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https://github.com/geode-sdk/geode.git
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Merge branch 'main' of https://github.com/geode-sdk/geode into copy-mods
This commit is contained in:
commit
b5b845ebb1
4 changed files with 29 additions and 17 deletions
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@ -8,9 +8,14 @@
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* Add `typeinfo_pointer_cast` for casting `std::shared_ptr`s (28cc6fd)
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* Add `GEODE_PLATFORM_SHORT_IDENTIFIER_NOARCH` (1032d9a)
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* Add `PlatformID::getCovered` (d5718be)
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* Add `limitNodeWidth` and `limitNodeHeight` utils (e8751bf)
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* Add `std::hash<WeakRef>` (2d9ce8f)
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* Allow limiting image width/height in `MDTextArea` (e8751bf)
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* The current working directory is automatically always set to the game directory (7c558ee)
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* Rename `toByteArray` to `toBytes` (6eb0797)
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* Improve `AxisLayout::getSizeHint` (85e7b5e)
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* Fix issues with file dialogs on Windows (62b6241, 971e3fb)
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* Fix PCH issues (aedd986)
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* Mod incompatibilities may now be platform-specific (9f1c70a)
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## v3.5.0
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@ -150,6 +150,7 @@ const char* getGeodeButtonSpriteName(GeodeButtonSprite spr) {
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case GeodeButtonSprite::Install: return "GE_button_01.png"_spr;
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case GeodeButtonSprite::Delete: return "GJ_button_06.png";
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case GeodeButtonSprite::Enable: return "GJ_button_01.png";
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case GeodeButtonSprite::Gray: return "GJ_button_05.png";
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}
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}
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else {
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@ -159,6 +160,7 @@ const char* getGeodeButtonSpriteName(GeodeButtonSprite spr) {
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case GeodeButtonSprite::Install: return "GE_button_01.png"_spr;
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case GeodeButtonSprite::Delete: return "GJ_button_06.png";
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case GeodeButtonSprite::Enable: return "GJ_button_02.png";
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case GeodeButtonSprite::Gray: return "GJ_button_05.png";
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}
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}
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}
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@ -71,6 +71,7 @@ enum class GeodeButtonSprite {
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Install,
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Delete,
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Enable,
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Gray,
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};
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const char* getGeodeButtonSpriteName(GeodeButtonSprite spr);
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IconButtonSprite* createGeodeButton(CCNode* icon, std::string const& text, GeodeButtonSprite bg = GeodeButtonSprite::Default);
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@ -143,7 +143,7 @@ bool ModItem::init(ModSource&& source) {
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auto gdValid = gameVersion == "*" || gameVersion == GEODE_STR(GEODE_GD_VERSION);
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if (!geodeValid || !gdValid) {
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spr = createGeodeButton("NA", 50, false, true, GeodeButtonSprite::Default);
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spr = createGeodeButton("N/A", 50, false, true, GeodeButtonSprite::Gray);
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}
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}
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@ -493,22 +493,26 @@ void ModItem::onView(CCObject*) {
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)->show();
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}
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if (auto serverMod = m_source.asServer(); serverMod != nullptr) {
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auto version = serverMod->latestVersion();
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auto geodeVersion = version.getGeodeVersion();
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auto geodeValid = Loader::get()->isModVersionSupported(geodeVersion);
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if (auto res = version.checkGameVersion(); !res) {
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FLAlertLayer::create(nullptr, "Unavailable", res.unwrapErr(), "Close", nullptr)->show();
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return;
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} else if (!geodeValid) {
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auto msg = fmt::format(
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"Geode {} is required to view this mod. You currently have {}.",
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geodeVersion.toVString(),
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Loader::get()->getVersion().toVString()
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);
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FLAlertLayer::create(nullptr, "Unavailable", msg, "Close", nullptr)->show();
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return;
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// Show popups for invalid mods
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if (m_source.asServer()) {
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auto version = m_source.asServer()->latestVersion();
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if (!Loader::get()->isModVersionSupported(version.getGeodeVersion())) {
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return FLAlertLayer::create(
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nullptr,
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"Outdated",
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"This mod is targets an <cr>outdated version of Geode</c>. "
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"<co>Please wait for its developer to update it.</c>",
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"OK", nullptr, 360
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)->show();
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}
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if (version.getGameVersion() != "*" && version.getGameVersion() != GEODE_STR(GEODE_GD_VERSION)) {
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return FLAlertLayer::create(
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nullptr,
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"Outdated",
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"This mod is targets a <cr>different version of Geometry Dash</c>. "
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"<co>Please wait for its developer to update it.</c>",
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"OK", nullptr, 360
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)->show();
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}
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}
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