mirror of
https://github.com/geode-sdk/geode.git
synced 2024-11-26 17:36:05 -05:00
add featured items to Index
- also fix index checksum not being saved if you close the game with the console X button like i do when developing
This commit is contained in:
parent
596c806fa4
commit
afe57c4bc1
3 changed files with 48 additions and 28 deletions
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@ -115,16 +115,19 @@ namespace geode {
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void removeSource(std::string const& repository);
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std::vector<std::string> getSources() const;
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/**
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* Get all tags
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*/
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std::unordered_set<std::string> getTags() const;
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/**
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* Get all index items available on this platform
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* Get all index items
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*/
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std::vector<IndexItemHandle> getItems() const;
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/**
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* Get all index items regardless of platform
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* Get all featured index items
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*/
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std::vector<IndexItemHandle> getAllItems() const;
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std::vector<IndexItemHandle> getFeaturedItems() const;
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/**
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* Check if an item with this ID is found on the index, and optionally
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* provide the version sought after
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@ -9,18 +9,6 @@
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USE_GEODE_NAMESPACE();
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// Save data
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struct IndexSourceSaveData {
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std::string downloadedCommitSHA;
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};
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NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE(IndexSourceSaveData, downloadedCommitSHA);
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struct IndexSaveData {
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std::unordered_map<std::string, IndexSourceSaveData> sources;
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};
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NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE(IndexSaveData, sources);
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// ModInstallEvent
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ModInstallEvent::ModInstallEvent(
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@ -54,6 +42,12 @@ struct geode::IndexSourceImpl final {
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ghc::filesystem::path path() const {
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return dirs::getIndexDir() / this->dirname();
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}
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ghc::filesystem::path checksum() const {
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// not storing this in the source's directory as that gets replaced by
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// the newly fetched index
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return dirs::getIndexDir() / (this->dirname() + ".checksum");
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}
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};
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void IndexSourceImplDeleter::operator()(IndexSourceImpl* src) {
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@ -124,7 +118,7 @@ Result<IndexItemHandle> IndexItem::createFromDir(
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.hash = root.has("mod").obj().has("hash").template get<std::string>(),
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.platforms = platforms,
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},
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.isFeatured = root.has("is-featured").template get<bool>(),
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.isFeatured = root.has("featured").template get<bool>(),
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.tags = root.has("tags").template get<std::unordered_set<std::string>>()
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});
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if (checker.isError()) {
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@ -219,6 +213,7 @@ void Index::onSourceUpdate(SourceUpdateEvent* event) {
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switch (whatToPost) {
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case Finished: {
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log::debug("Index up-to-date");
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// clear source statuses to allow updating index again
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m_sourceStatuses.clear();
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// post finish event
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@ -250,6 +245,7 @@ void Index::onSourceUpdate(SourceUpdateEvent* event) {
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info += src + ": " + std::get<UpdateFailed>(status) + "\n";
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}
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}
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log::debug("Index update failed: {}", info);
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// clear source statuses to allow updating index again
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m_sourceStatuses.clear();
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// post finish event
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@ -262,9 +258,14 @@ void Index::checkSourceUpdates(IndexSourceImpl* src) {
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if (src->isUpToDate) {
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return this->updateSourceFromLocal(src);
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}
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log::debug("Checking updates for source {}", src->repository);
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SourceUpdateEvent(src, UpdateProgress(0, "Checking status")).post();
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auto data = Mod::get()->getSavedMutable<IndexSaveData>("index");
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auto oldSHA = data.sources[src->repository].downloadedCommitSHA;
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// read old commit SHA
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// not using saved values for this one as we don't want to refetch
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// index even if the game crashes
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auto oldSHA = file::readString(src->checksum()).unwrapOr("");
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web::AsyncWebRequest()
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.join(fmt::format("index-update-{}", src->repository))
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.header(fmt::format("If-None-Match: \"{}\"", oldSHA))
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@ -285,8 +286,7 @@ void Index::checkSourceUpdates(IndexSourceImpl* src) {
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}
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// otherwise save hash and download source
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else {
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auto data = Mod::get()->getSavedMutable<IndexSaveData>("index");
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data.sources[src->repository].downloadedCommitSHA = newSHA;
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(void)file::writeString(src->checksum(), newSHA);
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this->downloadSource(src);
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}
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})
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@ -299,6 +299,8 @@ void Index::checkSourceUpdates(IndexSourceImpl* src) {
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}
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void Index::downloadSource(IndexSourceImpl* src) {
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log::debug("Downloading source {}", src->repository);
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SourceUpdateEvent(src, UpdateProgress(0, "Beginning download")).post();
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auto targetFile = dirs::getIndexDir() / fmt::format("{}.zip", src->dirname());
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@ -353,6 +355,7 @@ void Index::downloadSource(IndexSourceImpl* src) {
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}
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void Index::updateSourceFromLocal(IndexSourceImpl* src) {
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log::debug("Updating local cache for source {}", src->repository);
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SourceUpdateEvent(src, UpdateProgress(100, "Updating local cache")).post();
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// delete old items from this url if such exist
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for (auto& [_, versions] : m_items) {
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@ -457,22 +460,21 @@ std::vector<IndexItemHandle> Index::getItems() const {
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std::vector<IndexItemHandle> res;
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for (auto& items : map::values(m_items)) {
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if (items.size()) {
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auto item = items.rbegin()->second;
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if (item->download.platforms.count(GEODE_PLATFORM_TARGET)) {
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res.push_back(item);
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}
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res.push_back(items.rbegin()->second);
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}
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}
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return res;
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}
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std::vector<IndexItemHandle> Index::getAllItems() const {
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std::vector<IndexItemHandle> Index::getFeaturedItems() const {
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std::vector<IndexItemHandle> res;
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for (auto& items : map::values(m_items)) {
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if (items.size()) {
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if (items.rbegin()->second->isFeatured) {
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res.push_back(items.rbegin()->second);
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}
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}
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}
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return res;
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}
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@ -549,6 +551,10 @@ bool Index::areUpdatesAvailable() const {
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// Item installation
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Result<IndexInstallList> Index::getInstallList(IndexItemHandle item) const {
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if (!item->download.platforms.count(GEODE_PLATFORM_TARGET)) {
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return Err("Mod is not available on {}", GEODE_PLATFORM_NAME);
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}
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IndexInstallList list;
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list.target = item;
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for (auto& dep : item->info.dependencies) {
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@ -185,7 +185,6 @@ CCArray* ModListLayer::createModCells(ModListType type, ModListQuery const& quer
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if (auto match = queryMatch(query, item)) {
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sorted.insert({ match.value(), item });
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}
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if (!queryMatch(query, item)) continue;
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}
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// add the mods sorted
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@ -195,7 +194,19 @@ CCArray* ModListLayer::createModCells(ModListType type, ModListQuery const& quer
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} break;
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case ModListType::Featured: {
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// todo: featured
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// sort the mods by match score
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std::multimap<int, IndexItemHandle> sorted;
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for (auto const& item : Index::get()->getFeaturedItems()) {
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if (auto match = queryMatch(query, item)) {
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sorted.insert({ match.value(), item });
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}
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}
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// add the mods sorted
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for (auto& [score, item] : ranges::reverse(sorted)) {
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mods->addObject(IndexItemCell::create(item, this, this->getCellSize()));
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}
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} break;
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}
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return mods;
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