add missing bindings for mosue api

This commit is contained in:
altalk23 2023-04-10 18:17:41 +03:00
parent ed442702fe
commit 938f8947e1

View file

@ -137,6 +137,7 @@ class cocos2d::CCDirector {
auto calculateDeltaTime() = mac 0x2497a0; auto calculateDeltaTime() = mac 0x2497a0;
auto calculateMPF() = mac 0x19eac0; auto calculateMPF() = mac 0x19eac0;
auto convertToGL(cocos2d::CCPoint const&) = mac 0x24a210; auto convertToGL(cocos2d::CCPoint const&) = mac 0x24a210;
auto convertToUI(cocos2d::CCPoint const&) = mac 0x24a340;
auto drawScene() = mac 0x249690; auto drawScene() = mac 0x249690;
auto willSwitchToScene(cocos2d::CCScene* scene); auto willSwitchToScene(cocos2d::CCScene* scene);
@ -190,6 +191,10 @@ class cocos2d::CCEaseBackIn {
static cocos2d::CCEaseBackIn* create(cocos2d::CCActionInterval*) = mac 0x2a41b0; static cocos2d::CCEaseBackIn* create(cocos2d::CCActionInterval*) = mac 0x2a41b0;
} }
class cocos2d::CCEaseElasticIn {
static cocos2d::CCEaseElasticIn* create(cocos2d::CCActionInterval*, float) = mac 0x2a2e00;
}
class cocos2d::CCEaseElasticOut { class cocos2d::CCEaseElasticOut {
static cocos2d::CCEaseElasticOut* create(cocos2d::CCActionInterval*, float) = mac 0x2a3080; static cocos2d::CCEaseElasticOut* create(cocos2d::CCActionInterval*, float) = mac 0x2a3080;
} }
@ -724,6 +729,11 @@ class cocos2d::CCScaleTo {
static cocos2d::CCScaleTo* create(float, float, float) = mac 0x1f70f0; static cocos2d::CCScaleTo* create(float, float, float) = mac 0x1f70f0;
} }
class cocos2d::CCScaleBy {
static cocos2d::CCScaleTo* create(float, float) = mac 0x1f73c0;
static cocos2d::CCScaleTo* create(float, float, float) = mac 0x1f7480;
}
class cocos2d::CCScene { class cocos2d::CCScene {
static cocos2d::CCScene* create() = mac 0x13c140, ios 0x163070; static cocos2d::CCScene* create() = mac 0x13c140, ios 0x163070;
auto getHighestChildZ() = mac 0x13c200, ios 0x1630e4; auto getHighestChildZ() = mac 0x13c200, ios 0x1630e4;
@ -745,6 +755,8 @@ class cocos2d::CCSequence {
class cocos2d::CCSet { class cocos2d::CCSet {
CCSet() = mac 0x45ad80, ios 0x10e870; CCSet() = mac 0x45ad80, ios 0x10e870;
static auto create() = mac 0x45b0b0;
auto addObject(cocos2d::CCObject*) = mac 0x45b1f0;
virtual ~CCSet() = mac 0x45b050, ios 0x10ebcc; virtual ~CCSet() = mac 0x45b050, ios 0x10ebcc;
virtual auto acceptVisitor(cocos2d::CCDataVisitor&) = mac 0x45b090, ios 0x10ec04; virtual auto acceptVisitor(cocos2d::CCDataVisitor&) = mac 0x45b090, ios 0x10ec04;
auto anyObject() = mac 0x45b410; auto anyObject() = mac 0x45b410;