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biding geometrydash.bro
yummy void gets
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@ -4676,7 +4676,7 @@ class PlayerObject : GameObject, AnimatedSpriteDelegate {
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void flipGravity(bool, bool) = mac 0x21c090, win 0x1f59d0;
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void flipGravity(bool, bool) = mac 0x21c090, win 0x1f59d0;
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void flipMod() = mac 0x21a4c0;
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void flipMod() = mac 0x21a4c0;
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void getActiveMode() = mac 0x22b950, win 0x1f5df0;
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void getActiveMode() = mac 0x22b950, win 0x1f5df0;
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void getModifiedSlopeYVel() = mac 0x21bff0, win 0x1ea870;
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float getModifiedSlopeYVel() = mac 0x21bff0, win 0x1ea870;
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void getOldPosition(float) = mac 0x21a830;
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void getOldPosition(float) = mac 0x21a830;
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void getSecondColor() = mac 0x22cee0;
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void getSecondColor() = mac 0x22cee0;
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void gravityDown() = mac 0x22e930;
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void gravityDown() = mac 0x22e930;
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