Fix the missing stuff and fix playlayer

This commit is contained in:
altalk23 2023-10-01 15:54:11 +03:00
parent 506bb05c4c
commit a0deb6ab96
2 changed files with 6 additions and 2 deletions

View file

@ -4897,11 +4897,15 @@ class PlayLayer : GJBaseGameLayer, CCCircleWaveDelegate, CurrencyRewardDelegate,
bool unused4cc;
bool m_hasCheated;
geode::SeedValueRS m_dontSave;
[[missing(android)]]
int unknown4d8;
[[missing(android)]]
bool m_debugPauseOff;
[[missing(android)]]
bool m_shouldSmoothCamera;
[[missing(android)]]
float unused_4e0;
PAD = mac 0x4, win 0x4, android 0x4;
PAD = mac 0x4, win 0x4, android 0x0;
cocos2d::CCDrawNode* unknown4e8;
float m_camera4f0;
int unused4f4;

View file

@ -4,7 +4,7 @@ project(Codegen LANGUAGES C CXX)
include(../cmake/CPM.cmake)
CPMAddPackage("gh:fmtlib/fmt#9.1.0")
CPMAddPackage("gh:geode-sdk/Broma#93f401a")
CPMAddPackage("gh:geode-sdk/Broma#38a3bba")
file(GLOB SOURCES
${CMAKE_CURRENT_SOURCE_DIR}/src/*.cpp