This commit is contained in:
altalk23 2023-05-06 18:30:36 +03:00
commit 7e609467eb

View file

@ -1036,8 +1036,10 @@ class DialogDelegate {
}
class DialogObject : cocos2d::CCObject {
DialogObject() {}
static DialogObject* create(gd::string title, gd::string text, int portrait, float text_scale, bool is_unskippable, cocos2d::ccColor3B text_color) = win 0x6D160;
bool init(DialogObject*, gd::string title, gd::string text, int portrait, float text_scale, bool is_unskippable, cocos2d::ccColor3B text_color) = win 0x6D2E0;
bool init(gd::string title, gd::string text, int portrait, float text_scale, bool is_unskippable, cocos2d::ccColor3B text_color) = win 0x6D2E0;
gd::string m_text;
gd::string m_title;
@ -4669,8 +4671,11 @@ class PlayerObject : GameObject, AnimatedSpriteDelegate {
void bumpPlayer(float, int) = mac 0x22d890;
void buttonDown(PlayerButton) = mac 0x22b7e0;
void checkSnapJumpToObject(GameObject*) = mac 0x2217f0;
bool collidedWithObject(float, GameObject*) = mac 0x21d880;
bool collidedWithObject(float, GameObject*, cocos2d::CCRect) = mac 0x21f0b0;
bool collidedWithObject(float fl, GameObject* obj) {
auto rect = obj->getObjectRect();
return collidedWithObject(fl, obj, rect);
}
bool collidedWithObject(float, GameObject*, cocos2d::CCRect) = mac 0x21f0b0, win 0x1ebdd0;
bool collidedWithSlope(float, GameObject*, bool) = mac 0x21d8d0;
void convertToClosestRotation(float) = mac 0x21c860, win 0x1e9ac0;
void copyAttributes(PlayerObject*) = mac 0x22dc70, win 0x1f93f0;