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add bindings
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parent
ec22fd45c8
commit
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2 changed files with 2 additions and 1 deletions
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@ -365,7 +365,7 @@ class cocos2d::CCLayerColor {
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virtual auto setContentSize(cocos2d::CCSize const&) = mac 0x2749f0, ios 0xc8f64;
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virtual auto setContentSize(cocos2d::CCSize const&) = mac 0x2749f0, ios 0xc8f64;
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virtual auto setOpacity(unsigned char) = mac 0x274db0, ios 0xc9108;
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virtual auto setOpacity(unsigned char) = mac 0x274db0, ios 0xc9108;
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virtual auto updateColor() = mac 0x274ae0, ios 0xc8f80;
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virtual auto updateColor() = mac 0x274ae0, ios 0xc8f80;
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virtual ~CCLayerColor() = mac 0x2743d0, ios 0x2743e0;
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virtual ~CCLayerColor() = mac 0x2743d0, ios 0x2743e0, win 0xa1a20;
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}
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}
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class cocos2d::CCLayerRGBA {
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class cocos2d::CCLayerRGBA {
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@ -3645,6 +3645,7 @@ class LevelEditorLayer : GJBaseGameLayer, LevelSettingsDelegate {
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void resetObjectVector() = mac 0x9c4b0;
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void resetObjectVector() = mac 0x9c4b0;
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void resetToggledGroups() = mac 0x9aa70;
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void resetToggledGroups() = mac 0x9aa70;
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void resetToggledGroupsAndObjects() = mac 0x9c3c0, win 0x166b80;
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void resetToggledGroupsAndObjects() = mac 0x9c3c0, win 0x166b80;
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void resetEffectTriggerOptim(GameObject* obj, cocos2d::CCArray* objs) = win 0x167e00;
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void resetUnusedColorChannels() = mac 0x9a870;
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void resetUnusedColorChannels() = mac 0x9a870;
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void rotationForSlopeNearObject(GameObject*) = mac 0x95cd0, win 0x161130;
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void rotationForSlopeNearObject(GameObject*) = mac 0x95cd0, win 0x161130;
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void runColorEffect(EffectGameObject*, int, float, float, bool) = mac 0x9bd30;
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void runColorEffect(EffectGameObject*, int, float, float, bool) = mac 0x9bd30;
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