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Add bindings
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@ -1240,6 +1240,7 @@ class EditButtonBar : cocos2d::CCNode {
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int rowCount, int columnCount
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) = mac 0x350e60, win 0x6e450;
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bool init(cocos2d::CCArray* buttons, int, bool, int rowCount, int columnCount, cocos2d::CCPoint pos) = win 0x6e550;
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cocos2d::CCPoint m_position;
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int m_unknown;
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bool m_unknownBool;
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@ -1414,6 +1415,7 @@ class EditorUI : cocos2d::CCLayer, FLAlertLayerProtocol, ColorSelectDelegate, GJ
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void editGroup(cocos2d::CCObject* sender) = win 0x8d720;
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void moveObjectCall(cocos2d::CCObject* sender) = mac 0x29830, win 0x8db30;
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void moveObjectCall(EditCommand command) = mac 0x29b80, win 0x8db50;
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cocos2d::CCPoint* moveForCommand(cocos2d::CCPoint* point, EditCommand command) = win 0x8d890;
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void transformObjectCall(cocos2d::CCObject* sender) = mac 0x29860, win 0x8def0;
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void transformObjectCall(EditCommand command) = mac 0x29d90, win 0x8df10;
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void transformObject(GameObject* obj, EditCommand command, bool snap) = mac 0x2b0b0, win 0x8e250;
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