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even more macchew
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1 changed files with 2 additions and 2 deletions
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@ -1262,7 +1262,7 @@ class EditorUI : cocos2d::CCLayer, FLAlertLayerProtocol, ColorSelectDelegate, GJ
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void deleteObject(GameObject* object, bool filter) = mac 0x1f130, win 0x7bed0;
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void selectAll() = win 0x86c40;
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void selectAllWithDirection(bool left) = win 0x86d80;
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cocos2d::CCPoint getTouchPoint(cocos2d::CCTouch* touch, cocos2d::CCEvent* event) = win 0x90620;
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cocos2d::CCPoint getTouchPoint(cocos2d::CCTouch* touch, cocos2d::CCEvent* event) = mac 0x2eb80, win 0x90620;
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cocos2d::CCPoint getGridSnappedPos(cocos2d::CCPoint pos) = win 0x90550;
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void onSelectBuildTab(cocos2d::CCObject* sender) = mac 0x1fb60, win 0x887f0;
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void onCreateButton(cocos2d::CCObject* sender) = win 0x854f0;
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@ -3677,7 +3677,7 @@ class LevelEditorLayer : GJBaseGameLayer, LevelSettingsDelegate {
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void handleAction(bool, cocos2d::CCArray*) = mac 0x97020, win 0x162010;
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bool init(GJGameLevel*) = mac 0x91010, win 0x15EE00;
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GameObject* objectAtPosition(cocos2d::CCPoint position) = mac 0x960c0, win 0x161300;
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cocos2d::CCArray* objectsAtPosition(cocos2d::CCPoint position) = win 0x1614d0;
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cocos2d::CCArray* objectsAtPosition(cocos2d::CCPoint position) = mac 0x96690, win 0x1614d0;
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void objectMoved(GameObject*) = mac 0x999f0, win 0x162d40;
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cocos2d::CCArray* objectsInRect(cocos2d::CCRect rect, bool ignoreLayer) = mac 0x95e60, win 0x161ad0;
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void onPlaytest() = mac 0xa06b0, win 0x1695A0;
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