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add missing bindings for mosue api
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1 changed files with 12 additions and 0 deletions
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@ -137,6 +137,7 @@ class cocos2d::CCDirector {
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auto calculateDeltaTime() = mac 0x2497a0;
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auto calculateDeltaTime() = mac 0x2497a0;
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auto calculateMPF() = mac 0x19eac0;
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auto calculateMPF() = mac 0x19eac0;
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auto convertToGL(cocos2d::CCPoint const&) = mac 0x24a210;
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auto convertToGL(cocos2d::CCPoint const&) = mac 0x24a210;
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auto convertToUI(cocos2d::CCPoint const&) = mac 0x24a340;
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auto drawScene() = mac 0x249690;
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auto drawScene() = mac 0x249690;
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auto willSwitchToScene(cocos2d::CCScene* scene);
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auto willSwitchToScene(cocos2d::CCScene* scene);
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@ -190,6 +191,10 @@ class cocos2d::CCEaseBackIn {
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static cocos2d::CCEaseBackIn* create(cocos2d::CCActionInterval*) = mac 0x2a41b0;
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static cocos2d::CCEaseBackIn* create(cocos2d::CCActionInterval*) = mac 0x2a41b0;
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}
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}
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class cocos2d::CCEaseElasticIn {
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static cocos2d::CCEaseElasticIn* create(cocos2d::CCActionInterval*, float) = mac 0x2a2e00;
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}
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class cocos2d::CCEaseElasticOut {
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class cocos2d::CCEaseElasticOut {
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static cocos2d::CCEaseElasticOut* create(cocos2d::CCActionInterval*, float) = mac 0x2a3080;
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static cocos2d::CCEaseElasticOut* create(cocos2d::CCActionInterval*, float) = mac 0x2a3080;
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}
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}
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@ -724,6 +729,11 @@ class cocos2d::CCScaleTo {
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static cocos2d::CCScaleTo* create(float, float, float) = mac 0x1f70f0;
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static cocos2d::CCScaleTo* create(float, float, float) = mac 0x1f70f0;
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}
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}
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class cocos2d::CCScaleBy {
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static cocos2d::CCScaleTo* create(float, float) = mac 0x1f73c0;
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static cocos2d::CCScaleTo* create(float, float, float) = mac 0x1f7480;
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}
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class cocos2d::CCScene {
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class cocos2d::CCScene {
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static cocos2d::CCScene* create() = mac 0x13c140, ios 0x163070;
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static cocos2d::CCScene* create() = mac 0x13c140, ios 0x163070;
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auto getHighestChildZ() = mac 0x13c200, ios 0x1630e4;
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auto getHighestChildZ() = mac 0x13c200, ios 0x1630e4;
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@ -745,6 +755,8 @@ class cocos2d::CCSequence {
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class cocos2d::CCSet {
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class cocos2d::CCSet {
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CCSet() = mac 0x45ad80, ios 0x10e870;
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CCSet() = mac 0x45ad80, ios 0x10e870;
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static auto create() = mac 0x45b0b0;
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auto addObject(cocos2d::CCObject*) = mac 0x45b1f0;
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virtual ~CCSet() = mac 0x45b050, ios 0x10ebcc;
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virtual ~CCSet() = mac 0x45b050, ios 0x10ebcc;
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virtual auto acceptVisitor(cocos2d::CCDataVisitor&) = mac 0x45b090, ios 0x10ec04;
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virtual auto acceptVisitor(cocos2d::CCDataVisitor&) = mac 0x45b090, ios 0x10ec04;
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auto anyObject() = mac 0x45b410;
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auto anyObject() = mac 0x45b410;
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