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add compileshader
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1 changed files with 2 additions and 1 deletions
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@ -318,7 +318,7 @@ class cocos2d::CCFileUtils : cocos2d::TypeInfo {
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class cocos2d::CCGLProgram {
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auto setUniformsForBuiltins() = mac 0x232c70;
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auto use() = mac 0x231d70;
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bool compileShader(unsigned int* shader, unsigned int type, const char* source);
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bool compileShader(unsigned int* shader, unsigned int type, const char* source) = mac 0x231a30;
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}
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[[link(win)]]
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@ -1258,6 +1258,7 @@ class cocos2d {
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static void ccDrawPoly(cocos2d::CCPoint const*, unsigned int, bool) = mac 0xed0a0;
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static void ccDrawColor4B(GLubyte, GLubyte, GLubyte, GLubyte) = mac 0xeddd0;
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static void CCMessageBox(const char* msg, const char* title) = mac 0xbabc0;
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static void ccGLUseProgram(GLuint program) = mac 0x1ae540;
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}
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[[link(win)]]
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