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Add GJGameLevel::lengthKeyToString on Windows
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@ -2121,6 +2121,7 @@ class GJGameLevel : cocos2d::CCNode {
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void dataLoaded(DS_Dictionary* dict) = mac 0x2922f0, win 0xbded0, ios 0x6fca4;
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GJDifficulty getAverageDifficulty() = win 0xbd9b0;
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gd::string getUnpackedLevelDescription() = win 0xbf890;
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gd::string lengthKeyToString(int key) = win 0xbd910;
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static GJGameLevel* getCurrent() {
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auto playLayer = PlayLayer::get();
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