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add LevelEditorLayer::getNextColorChannel to win
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@ -3873,7 +3873,7 @@ class LevelEditorLayer : GJBaseGameLayer, LevelSettingsDelegate {
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cocos2d::CCArray* createObjectsFromString(gd::string, bool) = mac 0x94730, win 0x160980;
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void getLastObjectX() = mac 0x9c860, win 0x167290;
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gd::string getLevelString() = mac 0x97790, win 0x162480;
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void getNextColorChannel() = mac 0x9a610;
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int getNextColorChannel() = mac 0x9a610, win 0x164e10;
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void getNextFreeBlockID(cocos2d::CCArray*) = mac 0x9a4e0;
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int getNextFreeGroupID(cocos2d::CCArray*) = mac 0x9a1b0, win 0x164ae0;
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void getNextFreeItemID(cocos2d::CCArray*) = mac 0x9a390;
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