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add some funcs to cocos bindings
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1 changed files with 4 additions and 0 deletions
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@ -288,6 +288,8 @@ class cocos2d::CCIMEDispatcher {
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class cocos2d::CCImage {
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CCImage() = mac 0x24fa00;
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virtual ~CCImage() = mac 0x24fa80;
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auto initWithImageFile(const char*, cocos2d::CCImage::EImageFormat imageType);
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auto initWithImageFileThreadSafe(const char*, cocos2d::CCImage::EImageFormat imageType);
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auto initWithImageData(void*, int, cocos2d::CCImage::EImageFormat, int, int, int) = mac 0x24fcb0;
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}
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@ -929,6 +931,8 @@ class cocos2d::CCTexture2D {
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auto initWithData(void const*, cocos2d::CCTexture2DPixelFormat, unsigned int, unsigned int, cocos2d::CCSize const&) = mac 0x2465d0;
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auto setAliasTexParameters() = mac 0x247a20;
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auto setAntiAliasTexParameters() = mac 0x247a80;
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static void setDefaultAlphaPixelFormat(cocos2d::CCTexture2DPixelFormat);
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static cocos2d::CCTexture2DPixelFormat defaultAlphaPixelFormat();
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auto setMaxS(float) = mac 0x2464f0;
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auto setMaxT(float) = mac 0x246510;
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auto setShaderProgram(cocos2d::CCGLProgram*) = mac 0x246530;
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