even more macchew

This commit is contained in:
hjfod 2023-04-20 16:08:19 +03:00
parent 1feca05c01
commit 943d12f595

View file

@ -1262,7 +1262,7 @@ class EditorUI : cocos2d::CCLayer, FLAlertLayerProtocol, ColorSelectDelegate, GJ
void deleteObject(GameObject* object, bool filter) = mac 0x1f130, win 0x7bed0;
void selectAll() = win 0x86c40;
void selectAllWithDirection(bool left) = win 0x86d80;
cocos2d::CCPoint getTouchPoint(cocos2d::CCTouch* touch, cocos2d::CCEvent* event) = win 0x90620;
cocos2d::CCPoint getTouchPoint(cocos2d::CCTouch* touch, cocos2d::CCEvent* event) = mac 0x2eb80, win 0x90620;
cocos2d::CCPoint getGridSnappedPos(cocos2d::CCPoint pos) = win 0x90550;
void onSelectBuildTab(cocos2d::CCObject* sender) = mac 0x1fb60, win 0x887f0;
void onCreateButton(cocos2d::CCObject* sender) = win 0x854f0;
@ -3677,7 +3677,7 @@ class LevelEditorLayer : GJBaseGameLayer, LevelSettingsDelegate {
void handleAction(bool, cocos2d::CCArray*) = mac 0x97020, win 0x162010;
bool init(GJGameLevel*) = mac 0x91010, win 0x15EE00;
GameObject* objectAtPosition(cocos2d::CCPoint position) = mac 0x960c0, win 0x161300;
cocos2d::CCArray* objectsAtPosition(cocos2d::CCPoint position) = win 0x1614d0;
cocos2d::CCArray* objectsAtPosition(cocos2d::CCPoint position) = mac 0x96690, win 0x1614d0;
void objectMoved(GameObject*) = mac 0x999f0, win 0x162d40;
cocos2d::CCArray* objectsInRect(cocos2d::CCRect rect, bool ignoreLayer) = mac 0x95e60, win 0x161ad0;
void onPlaytest() = mac 0xa06b0, win 0x1695A0;