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Add more funcs to EndLevelLayer
also inherit CCLayer in case someone wants to hook customSetup and do stuff there again only win offsets because i dont have a mac
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1 changed files with 4 additions and 1 deletions
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@ -1628,9 +1628,12 @@ class EffectGameObject : GameObject {
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PAD = mac 0x28, win 0x24;
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}
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class EndLevelLayer {
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class EndLevelLayer : cocos2d::CCLayer {
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static EndLevelLayer* create() = mac 0x2787d0, win 0x94b50;
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void customSetup() = win 0x94cb0;
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const char* getCoinString(void* p0) = win 0x96270;
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const char* getEndText() = win 0x964A0;
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void onMenu(cocos2d::CCObject* sender) = mac 0x27a500, win 0x96c10;
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void onEdit(cocos2d::CCObject* sender) = mac 0x27a640, win 0x96d30;
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}
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