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make LoadedTextureQuality a ccsynthesize
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1 changed files with 1 additions and 2 deletions
3
loader/include/Geode/cocos/CCDirector.h
vendored
3
loader/include/Geode/cocos/CCDirector.h
vendored
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@ -377,7 +377,6 @@ public:
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void setupScreenScale(CCSize, CCSize, TextureQuality);
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void updateContentScale(TextureQuality);
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void updateScreenScale(CCSize);
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TextureQuality getLoadedTextureQuality(void) const;
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protected:
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CC_SYNTHESIZE_READONLY_NV(float, m_fScreenScaleFactor, ScreenScaleFactor);
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@ -531,7 +530,7 @@ protected:
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CC_SYNTHESIZE(CCSceneDelegate*, m_pAppDelegate, SceneDelegate);
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CCSize m_obScaleFactor;
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CCSize m_obResolutionInPixels;
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TextureQuality m_eTextureQuality;
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CC_SYNTHESIZE_READONLY_NV(TextureQuality, m_eTextureQuality, LoadedTextureQuality);
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CC_SYNTHESIZE_NV(bool, m_bDontCallWillSwitch, DontCallWillSwitch);
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)
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