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add LevelCell and GJScoreCell constructors to bindings
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@ -2597,6 +2597,7 @@ class GJScoreCell : TableViewCell {
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void loadFromScore(GJUserScore* score) = win 0x61440;
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void onViewProfile(cocos2d::CCObject* sender) = win 0x62380;
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void updateBGColor(int index) = win 0x5c6b0;
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GJScoreCell(char const* key, float width, float height) = win 0x613C0;
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}
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class GJSearchObject : cocos2d::CCNode {
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@ -3761,6 +3762,7 @@ class LevelCell : TableViewCell {
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void loadCustomLevelCell() = mac 0x1183b0, win 0x5a020;
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void updateBGColor(int index) = win 0x5c6b0;
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void loadFromLevel(GJGameLevel* level) = win 0x59FD0;
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LevelCell(char const* key, float width, float height) = win 0x59F40;
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}
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class LevelCommentDelegate {
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