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rename player member
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@ -4776,7 +4776,7 @@ class PlayerObject : GameObject, AnimatedSpriteDelegate {
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PAD = mac 0x24, win 0x24;
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float m_decelerationRate;
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PAD = mac 0x14, win 0x14;
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GameObject* m_snappedObject;
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GameObject* m_lastCollidedSolid;
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PAD = mac 0x10, win 0x8;
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GJRobotSprite* m_robotSprite;
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GJSpiderSprite* m_spiderSprite;
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