biding geometrydash.bro

yummy void gets
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mat 2023-04-11 13:46:08 -03:00 committed by GitHub
parent 938f8947e1
commit 9e04a3b030
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@ -4676,7 +4676,7 @@ class PlayerObject : GameObject, AnimatedSpriteDelegate {
void flipGravity(bool, bool) = mac 0x21c090, win 0x1f59d0; void flipGravity(bool, bool) = mac 0x21c090, win 0x1f59d0;
void flipMod() = mac 0x21a4c0; void flipMod() = mac 0x21a4c0;
void getActiveMode() = mac 0x22b950, win 0x1f5df0; void getActiveMode() = mac 0x22b950, win 0x1f5df0;
void getModifiedSlopeYVel() = mac 0x21bff0, win 0x1ea870; float getModifiedSlopeYVel() = mac 0x21bff0, win 0x1ea870;
void getOldPosition(float) = mac 0x21a830; void getOldPosition(float) = mac 0x21a830;
void getSecondColor() = mac 0x22cee0; void getSecondColor() = mac 0x22cee0;
void gravityDown() = mac 0x22e930; void gravityDown() = mac 0x22e930;