x18b3b0;
static GJGameLevel *getLevel(int, bool) = win 0x189370;
static bool verifyLevelIntegrity(gd::string, int) = win 0x18b180;
static float xPosForTime(float, cocos2d::CCArray*, int) = win 0x18acd0;
static float timeForXPos(float, cocos2d::CCArray*, int) = win 0x18ae70;
static GJGameLevel* getLevel(int, bool) = mac 0x2908c0, win 0x189370;
static bool verifyLevelIntegrity(gd::string, int) = mac 0x294360, win 0x18b180;
static float xPosForTime(float, cocos2d::CCArray*, int) = mac 0x293d90, win 0x18acd0;
static float timeForXPos(float, cocos2d::CCArray*, int) = mac 0x293eb0, win 0x18ae70;
static gd::string getAudioFilename(int) = mac 0x292840;
static gd::string getAudioTitle(int) = mac 0x2922f0;
static gd::string getArtistForAudio(int) = mac 0x292d90;
static gd::string getURLForAudio(int) = mac 0x292f10;
}
// clang-format on

View file

@ -34,10 +34,10 @@ public:
static constexpr auto CLASS_NAME = "{class_name}";
)GEN";
char const* monostate_constructor = R"GEN( GEODE_MONOSTATE_CONSTRUCTOR_GD({class_name}, {first_base})
char const* custom_constructor = R"GEN( GEODE_CUSTOM_CONSTRUCTOR_GD({class_name}, {first_base})
)GEN";
char const* monostate_constructor_cutoff = R"GEN( GEODE_MONOSTATE_CONSTRUCTOR_CUTOFF({class_name}, {first_base})
char const* custom_constructor_cutoff = R"GEN( GEODE_CUSTOM_CONSTRUCTOR_CUTOFF({class_name}, {first_base})
)GEN";
char const* function_definition = R"GEN(
@ -181,8 +181,8 @@ std::string generateBindingHeader(Root& root, ghc::filesystem::path const& singl
if (!cls.superclasses.empty()) {
single_output += fmt::format(
can_find(cls.superclasses[0], "cocos2d")
? format_strings::monostate_constructor_cutoff
: format_strings::monostate_constructor,
? format_strings::custom_constructor_cutoff
: format_strings::custom_constructor,
fmt::arg("class_name", cls.name),
fmt::arg("first_base", cls.superclasses[0])
);

View file

@ -85,13 +85,13 @@ auto {class_name}::{function_name}({parameters}){const} -> decltype({function_na
reinterpret_cast<FunctionType>(func)(this{parameter_comma}{arguments});
// we need to construct it back so that it uhhh ummm doesnt crash
// while going to the child destructors
auto thing = new (this) {class_name}(std::monostate(), sizeof({class_name}));
auto thing = new (this) {class_name}(geode::CutoffConstructor, sizeof({class_name}));
CCDestructor::lock(this) = true;
}}
)GEN";
char const* declare_constructor = R"GEN(
{class_name}::{function_name}({parameters}) : {class_name}(std::monostate(), sizeof({class_name})) {{
{class_name}::{function_name}({parameters}) : {class_name}(geode::CutoffConstructor, sizeof({class_name})) {{
// here we construct it as normal as we can, then destruct it
// using the generated functions. this ensures no memory gets leaked
// no crashes :pray:

View file

@ -69,28 +69,74 @@ namespace cocos2d::extension {}
#define GEODE_EXPAND(x) x
#define GEODE_INVOKE(macro, ...) GEODE_EXPAND(macro(__VA_ARGS__))
#define GEODE_FILL_CONSTRUCTOR(Class_, Offset_) \
Class_(std::monostate, size_t fill) : \
Class_({}, std::memset(reinterpret_cast<std::byte*>(this) + Offset_, 0, fill - Offset_)) {} \
Class_(std::monostate, void*)
namespace geode {
struct ZeroConstructorType {};
#define GEODE_MONOSTATE_CONSTRUCTOR_BEGIN(Class_) \
static constexpr auto ZeroConstructor = ZeroConstructorType();
struct CutoffConstructorType {};
static constexpr auto CutoffConstructor = CutoffConstructorType();
}
#define GEODE_CUSTOM_CONSTRUCTOR_BEGIN(Class_) \
GEODE_ZERO_CONSTRUCTOR_BEGIN(Class_) \
GEODE_CUTOFF_CONSTRUCTOR_BEGIN(Class_)
#define GEODE_CUSTOM_CONSTRUCTOR_COCOS(Class_, Base_) \
GEODE_ZERO_CONSTRUCTOR(Class_, Base_) \
GEODE_CUTOFF_CONSTRUCTOR_COCOS(Class_, Base_)
#define GEODE_CUSTOM_CONSTRUCTOR_GD(Class_, Base_) \
GEODE_ZERO_CONSTRUCTOR(Class_, Base_) \
GEODE_CUTOFF_CONSTRUCTOR_GD(Class_, Base_)
#define GEODE_CUSTOM_CONSTRUCTOR_CUTOFF(Class_, Base_) \
GEODE_ZERO_CONSTRUCTOR(Class_, Base_) \
GEODE_CUTOFF_CONSTRUCTOR_CUTOFF(Class_, Base_)
#define GEODE_ZERO_CONSTRUCTOR_BEGIN(Class_) \
Class_(geode::ZeroConstructorType, void*) {} \
Class_(geode::ZeroConstructorType, size_t fill) : \
Class_(geode::ZeroConstructor, std::memset(static_cast<void*>(this), 0, fill)) {} \
Class_(geode::ZeroConstructorType) : Class_(geode::ZeroConstructor, nullptr) {}
#define GEODE_ZERO_CONSTRUCTOR(Class_, Base_) \
Class_(geode::ZeroConstructorType, size_t fill) : Base_(geode::ZeroConstructor, fill) {} \
Class_(geode::ZeroConstructorType) : Base_(geode::ZeroConstructor, sizeof(Class_)) {}
#define GEODE_FILL_CONSTRUCTOR(Class_, Offset_) \
Class_(geode::CutoffConstructorType, size_t fill) : \
Class_( \
geode::CutoffConstructor, \
std::memset(reinterpret_cast<std::byte*>(this) + Offset_, 0, fill - Offset_) \
) {} \
Class_(geode::CutoffConstructorType, void*)
#define GEODE_CUTOFF_CONSTRUCTOR_BEGIN(Class_) \
GEODE_MACOS(GEODE_FILL_CONSTRUCTOR(Class_, 0){}) \
GEODE_IOS(GEODE_FILL_CONSTRUCTOR(Class_, 0){})
#define GEODE_MONOSTATE_CONSTRUCTOR_COCOS(Class_, Base_) \
GEODE_MACOS(Class_(std::monostate, size_t fill) : Base_({}, fill){}) \
GEODE_IOS(Class_(std::monostate, size_t fill) : Base_({}, fill){})
#define GEODE_CUTOFF_CONSTRUCTOR_COCOS(Class_, Base_) \
GEODE_MACOS(Class_(geode::CutoffConstructorType, size_t fill) \
: Base_(geode::CutoffConstructor, fill){}) \
GEODE_IOS(Class_(geode::CutoffConstructorType, size_t fill) \
: Base_(geode::CutoffConstructor, fill){})
#define GEODE_MONOSTATE_CONSTRUCTOR_GD(Class_, Base_) \
GEODE_WINDOWS(Class_(std::monostate, size_t fill) : Base_({}, fill){}) \
GEODE_MACOS(Class_(std::monostate, size_t fill) : Base_({}, fill){}) \
GEODE_IOS(Class_(std::monostate, size_t fill) : Base_({}, fill){})
#define GEODE_CUTOFF_CONSTRUCTOR_GD(Class_, Base_) \
GEODE_WINDOWS(Class_(geode::CutoffConstructorType, size_t fill) \
: Base_(geode::CutoffConstructor, fill){}) \
GEODE_MACOS(Class_(geode::CutoffConstructorType, size_t fill) \
: Base_(geode::CutoffConstructor, fill){}) \
GEODE_IOS(Class_(geode::CutoffConstructorType, size_t fill) \
: Base_(geode::CutoffConstructor, fill){})
#define GEODE_MONOSTATE_CONSTRUCTOR_CUTOFF(Class_, Base_) \
#define GEODE_CUTOFF_CONSTRUCTOR_CUTOFF(Class_, Base_) \
GEODE_WINDOWS(GEODE_FILL_CONSTRUCTOR(Class_, sizeof(Base_)) : Base_(){}) \
GEODE_MACOS(Class_(std::monostate, size_t fill) : Base_({}, fill){}) \
GEODE_IOS(Class_(std::monostate, size_t fill) : Base_({}, fill){})
GEODE_MACOS(Class_(geode::CutoffConstructorType, size_t fill) \
: Base_(geode::CutoffConstructor, fill){}) \
GEODE_IOS(Class_(geode::CutoffConstructorType, size_t fill) \
: Base_(geode::CutoffConstructor, fill){})
#define GEODE_NUMBER_OF_ARGS(...) \
GEODE_EXPAND(GEODE_NUMBER_OF_ARGS_(__VA_ARGS__, GEODE_NUMBER_SEQUENCE(), ))

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@ -122,6 +122,14 @@ enum class BoomListType {
Artist = 0x14,
};
enum class CurrencySpriteType {
// todo
};
enum class CurrencyRewardType {
// todo
};
enum class MenuAnimationType {
Scale = 0,
Move = 1,

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@ -121,6 +121,7 @@ public:
* @js ctor
*/
CCDirector(void);
GEODE_CUSTOM_CONSTRUCTOR_COCOS(CCDirector, CCObject)
/**
* @js NA
* @lua NA
@ -146,7 +147,7 @@ public:
/** Get the FPS value */
inline double getAnimationInterval(void) { return m_dAnimationInterval; }
/** Set the FPS value. */
virtual void setAnimationInterval(double dValue) = 0;
virtual void setAnimationInterval(double dValue) {}
/** Whether or not to display the FPS on the bottom-left corner */
inline bool isDisplayStats(void) { return m_bDisplayStats; }
@ -308,13 +309,13 @@ protected:
/** Stops the animation. Nothing will be drawn. The main loop won't be triggered anymore.
If you don't want to pause your animation call [pause] instead.
*/
virtual void stopAnimation(void) = 0;
virtual void stopAnimation(void) {}
/** The main loop is triggered again.
Call this function only if [stopAnimation] was called earlier
@warning Don't call this function to start the main loop. To run the main loop call runWithScene
*/
virtual void startAnimation(void) = 0;
virtual void startAnimation(void) {}
public:
/** Draw the scene.
@ -345,7 +346,7 @@ public:
void setDepthTest(bool bOn);
protected:
virtual void mainLoop(void) = 0;
virtual void mainLoop(void) {}
/** The size in pixels of the surface. It could be different than the screen size.
High-res devices might have a higher surface size than the screen size.

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@ -141,6 +141,7 @@ class CC_DLL CCScheduler : public CCObject
GEODE_FRIEND_MODIFY
public:
CCScheduler();
GEODE_CUSTOM_CONSTRUCTOR_COCOS(CCScheduler, CCObject)
/**
* @js NA
* @lua NA

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@ -140,7 +140,7 @@ public:
* @js ctor
*/
CCNode(void);
GEODE_MONOSTATE_CONSTRUCTOR_COCOS(CCNode, CCObject)
GEODE_CUSTOM_CONSTRUCTOR_COCOS(CCNode, CCObject)
/**
* Default destructor
@ -1638,7 +1638,7 @@ public:
* @js ctor
*/
CCNodeRGBA();
GEODE_MONOSTATE_CONSTRUCTOR_COCOS(CCNodeRGBA, CCNode)
GEODE_CUSTOM_CONSTRUCTOR_COCOS(CCNodeRGBA, CCNode)
/**
* @js NA
* @lua NA

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@ -234,7 +234,8 @@ protected:
CCNode* on, CCArray* nodes,
std::pair<int, int> const& minMaxPrios,
bool doAutoScale,
float scale, float squish, int prio
float scale, float squish, int prio,
size_t depth
) const;
AxisLayout(Axis);

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@ -112,7 +112,7 @@ protected:
int m_nUnknown;
)
public:
GEODE_MONOSTATE_CONSTRUCTOR_BEGIN(CCObject)
GEODE_CUSTOM_CONSTRUCTOR_BEGIN(CCObject)
CCObject(void);
/**
* @lua NA

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@ -46,7 +46,7 @@ public:
* @lua NA
*/
CCSet(void);
GEODE_MONOSTATE_CONSTRUCTOR_COCOS(CCSet, CCObject)
GEODE_CUSTOM_CONSTRUCTOR_COCOS(CCSet, CCObject)
/**
* @lua NA
*/

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@ -47,6 +47,7 @@ class CC_DLL CCString : public CCObject
{
GEODE_FRIEND_MODIFY
public:
GEODE_CUSTOM_CONSTRUCTOR_COCOS(CCString, CCObject)
/**
* @lua NA
*/

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@ -94,7 +94,7 @@ public:
void setBlendFunc(const ccBlendFunc &blendFunc);
CCDrawNode();
GEODE_MONOSTATE_CONSTRUCTOR_COCOS(CCDrawNode, CCNodeRGBA)
GEODE_CUSTOM_CONSTRUCTOR_COCOS(CCDrawNode, CCNodeRGBA)
/** listen the event that coming to foreground on Android
* @js NA

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@ -139,7 +139,7 @@ public:
* @js ctor
*/
CCControl();
GEODE_MONOSTATE_CONSTRUCTOR_COCOS(CCControl, CCLayerRGBA)
GEODE_CUSTOM_CONSTRUCTOR_COCOS(CCControl, CCLayerRGBA)
virtual bool init(void);
/**

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@ -58,7 +58,7 @@ public:
virtual void setColorValue(ccColor3B const&);
)
GEODE_MONOSTATE_CONSTRUCTOR_COCOS(CCControlColourPicker, CCControl)
GEODE_CUSTOM_CONSTRUCTOR_COCOS(CCControlColourPicker, CCControl)
CCControlColourPicker();
virtual ~CCControlColourPicker();

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@ -54,7 +54,7 @@ class CC_DLL CCScale9Sprite : public CCNodeRGBA
{
public:
CCScale9Sprite();
GEODE_MONOSTATE_CONSTRUCTOR_COCOS(CCScale9Sprite, CCNodeRGBA)
GEODE_CUSTOM_CONSTRUCTOR_COCOS(CCScale9Sprite, CCNodeRGBA)
virtual ~CCScale9Sprite();
public:

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@ -69,7 +69,7 @@ public:
* @js ctor
*/
CCScrollView();
GEODE_MONOSTATE_CONSTRUCTOR_COCOS(CCScrollView, CCLayer)
GEODE_CUSTOM_CONSTRUCTOR_COCOS(CCScrollView, CCLayer)
/**
* @js NA
* @lua NA

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@ -59,7 +59,7 @@ class CC_DLL CCKeypadHandler : public CCObject
{
GEODE_FRIEND_MODIFY
public:
GEODE_MONOSTATE_CONSTRUCTOR_COCOS(CCKeypadHandler, CCObject)
GEODE_CUSTOM_CONSTRUCTOR_COCOS(CCKeypadHandler, CCObject)
inline CCKeypadHandler() = default;
virtual ~CCKeypadHandler(void);

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@ -198,7 +198,7 @@ public:
* @js ctor
*/
CCLabelBMFont();
GEODE_MONOSTATE_CONSTRUCTOR_COCOS(CCLabelBMFont, CCSpriteBatchNode)
GEODE_CUSTOM_CONSTRUCTOR_COCOS(CCLabelBMFont, CCSpriteBatchNode)
/**
* @js NA
* @lua NA

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@ -63,6 +63,7 @@ public:
* @js ctor
*/
CCLabelTTF();
GEODE_CUSTOM_CONSTRUCTOR_COCOS(CCLabelTTF, CCSprite)
/**
* @js NA
* @lua NA

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@ -75,7 +75,7 @@ public:
* @js ctor
*/
CCLayer();
GEODE_MONOSTATE_CONSTRUCTOR_COCOS(CCLayer, CCNode)
GEODE_CUSTOM_CONSTRUCTOR_COCOS(CCLayer, CCNode)
/**
* @js NA
* @lua NA
@ -233,7 +233,7 @@ public:
* @js ctor
*/
CCLayerRGBA();
GEODE_MONOSTATE_CONSTRUCTOR_COCOS(CCLayerRGBA, CCLayer)
GEODE_CUSTOM_CONSTRUCTOR_COCOS(CCLayerRGBA, CCLayer)
/**
* @js NA
* @lua NA
@ -290,7 +290,7 @@ public:
* @js ctor
*/
CCLayerColor();
GEODE_MONOSTATE_CONSTRUCTOR_COCOS(CCLayerColor, CCLayerRGBA)
GEODE_CUSTOM_CONSTRUCTOR_COCOS(CCLayerColor, CCLayerRGBA)
/**
* @js NA
* @lua NA

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@ -63,7 +63,7 @@ public:
* @js ctor
*/
CCScene();
GEODE_MONOSTATE_CONSTRUCTOR_COCOS(CCScene, CCNode)
GEODE_CUSTOM_CONSTRUCTOR_COCOS(CCScene, CCNode)
/**
* @js NA
* @lua NA

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@ -64,7 +64,7 @@ public:
* @js ctor
*/
CCMenu() : m_pSelectedItem(NULL) {}
GEODE_MONOSTATE_CONSTRUCTOR_COCOS(CCMenu, CCLayerRGBA)
GEODE_CUSTOM_CONSTRUCTOR_COCOS(CCMenu, CCLayerRGBA)
/**
* @js NA
* @lua NA

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@ -71,7 +71,7 @@ public:
, m_pfnSelector(NULL)
, m_nScriptTapHandler(0)
{}
GEODE_MONOSTATE_CONSTRUCTOR_COCOS(CCMenuItem, CCNodeRGBA)
GEODE_CUSTOM_CONSTRUCTOR_COCOS(CCMenuItem, CCNodeRGBA)
/**
* @js NA
* @lua NA
@ -139,7 +139,7 @@ public:
: m_pLabel(NULL)
, m_fOriginalScale(0.0)
{}
GEODE_MONOSTATE_CONSTRUCTOR_COCOS(CCMenuItemLabel, CCMenuItem)
GEODE_CUSTOM_CONSTRUCTOR_COCOS(CCMenuItemLabel, CCMenuItem)
/**
* @js NA
* @lua NA
@ -292,7 +292,7 @@ public:
,m_pSelectedImage(NULL)
,m_pDisabledImage(NULL)
{}
GEODE_MONOSTATE_CONSTRUCTOR_COCOS(CCMenuItemSprite, CCMenuItem)
GEODE_CUSTOM_CONSTRUCTOR_COCOS(CCMenuItemSprite, CCMenuItem)
/** creates a menu item with a normal, selected and disabled image*/
static CCMenuItemSprite * create(CCNode* normalSprite, CCNode* selectedSprite, CCNode* disabledSprite = NULL);
@ -337,7 +337,7 @@ public:
* @lua NA
*/
CCMenuItemImage(){}
GEODE_MONOSTATE_CONSTRUCTOR_COCOS(CCMenuItemImage, CCMenuItemSprite)
GEODE_CUSTOM_CONSTRUCTOR_COCOS(CCMenuItemImage, CCMenuItemSprite)
/**
* @js NA
* @lua NA

View file

@ -62,24 +62,24 @@ public:
@return true Initialize success, app continue.
@return false Initialize failed, app terminate.
*/
virtual bool applicationDidFinishLaunching() = 0;
virtual bool applicationDidFinishLaunching() { return true; }
/**
@brief The function be called when the application enter background
@param the pointer of the application
*/
virtual void applicationDidEnterBackground() = 0;
virtual void applicationDidEnterBackground() {}
/**
@brief The function be called when the application enter foreground
@param the pointer of the application
*/
virtual void applicationWillEnterForeground() = 0;
virtual void applicationWillEnterForeground() {}
RT_ADD(
virtual void applicationWillBecomeActive() {}
virtual void applicationWillResignActive() {}
virtual void trySaveGame() = 0;
virtual void trySaveGame() {}
virtual void gameDidSave() {}
)
@ -87,18 +87,18 @@ public:
@brief Callback by CCDirector for limit FPS.
@interval The time, expressed in seconds, between current frame and next.
*/
virtual void setAnimationInterval(double interval) = 0;
virtual void setAnimationInterval(double interval) {}
/**
@brief Get current language config
@return Current language config
*/
virtual ccLanguageType getCurrentLanguage() = 0;
virtual ccLanguageType getCurrentLanguage() { return kLanguageEnglish; }
/**
@brief Get target platform
*/
virtual TargetPlatform getTargetPlatform() = 0;
virtual TargetPlatform getTargetPlatform() { return kTargetWindows; }
RT_ADD( virtual void openURL(const char* url) {} )
};

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@ -41,8 +41,8 @@ class CCArray;
*/
struct CCTexturePack {
std::string m_id;
std::vector<std::string> m_paths;
std::string m_id;
std::vector<std::string> m_paths;
};
//! @brief Helper class to handle file operations
@ -52,6 +52,8 @@ class CC_DLL CCFileUtils : public TypeInfo
friend class CCArray;
friend class CCDictionary;
public:
GEODE_CUSTOM_CONSTRUCTOR_BEGIN(CCFileUtils)
/**
* Returns an unique ID for this class.
* @note It's only used for JSBindings now.
@ -339,7 +341,7 @@ public:
* @return The path that can be write/read a file in
* @lua NA
*/
virtual gd::string getWritablePath() = 0;
virtual gd::string getWritablePath() { return ""; }
RT_ADD(virtual gd::string getWritablePath2();)
@ -351,7 +353,7 @@ public:
* @return true if the file exists, otherwise it will return false.
* @lua NA
*/
virtual bool isFileExist(const gd::string& strFilePath) = 0;
virtual bool isFileExist(const gd::string& strFilePath) { return false; }
/**
* Checks whether the path is an absolute path.

View file

@ -46,7 +46,7 @@ public:
@js ctor
*/
CCImage();
GEODE_MONOSTATE_CONSTRUCTOR_COCOS(CCImage, CCObject)
GEODE_CUSTOM_CONSTRUCTOR_COCOS(CCImage, CCObject)
/**
* @js NA
* @lua NA

View file

@ -36,7 +36,7 @@ class CC_DLL CCApplication : public CCApplicationProtocol
{
GEODE_FRIEND_MODIFY
public:
GEODE_MONOSTATE_CONSTRUCTOR_BEGIN(CCApplication)
GEODE_CUSTOM_CONSTRUCTOR_BEGIN(CCApplication)
CCApplication();
/**
* @js NA

View file

@ -35,7 +35,7 @@ class CC_DLL CCApplication : public CCApplicationProtocol
{
GEODE_FRIEND_MODIFY
public:
GEODE_MONOSTATE_CONSTRUCTOR_BEGIN(CCApplication)
GEODE_CUSTOM_CONSTRUCTOR_BEGIN(CCApplication)
CCApplication();
virtual ~CCApplication();

View file

@ -15,7 +15,7 @@ class CC_DLL CCApplication : public CCApplicationProtocol
{
GEODE_FRIEND_MODIFY
public:
GEODE_MONOSTATE_CONSTRUCTOR_BEGIN(CCApplication)
GEODE_CUSTOM_CONSTRUCTOR_BEGIN(CCApplication)
CCApplication();
virtual ~CCApplication();

View file

@ -45,6 +45,7 @@ protected:
RT_ADD( virtual ~CCEGLView(); )
public:
CCEGLView();
GEODE_CUSTOM_CONSTRUCTOR_COCOS(CCEGLView, CCObject)
RT_REMOVE( virtual ~CCEGLView(); )
/* override functions */

View file

@ -207,7 +207,7 @@ RT_ADD(
class CC_DLL CCKeyboardHandler : public CCObject
{
public:
GEODE_MONOSTATE_CONSTRUCTOR_COCOS(CCKeyboardHandler, CCObject)
GEODE_CUSTOM_CONSTRUCTOR_COCOS(CCKeyboardHandler, CCObject)
inline CCKeyboardHandler() = default;
virtual ~CCKeyboardHandler();

View file

@ -22,7 +22,7 @@ RT_ADD(
class CC_DLL CCMouseHandler : public CCObject
{
public:
GEODE_MONOSTATE_CONSTRUCTOR_COCOS(CCMouseHandler, CCObject)
GEODE_CUSTOM_CONSTRUCTOR_COCOS(CCMouseHandler, CCObject)
inline CCMouseHandler() = default;
virtual ~CCMouseHandler();

View file

@ -168,7 +168,7 @@ public:
* @js ctor
*/
CCSprite(void);
GEODE_MONOSTATE_CONSTRUCTOR_COCOS(CCSprite, CCNodeRGBA)
GEODE_CUSTOM_CONSTRUCTOR_COCOS(CCSprite, CCNodeRGBA)
/**
* Default destructor

View file

@ -68,7 +68,7 @@ public:
* @js ctor
*/
CCSpriteBatchNode();
GEODE_MONOSTATE_CONSTRUCTOR_COCOS(CCSpriteBatchNode, CCNode)
GEODE_CUSTOM_CONSTRUCTOR_COCOS(CCSpriteBatchNode, CCNode)
/**
* @js NA
* @lua NA

View file

@ -50,6 +50,7 @@ class CC_DLL CCIMEDelegate
{
GEODE_FRIEND_MODIFY
public:
GEODE_CUSTOM_CONSTRUCTOR_BEGIN(CCIMEDelegate)
virtual ~CCIMEDelegate();
virtual bool attachWithIME();

View file

@ -117,7 +117,7 @@ public:
* @js ctor
*/
CCTexture2D();
GEODE_MONOSTATE_CONSTRUCTOR_COCOS(CCTexture2D, CCObject)
GEODE_CUSTOM_CONSTRUCTOR_COCOS(CCTexture2D, CCObject)
/**
* @js NA
* @lua NA

View file

@ -48,7 +48,7 @@ class CC_DLL CCTouchHandler : public CCObject
{
GEODE_FRIEND_MODIFY
public:
GEODE_MONOSTATE_CONSTRUCTOR_COCOS(CCTouchHandler, CCObject)
GEODE_CUSTOM_CONSTRUCTOR_COCOS(CCTouchHandler, CCObject)
inline CCTouchHandler() = default;
virtual ~CCTouchHandler(void);
@ -86,7 +86,7 @@ class CC_DLL CCStandardTouchHandler : public CCTouchHandler
{
GEODE_FRIEND_MODIFY
public:
GEODE_MONOSTATE_CONSTRUCTOR_COCOS(CCStandardTouchHandler, CCTouchHandler)
GEODE_CUSTOM_CONSTRUCTOR_COCOS(CCStandardTouchHandler, CCTouchHandler)
inline CCStandardTouchHandler() = default;
~CCStandardTouchHandler(void);
@ -110,7 +110,7 @@ class CC_DLL CCTargetedTouchHandler : public CCTouchHandler
{
GEODE_FRIEND_MODIFY
public:
GEODE_MONOSTATE_CONSTRUCTOR_COCOS(CCTargetedTouchHandler, CCTouchHandler)
GEODE_CUSTOM_CONSTRUCTOR_COCOS(CCTargetedTouchHandler, CCTouchHandler)
inline CCTargetedTouchHandler() = default;
~CCTargetedTouchHandler(void);

View file

@ -32,8 +32,8 @@ namespace geode::modifier {
void* getField(size_t index) {
if (m_containedFields.size() <= index) {
m_containedFields.resize(index + 1);
m_destructorFunctions.resize(index + 1);
m_containedFields.push_back(nullptr);
m_destructorFunctions.push_back(nullptr);
}
return m_containedFields.at(index);
}
@ -49,7 +49,9 @@ namespace geode::modifier {
}
};
[[deprecated("Will be removed in 1.0.0")]]
GEODE_DLL size_t getFieldIndexForClass(size_t hash);
GEODE_DLL size_t getFieldIndexForClass(char const* name);
template <class Parent, class Base>
class FieldIntermediate {
@ -89,8 +91,7 @@ namespace geode::modifier {
static_cast<Parent*>(parent)->Parent::~Parent();
}
template <class = std::enable_if_t<true>>
Parent* operator->() {
operator Parent*() {
// get the this pointer of the base
// field intermediate is the first member of Modify
// meaning we canget the base from ourself
@ -102,7 +103,7 @@ namespace geode::modifier {
// the index is global across all mods, so the
// function is defined in the loader source
static size_t index = getFieldIndexForClass(typeid(Base).hash_code());
static size_t index = getFieldIndexForClass(typeid(Base).name());
// the fields are actually offset from their original
// offset, this is done to save on allocation and space
@ -119,6 +120,14 @@ namespace geode::modifier {
reinterpret_cast<std::byte*>(offsetField) - sizeof(Intermediate)
);
}
Parent* self() {
return this->operator Parent*();
}
Parent* operator->() {
return this->operator Parent*();
}
};
}

View file

@ -134,8 +134,8 @@ namespace geode {
// abusing the internal stuff
// basically we dont want modify to invoke base ctors and dtors
// we already have utilities for these, which are ccdestructor
// and the monostate constructor
Modify() : Base(std::monostate(), sizeof(Base)) {}
// and the cutoff constructor
Modify() : Base(CutoffConstructor, sizeof(Base)) {}
~Modify() {
cocos2d::CCDestructor::lock(this) = true;

View file

@ -8,6 +8,7 @@
#include <string_view>
#include <type_traits>
#include <variant>
#include <optional>
namespace geode {
namespace impl {

View file

@ -56,8 +56,8 @@ namespace geode {
constexpr bool operator>(VersionTag const& other) const {
if (value == other.value) {
if (number && other.number) return number > other.number;
if (number) return true;
if (other.number) return false;
if (number) return false;
if (other.number) return true;
return false;
}
return value > other.value;
@ -65,8 +65,8 @@ namespace geode {
constexpr bool operator>=(VersionTag const& other) const {
if (value == other.value) {
if (number && other.number) return number >= other.number;
if (number) return true;
if (other.number) return false;
if (number) return false;
if (other.number) return true;
return true;
}
return value >= other.value;
@ -77,6 +77,34 @@ namespace geode {
std::string toString() const;
};
constexpr bool operator<(std::optional<VersionTag> const& a, std::optional<VersionTag> const& b) {
if (a && b) return *a < *b;
if (a) return true;
if (b) return false;
return false;
}
constexpr bool operator<=(std::optional<VersionTag> const& a, std::optional<VersionTag> const& b) {
if (a && b) return *a <= *b;
if (a) return true;
if (b) return false;
return true;
}
constexpr bool operator>(std::optional<VersionTag> const& a, std::optional<VersionTag> const& b) {
if (a && b) return *a > *b;
if (a) return false;
if (b) return true;
return false;
}
constexpr bool operator>=(std::optional<VersionTag> const& a, std::optional<VersionTag> const& b) {
if (a && b) return *a >= *b;
if (a) return false;
if (b) return true;
return true;
}
/**
* Class representing version information. Uses a limited subset of SemVer;
* identifiers are restricted to a few predefined ones, and only one
@ -202,4 +230,4 @@ struct json::Serialize<V> {
}
return ver.unwrap();
}
};
};

View file

@ -9,36 +9,24 @@
#include <Geode/DefaultInclude.hpp>
#include <cocos-ext.h>
#include <concepts>
#include <cstdlib>
#include <stddef.h>
#include <type_traits>
#include <concepts>
namespace geode::addresser {
template <typename T>
inline intptr_t getVirtual(T func);
template <class Function>
intptr_t getVirtual(Function func);
template <typename T>
inline intptr_t getNonVirtual(T func);
template <class Function>
intptr_t getNonVirtual(Function func);
template <typename T, typename F>
inline F thunkAdjust(T func, F self);
template <class Function, class Class>
Class thunkAdjust(Function func, Class self);
template <typename T, typename F>
inline F rthunkAdjust(T func, F self);
template <class Class>
Class* friendCreate(typename std::void_t<decltype(static_cast<Class* (*)()>(&Class::create))>*) {
auto ret = Class::create();
ret->retain();
return ret;
}
template <class Class>
concept HasCreate = requires() {
{ friendCreate<Class>(nullptr) } -> std::same_as<Class*>;
};
template <class Function, class Class>
Class rthunkAdjust(Function func, Class self);
class GEODE_DLL Addresser final {
template <char C>
@ -76,57 +64,20 @@ namespace geode::addresser {
return thunk;
}
// I gave up
// template <HasCreate Class>
// static Class* generateInstance(Class*) {
// return friendCreate<Class>(nullptr);
// }
// I extra gave up
template <class = void>
static cocos2d::extension::CCScrollView* generateInstance(cocos2d::extension::CCScrollView*) {
return cocos2d::extension::CCScrollView::create({0.0f, 0.0f}, cocos2d::CCLayer::create());
}
template <class = void>
static cocos2d::CCFileUtils* generateInstance(cocos2d::CCFileUtils*) {
return cocos2d::CCFileUtils::sharedFileUtils();
}
template <class Class>
static Class* generateInstance(Class*) {
if constexpr (std::is_abstract_v<Class>) {
// Cant construct abstract classes, so fail early
return nullptr;
} else {
// Create a random memory block with the size of Class
// Assign a pointer to that block and cast it to type Class*
uint8_t dum[sizeof(Class)]{};
auto ptr = reinterpret_cast<Class*>(dum);
// Now you have a object of Class that actually isn't an object of Class and is just a
// random memory But C++ doesn't know that of course So now you can copy an object
// that wasn't there in the first place
// ((oh also get the offsets of the virtual tables))
auto ins = new Class(*ptr);
// this is how the first human was made
return ins;
}
}
template <class Class>
static Class* cachedInstance() {
static auto ret = generateInstance(static_cast<Class*>(nullptr));
static auto ret = new Class(ZeroConstructor);
return ret;
}
/**
* Specialized functionss
*/
template <typename R, typename T, typename... Ps>
static intptr_t addressOfVirtual(R (T::*func)(Ps...)) {
template <class Return, class Class, class... Parameters>
static intptr_t addressOfVirtual(Return (Class::*func)(Parameters...)) {
using geode::cast::reference_cast;
auto ins = cachedInstance<T>();
auto ins = cachedInstance<Class>();
// generateInstance will return nullptr on most abstract classes,
// so dont bother getting the address
if (ins == nullptr) {
@ -136,97 +87,87 @@ namespace geode::addresser {
auto thunk = thunkOf(func);
// [[this + thunk] + offset] is the function we want
auto address = *reinterpret_cast<intptr_t*>(*reinterpret_cast<intptr_t*>(reinterpret_cast<intptr_t>(ins) + thunk) + index);
auto address = *reinterpret_cast<intptr_t*>(
*reinterpret_cast<intptr_t*>(reinterpret_cast<intptr_t>(ins) + thunk) + index
);
address = followThunkFunction(address);
return address;
}
template <typename R, typename T, typename... Ps>
static intptr_t addressOfVirtual(R (T::*func)(Ps...) const) {
return addressOfVirtual(reinterpret_cast<R (T::*)(Ps...)>(func));
template <class Return, class Class, class... Parameters>
static intptr_t addressOfVirtual(Return (Class::*func)(Parameters...) const) {
return addressOfVirtual(reinterpret_cast<Return (Class::*)(Parameters...)>(func));
}
template <typename R, typename T, typename... Ps>
static intptr_t addressOfNonVirtual(R (T::*func)(Ps...) const) {
return addressOfNonVirtual(reinterpret_cast<R (T::*)(Ps...)>(func));
template <class Return, class Class, class... Parameters>
static intptr_t addressOfNonVirtual(Return (Class::*func)(Parameters...) const) {
return addressOfNonVirtual(reinterpret_cast<Return (Class::*)(Parameters...)>(func));
}
static intptr_t followThunkFunction(intptr_t address);
template <typename R, typename T, typename... Ps>
static intptr_t addressOfNonVirtual(R (T::*func)(Ps...)) {
template <class Return, class Class, class... Parameters>
static intptr_t addressOfNonVirtual(Return (Class::*func)(Parameters...)) {
return followThunkFunction(geode::cast::reference_cast<intptr_t>(func));
}
template <typename R, typename... Ps>
static intptr_t addressOfNonVirtual(R (*func)(Ps...)) {
template <class Return, class... Parameters>
static intptr_t addressOfNonVirtual(Return (*func)(Parameters...)) {
return followThunkFunction(geode::cast::reference_cast<intptr_t>(func));
}
template <typename T>
friend intptr_t getVirtual(T func);
template <class Function>
friend intptr_t getVirtual(Function func);
template <typename T>
friend intptr_t getNonVirtual(T func);
template <class Function>
friend intptr_t getNonVirtual(Function func);
template <typename T, typename F>
friend F thunkAdjust(T func, F self);
template <class Function, class Class>
friend Class thunkAdjust(Function func, Class self);
template <typename T, typename F>
friend F rthunkAdjust(T func, F self);
template <class Function, class Class>
friend Class rthunkAdjust(Function func, Class self);
};
#ifdef GEODE_ADDRESSER_TEST
template <typename T>
inline intptr_t getVirtual(T func) {
/**
* Gets the real address of a virtual function
*/
template <class Function>
inline intptr_t getVirtual(Function func) {
return Addresser::addressOfVirtual(func);
}
template <typename T>
inline intptr_t getNonVirtual(T func) {
/**
* Gets the real address of a non-virtual function
*/
template <class Function>
inline intptr_t getNonVirtual(Function func) {
return Addresser::addressOfNonVirtual(func);
}
#else
template <typename T>
inline intptr_t getVirtual(T func) {
// log::debug(
// "Get virtual function address from {}",
// utils::intToHex(geode::cast::reference_cast<intptr_t>(func))
// );
auto addr = Addresser::addressOfVirtual(func);
// log::debug("The address is: {}", utils::intToHex(addr));
return addr;
}
template <typename T>
inline intptr_t getNonVirtual(T func) {
// log::debug(
// "Get non-virtual function address from {}",
// utils::intToHex(geode::cast::reference_cast<intptr_t>(func))
// );
auto addr = Addresser::addressOfNonVirtual(func);
// log::debug("The address is: {}", utils::intToHex(addr));
return addr;
}
template <typename T, typename F>
inline F thunkAdjust(T func, F self) {
/**
* Adjusts a class instance to its appropriate base for the given virtual function
*/
template <class Function, class Class>
inline Class thunkAdjust(Function func, Class self) {
// do NOT delete the line below.
// doing so breaks thunk adjusting on windows.
// why? bruh idk
auto _ = *geode::cast::template union_cast<ptrdiff_t*>(&func);
return (F)((intptr_t)self + Addresser::thunkOf(func));
return (Class)((intptr_t)self + Addresser::thunkOf(func));
}
template <typename T, typename F>
inline F rthunkAdjust(T func, F self) {
/**
* Adjusts a class instance back from its appropriate base for the given virtual function to the original base
*/
template <class Function, class Class>
inline Class rthunkAdjust(Function func, Class self) {
// do NOT delete the line below.
// doing so breaks thunk adjusting on windows.
// why? bruh idk
auto _ = *geode::cast::template union_cast<ptrdiff_t*>(&func);
return (F)((intptr_t)self - Addresser::thunkOf(func));
return (Class)((intptr_t)self - Addresser::thunkOf(func));
}
#endif
}

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View file

@ -9,6 +9,9 @@ USE_GEODE_NAMESPACE();
#pragma warning(disable: 4273)
// if 5k iterations isn't enough to fit the layout, then something is wrong
static size_t RECURSION_DEPTH_LIMIT = 5000;
void CCNode::swapChildIndices(CCNode* first, CCNode* second) {
m_pChildren->exchangeObject(first, second);
std::swap(first->m_nZOrder, second->m_nZOrder);
@ -277,11 +280,10 @@ AxisLayout::Row* AxisLayout::fitInRow(
// also force at least one object to be added to this row, because if
// it's too large for this row it's gonna be too large for all rows
if (
m_growCrossAxis && ((
m_growCrossAxis && (
(nextAxisScalableLength + nextAxisUnscalableLength > available.axisLength) &&
ix != 0 &&
!isOptsSameLine(opts)
))
ix != 0 && !isOptsSameLine(opts)
)
) {
break;
}
@ -323,16 +325,17 @@ AxisLayout::Row* AxisLayout::fitInRow(
nodes->removeFirstObject();
}
auto scaleDownFactor = scale - .025f;
// todo: make this calculation more smart to avoid so much unnecessary recursion
auto scaleDownFactor = scale - .0125f;
auto squishFactor = available.axisLength / (axisUnsquishedLength + .01f) * squish;
// calculate row scale, squish, and prio
int tries = 1000;
while (axisLength > available.axisLength) {
if (this->canTryScalingDown(
res, prio, scale, scale - .025f, minMaxPrios
res, prio, scale, scale - .0125f, minMaxPrios
)) {
scale -= .025f;
scale -= .0125f;
}
else {
squish = available.axisLength / (axisUnsquishedLength + .01f) * squish;
@ -366,7 +369,6 @@ AxisLayout::Row* AxisLayout::fitInRow(
// the .01f is because floating point arithmetic is imprecise and you
// end up in a situation where it confidently tells you that
// 241 > 241 == true
// todo: make this calculation more smart to avoid so much unnecessary recursion
scaleDownFactor,
// how much should the nodes be squished to fit the next item in this
// row
@ -389,9 +391,9 @@ bool AxisLayout::canTryScalingDown(
// if the scale is less than the lowest min scale allowed, then
// trying to scale will have no effect and not help anywmore
crossScaleDownFactor < minScaleForPrio ||
// if the scale down factor is the same as before, then we've
// entered an infinite loop
crossScaleDownFactor == scale
// if the scale down factor is really close to the same as before,
// then we've entered an infinite loop (float == float is unreliable)
(fabsf(crossScaleDownFactor - scale) < .001f)
) {
// is there still some lower priority nodes we could try scaling?
if (prio > minMaxPrios.first) {
@ -414,6 +416,7 @@ bool AxisLayout::canTryScalingDown(
// otherwise scale as usual
else {
attemptRescale = true;
scale = crossScaleDownFactor;
}
return attemptRescale;
}
@ -422,7 +425,8 @@ void AxisLayout::tryFitLayout(
CCNode* on, CCArray* nodes,
std::pair<int, int> const& minMaxPrios,
bool doAutoScale,
float scale, float squish, int prio
float scale, float squish, int prio,
size_t depth
) const {
// where do all of these magical calculations come from?
// idk i got tired of doing the math but they work so ¯\_(ツ)_/¯
@ -447,13 +451,13 @@ void AxisLayout::tryFitLayout(
rows->addObject(row);
if (
row->nextOverflowScaleDownFactor > crossScaleDownFactor &&
row->nextOverflowScaleDownFactor <= scale
row->nextOverflowScaleDownFactor < scale
) {
crossScaleDownFactor = row->nextOverflowScaleDownFactor;
}
if (
row->nextOverflowSquishFactor > crossSquishFactor &&
row->nextOverflowSquishFactor <= squish
row->nextOverflowSquishFactor < squish
) {
crossSquishFactor = row->nextOverflowSquishFactor;
}
@ -484,7 +488,8 @@ void AxisLayout::tryFitLayout(
if (
!m_allowCrossAxisOverflow &&
doAutoScale &&
totalRowCrossLength > available.crossLength
totalRowCrossLength > available.crossLength &&
depth < RECURSION_DEPTH_LIMIT
) {
if (this->canTryScalingDown(
nodes, prio, scale, crossScaleDownFactor, minMaxPrios
@ -493,7 +498,8 @@ void AxisLayout::tryFitLayout(
return this->tryFitLayout(
on, nodes,
minMaxPrios, doAutoScale,
scale, squish, prio
scale, squish, prio,
depth + 1
);
}
}
@ -501,7 +507,8 @@ void AxisLayout::tryFitLayout(
// if we're still overflowing, squeeze nodes closer together
if (
!m_allowCrossAxisOverflow &&
totalRowCrossLength > available.crossLength
totalRowCrossLength > available.crossLength &&
depth < RECURSION_DEPTH_LIMIT
) {
// if squishing rows would take less squishing that squishing columns,
// then squish rows
@ -513,7 +520,8 @@ void AxisLayout::tryFitLayout(
return this->tryFitLayout(
on, nodes,
minMaxPrios, doAutoScale,
scale, crossSquishFactor, prio
scale, crossSquishFactor, prio,
depth + 1
);
}
}
@ -719,7 +727,8 @@ void AxisLayout::apply(CCNode* on) {
this->tryFitLayout(
on, nodes,
minMaxPrio, doAutoScale,
this->maxScaleForPrio(nodes, minMaxPrio.second), 1.f, minMaxPrio.second
this->maxScaleForPrio(nodes, minMaxPrio.second), 1.f, minMaxPrio.second,
0
);
}

View file

@ -79,9 +79,13 @@ struct ProxyCCNode : Modify<ProxyCCNode, CCNode> {
}
};
static inline std::unordered_map<size_t, size_t> s_nextIndex;
static inline std::unordered_map<std::string, size_t> s_nextIndex;
size_t modifier::getFieldIndexForClass(char const* name) {
return s_nextIndex[name]++;
}
size_t modifier::getFieldIndexForClass(size_t hash) {
return s_nextIndex[hash]++;
return s_nextIndex[std::to_string(hash)]++;
}
// not const because might modify contents

View file

@ -237,6 +237,7 @@ $register_ids(EditorPauseLayer) {
->setAxisAlignment(AxisAlignment::End)
->setAxisReverse(true)
->setCrossAxisOverflow(false)
->setCrossAxisAlignment(AxisAlignment::Start)
->setCrossAxisLineAlignment(AxisAlignment::Start),
this->getChildByID("object-count-label"),
this->getChildByID("length-label"),
@ -250,8 +251,8 @@ $register_ids(EditorPauseLayer) {
->setBreakLine(true)
);
}
menu->setContentSize({ 165.f, 100.f });
menu->setPosition(75.f, winSize.height - 55.f);
menu->setContentSize({ 180.f, 100.f });
menu->setPosition(100.f, winSize.height - 55.f);
menu->updateLayout();
}
}

View file

@ -356,7 +356,9 @@ Result<> Mod::Impl::enable() {
}
for (auto const& hook : m_hooks) {
GEODE_UNWRAP(this->enableHook(hook));
if (hook->getAutoEnable()) {
GEODE_UNWRAP(this->enableHook(hook));
}
}
for (auto const& patch : m_patches) {