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fix linux console crash, comment code out until someone figures out a more proper fix
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1 changed files with 13 additions and 13 deletions
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@ -115,19 +115,19 @@ void console::setup() {
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path = std::string(buf, count - 1);
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path = std::string(buf, count - 1);
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}
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}
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// count == 0 => not a console and not a file, assume it's closed
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// TODO: this code causes a crash when piping game's output somewhere (and in some other cases), so it's removed for now
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// wine does something weird with /dev/null? not sure tbh but it's definitely up to no good
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// // count == 0 => not a console and not a file, assume it's closed
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// TODO: the isWine check is pretty hacky but without it the game does not launch at all and i cba to figure it out rn
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// // wine does something weird with /dev/null? not sure tbh but it's definitely up to no good
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if ((count == 0 || path.ends_with("\\dev\\null"))) {
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// if ((count == 0 || path.ends_with("\\dev\\null"))) {
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s_outHandle = nullptr;
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// s_outHandle = nullptr;
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CloseHandle(GetStdHandle(STD_OUTPUT_HANDLE));
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// CloseHandle(GetStdHandle(STD_OUTPUT_HANDLE));
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CloseHandle(GetStdHandle(STD_INPUT_HANDLE));
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// CloseHandle(GetStdHandle(STD_INPUT_HANDLE));
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CloseHandle(GetStdHandle(STD_ERROR_HANDLE));
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// CloseHandle(GetStdHandle(STD_ERROR_HANDLE));
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FreeConsole();
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// FreeConsole();
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SetStdHandle(STD_OUTPUT_HANDLE, nullptr);
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// SetStdHandle(STD_OUTPUT_HANDLE, nullptr);
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SetStdHandle(STD_INPUT_HANDLE, nullptr);
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// SetStdHandle(STD_INPUT_HANDLE, nullptr);
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SetStdHandle(STD_ERROR_HANDLE, nullptr);
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// SetStdHandle(STD_ERROR_HANDLE, nullptr);
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}
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// }
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}
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}
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// clion console supports escape codes but we can't query that because it's a named pipe
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// clion console supports escape codes but we can't query that because it's a named pipe
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