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robtop deletion in ccparticlesystem.h
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parent
ad7ce53331
commit
8eea84db8c
3 changed files with 22 additions and 17 deletions
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@ -725,6 +725,7 @@ class cocos2d::CCSpriteBatchNode {
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class cocos2d::CCSpriteFrame {
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static auto createWithTexture(cocos2d::CCTexture2D*, cocos2d::CCRect const&, bool, cocos2d::CCPoint const&, cocos2d::CCSize const&) = mac 0x1ac7f0;
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static auto createWithTexture(cocos2d::CCTexture2D*, cocos2d::CCRect const&) = mac 0x1ac5c0;
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auto getTexture() = mac 0x1ad250;
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}
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class cocos2d::CCSpriteFrameCache {
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@ -788,6 +789,8 @@ class cocos2d::CCTextFieldTTF {
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class cocos2d::CCTextureCache {
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auto addImage(char const*, bool) = mac 0x358120, ios 0xa8388;
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auto textureForKey(char const*) = mac 0x359050;
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static cocos2d::CCTextureCache* sharedTextureCache() = mac 0x356e00, ios 0xa81ec;
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}
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@ -1662,8 +1662,8 @@ class GJBaseGameLayer : cocos2d::CCLayer, TriggerEffectDelegate {
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int m_unk2AC;
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bool m_activeDualTouch;
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int m_attemptClickCount;
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int m_currentSection;
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int m_oldSection;
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int m_lastVisibleSection;
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int m_firstVisibleSection;
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bool m_objectsAreDisabled;
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bool m_blending;
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PAD = mac 0x16, win 0x8, android 0x0;
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@ -2846,7 +2846,7 @@ class GameObject : CCSpritePlus {
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virtual cocos2d::CCRect* getObjectRect(float, float) = mac 0x3352d0, win 0xe4a70, ios 0x0;
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virtual cocos2d::CCRect* getObjectRect2(float, float) = mac 0x3354e0, win 0xe4b90, ios 0x0;
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virtual cocos2d::CCRect* getObjectTextureRect() = mac 0x3355b0, win 0xe4c40, ios 0x0;
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virtual void getRealPosition() = mac 0x335750, win 0xe4d90, ios 0x0;
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virtual cocos2d::CCPoint getRealPosition() = mac 0x335750, win 0xe4d90, ios 0x0;
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virtual void setStartPos(cocos2d::CCPoint) = mac 0x2fa520, win 0xd1390, ios 0x0;
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virtual void updateStartValues() = mac 0x2fa800, win 0xd1610, ios 0x0;
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virtual void customObjectSetup() = mac 0xdc1a0, win 0x0, ios 0x0;
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@ -2874,7 +2874,7 @@ class GameObject : CCSpritePlus {
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virtual void setOrientedRectDirty(bool) = mac 0xdc200, win 0x0, ios 0x0;
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virtual GameObjectType getType() const = mac 0xdc210, win 0x989e0, ios 0x0;
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virtual void setType(GameObjectType) = mac 0xdc220, win 0x989f0, ios 0x0;
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virtual void getStartPos() const = mac 0xdc230, win 0x98a00, ios 0x0;
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virtual cocos2d::CCPoint const& getStartPos() const = mac 0xdc230, win 0x98a00, ios 0x0;
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void activatedByPlayer(GameObject*) = mac 0x342a20, win 0x0, ios 0x0;
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void addColorSprite() = mac 0x2f7fe0, win 0x0, ios 0x0;
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void addColorSpriteToParent(bool) = mac 0x2fb470, win 0x0, ios 0x0;
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@ -3091,7 +3091,9 @@ class GameObject : CCSpritePlus {
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int m_unk414;
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PAD = mac 0xc, win 0xc, android 0x0;
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cocos2d::CCPoint m_firstPosition;
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PAD = mac 0x1c, win 0x1c, android 0x0;
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PAD = mac 0x15, win 0x0, android 0x0;
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bool m_isTriggerable;
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PAD = mac 0x7, win 0x7, android 0x0;
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bool m_highDetail;
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ColorActionSprite* m_colorActionSpriteBase;
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ColorActionSprite* m_colorActionSpriteDetail;
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@ -3869,7 +3871,7 @@ class PlayLayer : GJBaseGameLayer, CCCircleWaveDelegate, DialogDelegate {
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void colorObject(int, cocos2d::_ccColor3B) = mac 0x77810, win 0x0, ios 0x0;
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void commitJumps() = mac 0x737e0, win 0x0, ios 0x0;
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static PlayLayer* create(GJGameLevel*) = mac 0x6b590, win 0x1fb6d0, ios 0x0;
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void createCheckpoint() = mac 0x7e470, win 0x20b050, ios 0x0;
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CheckpointObject* createCheckpoint() = mac 0x7e470, win 0x20b050, ios 0x0;
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void createObjectsFromSetup(gd::string) = mac 0x6d130, win 0x0, ios 0x0;
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void createParticle(int, char const*, int, cocos2d::tCCPositionType) = mac 0x76800, win 0x0, ios 0x0;
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void currencyWillExit(CurrencyRewardLayer*) = mac 0x7e070, win 0x0, ios 0x0;
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@ -4009,7 +4011,7 @@ class PlayLayer : GJBaseGameLayer, CCCircleWaveDelegate, DialogDelegate {
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int m_dontSaveRand;
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int m_dontSaveSeed;
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int unknown4d8;
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bool unknown4dc;
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bool m_debugPauseOff;
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bool m_shouldSmoothCamera;
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float unused_4e0;
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cocos2d::CCObject* unknown4e8;
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@ -4018,7 +4020,7 @@ class PlayLayer : GJBaseGameLayer, CCCircleWaveDelegate, DialogDelegate {
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float m_somegroup4f8;
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float m_groundRestriction;
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float m_ceilRestriction;
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bool unknown504;
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bool m_fullReset;
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bool unknown505;
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float unknown508;
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float unknown50c;
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@ -4027,7 +4029,7 @@ class PlayLayer : GJBaseGameLayer, CCCircleWaveDelegate, DialogDelegate {
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float unknown518;
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//PAD = mac 0x19, win 0x19, android 0x0;
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StartPosObject* m_startPos;
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CheckpointObject* unk330;
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CheckpointObject* m_startPosCheckpoint;
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EndPortalObject* m_endPortal;
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cocos2d::CCArray* m_checkpoints;
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cocos2d::CCArray* unk33C;
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@ -4049,7 +4051,7 @@ class PlayLayer : GJBaseGameLayer, CCCircleWaveDelegate, DialogDelegate {
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bool unk36A;
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bool unk36B;
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cocos2d::CCArray* m_screenRingObjects;
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cocos2d::CCParticleSystemQuad* unk370;
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cocos2d::CCParticleSystemQuad* m_particleSystem;
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cocos2d::CCDictionary* m_pickedUpItems;
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cocos2d::CCArray* m_circleWaves;
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cocos2d::CCArray* unk37C;
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@ -4066,7 +4068,7 @@ class PlayLayer : GJBaseGameLayer, CCCircleWaveDelegate, DialogDelegate {
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bool unknown5e4;
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int m_ballFrameSeed;
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float unknown5ec;
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float unknown5f0;
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float m_lockGroundToCamera;
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float unknown5f4;
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float m_levelLength;
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float m_realLevelLength;
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@ -4116,7 +4118,7 @@ class PlayLayer : GJBaseGameLayer, CCCircleWaveDelegate, DialogDelegate {
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float m_mirrorTransition;
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UILayer* m_UILayer;
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GJGameLevel* m_level;
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cocos2d::CCPoint m_cameraPos;
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cocos2d::CCPoint m_cameraPosition;
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bool m_isTestMode;
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bool m_isPracticeMode;
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bool unk496;
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@ -4155,8 +4157,8 @@ class PlayLayer : GJBaseGameLayer, CCCircleWaveDelegate, DialogDelegate {
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bool m_hasGlitter;
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bool m_isBgEffectOff;
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bool unk52F;
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GameObject* unk530;
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bool unk534;
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GameObject* m_antiCheatObject;
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bool m_antiCheatPassed;
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bool unk535;
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bool m_disableGravityEffect;
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}
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@ -4196,7 +4198,7 @@ class PlayerObject : GameObject, AnimatedSpriteDelegate {
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virtual void setFlipX(bool) = mac 0x22e720, win 0x1fa690, ios 0x0;
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virtual void setFlipY(bool) = mac 0x22e7b0, win 0x1fa740, ios 0x0;
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virtual void resetObject() = mac 0x223170, win 0x1eecd0, ios 0x0;
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virtual void getRealPosition() = mac 0x22d5f0, win 0x1f7e20, ios 0x0;
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virtual cocos2d::CCPoint getRealPosition() = mac 0x22d5f0, win 0x1f7e20, ios 0x0;
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virtual void getOrientedBox() = mac 0x22dee0, win 0x1f95d0, ios 0x0;
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virtual void animationFinished(char const*) = mac 0x22e9d0, win 0x0, ios 0x0;
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void activateStreak() = mac 0x21aef0, win 0x1f9080, ios 0x0;
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@ -235,8 +235,8 @@ protected:
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/** weak reference to the CCSpriteBatchNode that renders the CCSprite */
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CC_PROPERTY(CCParticleBatchNode*, m_pBatchNode, BatchNode);
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// index of system in batch node array
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CC_SYNTHESIZE(unsigned int, m_uAtlasIndex, AtlasIndex);
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// RobTop removed this
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///CC_SYNTHESIZE(unsigned int, m_uAtlasIndex, AtlasIndex);
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//true if scaled or rotated
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bool m_bTransformSystemDirty;
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