add LevelEditorLayer::getNextColorChannel to win

This commit is contained in:
Fleeym 2023-10-11 19:52:00 +03:00
parent b4fbea51e2
commit 924b7921ae

View file

@ -3873,7 +3873,7 @@ class LevelEditorLayer : GJBaseGameLayer, LevelSettingsDelegate {
cocos2d::CCArray* createObjectsFromString(gd::string, bool) = mac 0x94730, win 0x160980;
void getLastObjectX() = mac 0x9c860, win 0x167290;
gd::string getLevelString() = mac 0x97790, win 0x162480;
void getNextColorChannel() = mac 0x9a610;
int getNextColorChannel() = mac 0x9a610, win 0x164e10;
void getNextFreeBlockID(cocos2d::CCArray*) = mac 0x9a4e0;
int getNextFreeGroupID(cocos2d::CCArray*) = mac 0x9a1b0, win 0x164ae0;
void getNextFreeItemID(cocos2d::CCArray*) = mac 0x9a390;