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@ -34,12 +34,12 @@ class AchievementNotifier : cocos2d::CCNode {
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AchievementBar* m_currentAchievement;
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}
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class AchievementsLayer {
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void customSetup() = mac 0x1bdea0, win 0x0, ios 0x0;
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class AchievementsLayer : GJDropDownLayer {
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void customSetup() = mac 0x1bdea0, win 0x3c2f0, ios 0x0;
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void loadPage(int) = mac 0x1be190, win 0x3c600, ios 0x0;
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}
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class AnimatedGameObject {
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class AnimatedGameObject : GameObject, AnimatedSpriteDelegate, SpritePartDelegate {
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void playAnimation(int) = mac 0xc93d0, win 0x0, ios 0x0;
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void updateChildSpriteColor(cocos2d::_ccColor3B) = mac 0xc8450, win 0x0, ios 0x0;
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}
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@ -63,10 +63,14 @@ class AppDelegate : cocos2d::CCApplication {
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virtual void applicationDidEnterBackground() = mac 0x3aabe0, win 0x3cf40, ios 0x0;
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virtual void applicationWillEnterForeground() = mac 0x3aac80, win 0x3d130, ios 0x0;
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virtual void applicationWillBecomeActive() = mac 0x3aab30, win 0x3ce90, ios 0x0;
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virtual void applicationWillResignActive() = mac 0x3aab50, win 0x3d3e0, ios 0x0;
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virtual void applicationWillResignActive() = mac 0x3aab50, win 0x3cf20, ios 0x0;
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virtual void trySaveGame() = mac 0x3aaf10, win 0x3d5e0, ios 0x1a28f0;
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virtual void willSwitchToScene(cocos2d::CCScene*) = mac 0x3aaf40, win 0x3d690, ios 0x0;
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static AppDelegate* get() = mac 0x3aab10, win 0x0, ios 0x0;
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bool musicTest() = mac 0x0, win 0x3d580, ios 0x0;
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void pauseGame() = mac 0x0, win 0x3d3e0, ios 0x0;
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void resumeSound() = mac 0x0, win 0x3d4d0, ios 0x0;
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void setupGLView() = mac 0x0, win 0x3c950, ios 0x0;
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cocos2d::CCScene* m_runningScene;
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}
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@ -74,7 +78,7 @@ class AppDelegate : cocos2d::CCApplication {
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class ArtistCell : TableViewCell {
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void draw() = mac 0x11c980, win 0x0, ios 0x0;
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virtual bool init() = mac 0x11c7c0, win 0x0, ios 0x0;
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void loadFromObject(SongInfoObject*) = mac 0x1118b0, win 0x0, ios 0x0;
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void loadFromObject(SongInfoObject*) = mac 0x1118b0, win 0x5ede0, ios 0x0;
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void onNewgrounds(cocos2d::CCObject*) = mac 0x11c7e0, win 0x0, ios 0x0;
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void updateBGColor(int) = mac 0x110460, win 0x5c6b0, ios 0x0;
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@ -597,7 +601,7 @@ class CollisionTriggerAction : cocos2d::CCNode {
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}
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class ColorAction : cocos2d::CCNode {
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void getSaveString() = mac 0x17d080, win 0x0, ios 0x0;
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gd::string getSaveString() = mac 0x17d080, win 0x0, ios 0x0;
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void setupFromDict(cocos2d::CCDictionary*) = mac 0x17f310, win 0x0, ios 0x0;
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void setupFromString(gd::string) = mac 0x17f270, win 0x0, ios 0x0;
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@ -1257,9 +1261,13 @@ class EffectGameObject : GameObject {
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}
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static EffectGameObject* create(const char*) = mac 0xc9790, win 0x253c30, ios 0x0;
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bool init(char const*) = win 0x253CD0;
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void getTargetColorIndex() = mac 0xca1f0, win 0x0, ios 0x0;
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virtual void triggerObject(GJBaseGameLayer*) = mac 0xc9870, win 0x253d60, ios 0x0;
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gd::string getSaveString() = mac 0x0, win 0x257560, ios 0x0;
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void updateSpecialColor() = win 0x254980;
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void spawnXPosition() = win 0x254A00;
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void triggerActivated(float) = win 0x254A30;
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int targetGroup = mac 0x4F8, win 0x0, android 0x0;
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bool activateGroup = mac 0x578, win 0x0, android 0x0;
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@ -1548,7 +1556,12 @@ class GJBaseGameLayer : cocos2d::CCLayer, TriggerEffectDelegate {
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void reorderObjectSection(GameObject*) = mac 0xb7cb0, win 0x0, ios 0x0;
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void resetGroupCounters(bool) = mac 0xba300, win 0x0, ios 0x0;
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void resetMoveOptimizedValue() = mac 0xb9670, win 0x0, ios 0x0;
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int sectionForPos(float) = mac 0xb6120, win 0x0, ios 0x0;
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// inlined on windows
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int sectionForPos(float x) {
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int section = x / 100;
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if (section < 0) section = 0;
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return section;
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}
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void setupLayers() = mac 0xaffe0, win 0x0, ios 0x0;
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void shouldExitHackedLevel() = mac 0xb1100, win 0x0, ios 0x0;
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void spawnGroupTriggered(int, float, int) = mac 0xb7020, win 0x0, ios 0x0;
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@ -1815,7 +1828,7 @@ class GJEffectManager : cocos2d::CCNode {
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void getLoadedMoveOffset() = mac 0x184390, win 0x0, ios 0x0;
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void getMixedColor(cocos2d::_ccColor3B, cocos2d::_ccColor3B, float) = mac 0x185d30, win 0x0, ios 0x0;
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uint8_t getOpacityActionForGroup(int) = mac 0x1845b0, win 0x0, ios 0x0;
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void getSaveString() = mac 0x185e90, win 0x0, ios 0x0;
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gd::string getSaveString() = mac 0x185e90, win 0x0, ios 0x0;
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void handleObjectCollision(bool, int, int) = mac 0x1828f0, win 0x0, ios 0x0;
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void hasActiveDualTouch() = mac 0x185540, win 0x0, ios 0x0;
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void hasBeenTriggered(int) = mac 0x1853b0, win 0x0, ios 0x0;
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@ -1852,7 +1865,7 @@ class GJEffectManager : cocos2d::CCNode {
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void setColorAction(ColorAction*, int) = mac 0x181d00, win 0x0, ios 0x0;
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void setFollowing(int, int, bool) = mac 0x185e00, win 0x0, ios 0x0;
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void setupFromString(gd::string) = mac 0x186290, win 0x0, ios 0x0;
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void shouldBlend(int) = mac 0x180e40, win 0x0, ios 0x0;
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bool shouldBlend(int) = mac 0x180e40, win 0x0, ios 0x0;
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void spawnGroup(int, float, int) = mac 0x1852a0, win 0x0, ios 0x0;
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void stopActionsForTrigger(EffectGameObject*) = mac 0x183150, win 0x0, ios 0x0;
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void stopMoveActionsForGroup(int) = mac 0x1830e0, win 0x0, ios 0x0;
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@ -2094,8 +2107,8 @@ class GJGarageLayer : cocos2d::CCLayer, TextInputDelegate, FLAlertLayerProtocol,
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inline GJGarageLayer() {
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m_nameInput = nullptr;
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m_playerPreview = nullptr;
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m_unkSprite0x140 = nullptr;
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m_unkSprite0x144 = nullptr;
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m_colorSelector1 = nullptr;
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m_colorSelector2 = nullptr;
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m_unkButton0x148 = nullptr;
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m_unkButton0x14c = nullptr;
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m_pagesArray = nullptr;
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@ -2125,12 +2138,13 @@ class GJGarageLayer : cocos2d::CCLayer, TextInputDelegate, FLAlertLayerProtocol,
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void onShards(cocos2d::CCObject* pSender) = mac 0x0, win 0x12ad70, ios 0x0;
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void onBack(cocos2d::CCObject* pSender) = mac 0x0, win 0x12adf0, ios 0x0;
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void onShop(cocos2d::CCObject* pSender) = mac 0x0, win 0x12ad90, ios 0x0;
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void setupColorSelect() = mac 0x1b7500;
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PAD = mac 0x10, win 0x0, android 0x0;
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CCTextInputNode* m_nameInput;
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SimplePlayer* m_playerPreview;
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PAD = mac 0x0, win 0x8, android 0x0;
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cocos2d::CCSprite* m_unkSprite0x140;
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cocos2d::CCSprite* m_unkSprite0x144;
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PAD = mac 0x10, win 0x8, android 0x0;
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cocos2d::CCSprite* m_colorSelector1;
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cocos2d::CCSprite* m_colorSelector2;
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CCMenuItemSpriteExtra* m_unkButton0x148;
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CCMenuItemSpriteExtra* m_unkButton0x14c;
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PAD = mac 0x0, win 0x8, android 0x0;
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@ -2328,6 +2342,8 @@ class GJSpriteColor : cocos2d::CCNode {
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bool unk_108;
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float unk_10C;
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bool unk_110;
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void resetCustomColorMode() = mac 0x342f10, win 0x0, ios 0x0;
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}
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class GJUserCell : TableViewCell {
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@ -2688,7 +2704,10 @@ class GameManager : GManager {
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double m_adCache;
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PAD = mac 0x8, win 0x8, android 0x0;
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double m_unknownDouble;
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PAD = mac 0x4, win 0x4, android 0x0;
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// TODO: according to wylie's decomp this pad was 0x4, gd.h has it as 0x8 (and its correct)
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// i have a feeling android gm and windows gm are different structs
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// so the extra member could be here (for windows)
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PAD = mac 0x4, win 0x8, android 0x0;
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bool m_loaded;
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gd::string m_unknownString;
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PlayLayer* m_playLayer;
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@ -2907,7 +2926,13 @@ class GameObject : CCSpritePlus {
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void getLastPosition() = mac 0x3439d0, win 0x0, ios 0x0;
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void getMainColorMode() = mac 0x334c30, win 0x0, ios 0x0;
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void getObjectZOrder() = mac 0x337d70, win 0x0, ios 0x0;
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float getObjectRadius() = mac 0x343c10, win 0x0, ios 0x0;
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// inlined on windows
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float getObjectRadius() {
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float radius = m_objectRadius;
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if (m_scale != 1.0f)
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radius *= m_scale;
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return radius;
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}
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void getSecondaryColorMode() = mac 0x341c20, win 0x0, ios 0x0;
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void getSectionIdx() = mac 0x343a00, win 0x0, ios 0x0;
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void groupWasDisabled() = mac 0x33b110, win 0x0, ios 0x0;
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@ -2939,7 +2964,7 @@ class GameObject : CCSpritePlus {
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void slopeWallLeft() = mac 0x3427e0, win 0x0, ios 0x0;
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void updateCustomScale(float) = mac 0x335eb0, win 0xe5340, ios 0x0;
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void updateMainColor() = mac 0x343340, win 0x0, ios 0x0;
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void updateOrientedBox() = mac 0x342b50, win 0x0, ios 0x0;
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void updateOrientedBox() = mac 0x342b50, win 0xEF1C0, ios 0x0;
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void updateSecondaryColor() = mac 0x343740, win 0x0, ios 0x0;
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void updateStartPos() = mac 0x2fa590, win 0x0, ios 0x0;
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void updateState() = mac 0x3369e0, win 0x0, ios 0x0;
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@ -2992,6 +3017,7 @@ class GameObject : CCSpritePlus {
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bool m_objectPoweredOn;
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cocos2d::CCSize m_objectSize;
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bool m_modifier;
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bool unknown2e5;
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bool m_active;
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bool m_animationFinished;
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cocos2d::CCParticleSystemQuad* m_particleSystem;
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@ -3015,9 +3041,13 @@ class GameObject : CCSpritePlus {
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bool m_isSaw;
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int m_customRotateSpeed;
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bool m_sawIsDisabled;
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PAD = mac 0x4, win 0x4, android 0x0;
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bool m_unknownVisibility345;
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bool m_unknown346;
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bool m_unknownVisibility347;
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cocos2d::CCSprite* m_baseSprite;
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cocos2d::CCSprite* m_detailSprite;
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PAD = mac 0x8, win 0x8, android 0x0;
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PAD = mac 0x4, win 0x4, android 0x0;
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float m_objectRadius;
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bool m_isRotatedSide;
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float m_unk2F4;
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float m_unk2F8;
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@ -3044,7 +3074,7 @@ class GameObject : CCSpritePlus {
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int m_targetColorID;
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float m_scale;
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int m_objectID;
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PAD = mac 0x4, win 0x4, android 0x0;
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int m_unknown3c8;
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bool m_unk368;
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bool m_unk369;
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bool m_unk36A;
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@ -3072,7 +3102,7 @@ class GameObject : CCSpritePlus {
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int m_slopeType;
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float m_slopeAngle;
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bool m_hazardousSlope;
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float m_unkWin18C;
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float m_realOpacity;
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GJSpriteColor* m_baseColor;
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GJSpriteColor* m_detailColor;
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int m_unknown420;
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@ -3412,7 +3442,7 @@ class LevelEditorLayer : GJBaseGameLayer, LevelSettingsDelegate {
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void addToRedoList(UndoObject*) = mac 0x96f80, win 0x0, ios 0x0;
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void addToUndoList(UndoObject*, bool) = mac 0x94e20, win 0x0, ios 0x0;
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void animateInDualGround(GameObject*, float, bool) = mac 0xa2780, win 0x0, ios 0x0;
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void checkCollisions(PlayerObject*, float) = mac 0x9e620, win 0x0, ios 0x0;
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void checkCollisions(PlayerObject*, float) = mac 0x9e620, win 0x167F10, ios 0x0;
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void createBackground() = mac 0x929f0, win 0x0, ios 0x0;
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void createGroundLayer() = mac 0x92840, win 0x0, ios 0x0;
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GameObject* createObject(int, cocos2d::CCPoint, bool) = mac 0x957c0, win 0x160d70, ios 0x0;
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@ -3427,14 +3457,14 @@ class LevelEditorLayer : GJBaseGameLayer, LevelSettingsDelegate {
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void getObjectRect(GameObject*, bool) = mac 0x96240, win 0x1616b0, ios 0x0;
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void getRelativeOffset(GameObject*) = mac 0x96840, win 0x0, ios 0x0;
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void handleAction(bool, cocos2d::CCArray*) = mac 0x97020, win 0x0, ios 0x0;
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bool init(GJGameLevel*) = mac 0x91010, win 0x0, ios 0x0;
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bool init(GJGameLevel*) = mac 0x91010, win 0x15EE00, ios 0x0;
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void objectAtPosition(cocos2d::CCPoint) = mac 0x960c0, win 0x161300, ios 0x0;
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void objectMoved(GameObject*) = mac 0x999f0, win 0x0, ios 0x0;
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void objectsInRect(cocos2d::CCRect, bool) = mac 0x95e60, win 0x0, ios 0x0;
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void onPlaytest() = mac 0xa06b0, win 0x0, ios 0x0;
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void onResumePlaytest() = mac 0xa15e0;
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void onPausePlaytest() = mac 0xa1570;
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void onStopPlaytest() = mac 0xa1780, win 0x0, ios 0x0;
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void onPlaytest() = mac 0xa06b0, win 0x1695A0, ios 0x0;
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void onResumePlaytest() = mac 0xa15e0, win 0x169D90;
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void onPausePlaytest() = mac 0xa1570, win 0x169CC0;
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void onStopPlaytest() = mac 0xa1780, win 0x169F10, ios 0x0;
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void pasteAttributeState(GameObject* obj, cocos2d::CCArray* objs) = mac 0x0, win 0x16b740, ios 0x0;
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void playMusic() = mac 0xa13c0, win 0x0, ios 0x0;
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void recreateGroups() = mac 0x9dbf0, win 0x0, ios 0x0;
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@ -3508,6 +3538,7 @@ class LevelEditorLayer : GJBaseGameLayer, LevelSettingsDelegate {
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class LevelInfoLayer : cocos2d::CCLayer, LevelDownloadDelegate, LevelUpdateDelegate, RateLevelDelegate, LikeItemDelegate, FLAlertLayerProtocol, LevelDeleteDelegate, NumberInputDelegate, SetIDPopupDelegate {
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static LevelInfoLayer* create(GJGameLevel* level) = mac 0x15f290, win 0x175d50, ios 0x0;
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bool init(GJGameLevel* level) = mac 0x0, win 0x175DF0, ios 0x0;
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void onGarage(cocos2d::CCObject* pSender) = mac 0x0, win 0x177c10, ios 0x0;
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void onViewProfile(cocos2d::CCObject* pSender) = mac 0x0, win 0x17ac90, ios 0x0;
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void onLevelInfo(cocos2d::CCObject* pSender) = mac 0x0, win 0x17acf0, ios 0x0;
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@ -3720,7 +3751,7 @@ class MoreSearchLayer : FLAlertLayer {
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class MoreOptionsLayer {
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static MoreOptionsLayer* create() = mac 0x0, win 0x1de850, ios 0x0;
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bool init() = mac 0x43f470;
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bool init() = mac 0x43f470, win 0x1DE8F0;
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void addToggle(const char* name, const char* key, const char* info) = mac 0x440430, win 0x1df6b0, ios 0x0;
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void onKeybindings(cocos2d::CCObject* sender) = mac 0x0, win 0x749d0, ios 0x0;
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void onToggle(cocos2d::CCObject* sender) = mac 0x441370;
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@ -3852,10 +3883,16 @@ class OptionsLayer : GJDropDownLayer, FLAlertLayerProtocol {
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}
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class PauseLayer : CCBlockLayer {
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static PauseLayer* create(bool) = mac 0x20b1e0, win 0x0, ios 0x0;
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void onEdit(cocos2d::CCObject*) = mac 0x20c630, win 0x0, ios 0x0;
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void createToggleButton(cocos2d::SEL_MenuHandler callback, bool on, cocos2d::CCMenu* menu, gd::string caption, cocos2d::CCPoint pos) = mac 0x0, win 0x1e5570, ios 0x0;
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static PauseLayer* create(bool) = mac 0x20b1e0, win 0x1e4570, ios 0x0;
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void onEdit(cocos2d::CCObject*) = mac 0x20c630, win 0x1e60e0, ios 0x0;
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void onQuit(cocos2d::CCObject*) = mac 0x0, win 0x1e63d0, ios 0x0;
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void createToggleButton(gd::string caption, cocos2d::SEL_MenuHandler callback, bool on, cocos2d::CCMenu* menu, cocos2d::CCPoint pos) = mac 0x20c890, win 0x1e5570, ios 0x0;
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virtual void customSetup() = mac 0x20b300, win 0x1e4620, ios 0x0;
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void onRestart(cocos2d::CCObject* sender) = mac 0x0, win 0x1e6040, ios 0x0;
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void keyDown(cocos2d::enumKeyCodes) = mac 0x20cc80, win 0x1E6580;
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bool m_unknown;
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bool m_unknown2;
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}
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@ -3871,7 +3908,7 @@ class PlatformToolbox {
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static bool isControllerConnected() = mac 0x27d1b0, win 0x0, ios 0x0;
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}
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class PlayLayer : GJBaseGameLayer, CCCircleWaveDelegate, DialogDelegate {
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class PlayLayer : GJBaseGameLayer, CCCircleWaveDelegate, CurrencyRewardDelegate, DialogDelegate {
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static PlayLayer* get() {
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return GameManager::sharedState()->getPlayLayer();
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}
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@ -3888,7 +3925,7 @@ class PlayLayer : GJBaseGameLayer, CCCircleWaveDelegate, DialogDelegate {
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virtual void calculateColorValues(EffectGameObject*, EffectGameObject*, int, float, ColorActionSprite*, GJEffectManager*) = mac 0x7aa10, win 0x0, ios 0x0;
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void cameraMoveX(float, float, float) = mac 0x7cbe0, win 0x0, ios 0x0;
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void cameraMoveY(float, float, float) = mac 0x7cc60, win 0x0, ios 0x0;
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void checkCollisions(PlayerObject*, float) = mac 0x78c90, win 0x0, ios 0x0;
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void checkCollisions(PlayerObject*, float) = mac 0x78c90, win 0x203CD0, ios 0x0;
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void circleWaveWillBeRemoved(CCCircleWave*) = mac 0x7e110, win 0x0, ios 0x0;
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void claimParticle(gd::string) = mac 0x76ba0, win 0x0, ios 0x0;
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void clearPickedUpItems() = mac 0x7cfa0, win 0x0, ios 0x0;
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@ -4038,6 +4075,7 @@ class PlayLayer : GJBaseGameLayer, CCCircleWaveDelegate, DialogDelegate {
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bool m_debugPauseOff;
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bool m_shouldSmoothCamera;
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float unused_4e0;
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PAD = mac 0x4, win 0x4;
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cocos2d::CCObject* unknown4e8;
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float m_camera4f0;
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int unused4f4;
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@ -4051,7 +4089,7 @@ class PlayLayer : GJBaseGameLayer, CCCircleWaveDelegate, DialogDelegate {
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float unknown510;
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float unknown514;
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float unknown518;
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//PAD = mac 0x19, win 0x19, android 0x0;
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PAD = mac 0x4, win 0x4;
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StartPosObject* m_startPos;
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CheckpointObject* m_startPosCheckpoint;
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EndPortalObject* m_endPortal;
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@ -4149,7 +4187,7 @@ class PlayLayer : GJBaseGameLayer, CCCircleWaveDelegate, DialogDelegate {
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bool unk497;
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cocos2d::CCArray* unk498;
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bool unk49C;
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cocos2d::CCPoint m_startingPosition;
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cocos2d::CCPoint m_playerStartPosition;
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int m_currentAttempt;
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int m_jumpCount;
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bool unk4B0;
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@ -4528,7 +4566,7 @@ class ProfilePage : FLAlertLayer, FLAlertLayerProtocol, LevelCommentDelegate, Co
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class PulseEffectAction : cocos2d::CCNode {
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static PulseEffectAction* createFromString(gd::string) = mac 0x179e90, win 0x0, ios 0x0;
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void getSaveString() = mac 0x17a850, win 0x0, ios 0x0;
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gd::string getSaveString() = mac 0x17a850, win 0x0, ios 0x0;
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int group = mac 0x130, win 0x0, android 0x0;
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}
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@ -4541,6 +4579,21 @@ class RetryLevelLayer {
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static RetryLevelLayer* create() = mac 0x28dd60, win 0x0, ios 0x0;
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}
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class RingObject : EffectGameObject {
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bool create(char const*) = mac 0x0, win 0x252220, ios 0x0;
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bool init(char const*) = mac 0x0, win 0x2522E0, ios 0x0;
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void spawnCircle() = win 0x2523A0;
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virtual void setRotation(float) = win 0x252640;
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virtual void setScale(float) = win 0x252580;
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virtual void resetObject() = win 0x252560;
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virtual void customObjectSetup(gd::map<gd::string, gd::string>&) = win 0x2526A0;
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virtual gd::string getSaveString() = win 0x2527F0;
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virtual void powerOnObject() = win 0x252360;
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virtual void powerOffObject();
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virtual void setRScale(float) = win 0x2525D0;
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virtual void triggerActivated(float) = win 0x252350;
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}
|
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|
class ScrollingLayer : cocos2d::CCLayerColor {
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|
static ScrollingLayer* create(cocos2d::CCSize, cocos2d::CCPoint, float) = mac 0x41a900, win 0x0, ios 0x0;
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}
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@ -4840,8 +4893,17 @@ class SpawnTriggerAction : cocos2d::CCNode {
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int m_uuid;
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}
|
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|
<<<<<<< HEAD
|
|
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|
|
class StartPosObject : EffectGameObject {
|
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|
|
LevelSettingsObject* m_settingsObject;
|
|
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|
|
=======
|
|
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|
|
class SpritePartDelegate {}
|
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class StartPosObject : EffectGameObject {
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|
static StartPosObject* create() = mac 0xda7c0;
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|
|
LevelSettingsObject* m_levelSettings;
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|
>>>>>>> a2cf247773204c4a4428ad87d5f4a34cfbd0fac3
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|
}
|
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class StatsCell {
|
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|