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dc4f029bf3
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2 changed files with 24 additions and 5 deletions
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@ -531,6 +531,10 @@ class CCScrollLayerExtDelegate {
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virtual void scrollViewTouchEnd(CCScrollLayerExt*) {}
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virtual void scrollViewTouchEnd(CCScrollLayerExt*) {}
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}
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}
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class CCSpritePart : CCSpritePlus {
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}
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class CCSpritePlus : cocos2d::CCSprite {
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class CCSpritePlus : cocos2d::CCSprite {
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bool initWithSpriteFrameName(const char*) = mac 0x248670, win 0x1c1e0;
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bool initWithSpriteFrameName(const char*) = mac 0x248670, win 0x1c1e0;
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void setScaleX(float scale) = win 0x1c440;
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void setScaleX(float scale) = win 0x1c440;
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@ -2424,8 +2428,16 @@ class GJRobotSprite : CCAnimatedSprite {
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void updateFrame(int) = mac 0x34bdd0, win 0x146700;
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void updateFrame(int) = mac 0x34bdd0, win 0x146700;
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void hideGlow() = mac 0x34b860;
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void hideGlow() = mac 0x34b860;
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PAD = win 0x8;
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cocos2d::CCArray* m_unk244;
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bool m_unk248;
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cocos2d::ccColor3B m_mainColor;
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cocos2d::ccColor3B m_secondaryColor;
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cocos2d::ccColor3B m_secondaryColor;
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cocos2d::CCArray* m_unk250;
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cocos2d::CCSprite* m_glowSprite;
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cocos2d::CCSprite* m_unk258;
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PAD = win 0x4;
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cocos2d::CCSprite* m_flameSprite;
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CCSpritePart* m_headSpritePart;
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}
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}
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class GJRotationControl : cocos2d::CCLayer {
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class GJRotationControl : cocos2d::CCLayer {
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@ -3415,6 +3427,7 @@ class GameToolbox {
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static void alignItemsHorisontally(cocos2d::CCArray* array, bool idk, cocos2d::CCPoint start, float pad) = win 0x25b20;
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static void alignItemsHorisontally(cocos2d::CCArray* array, bool idk, cocos2d::CCPoint start, float pad) = win 0x25b20;
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static cocos2d::_ccHSVValue hsvFromString(gd::string, char const*) = mac 0x28cc30, win 0x26da0;
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static cocos2d::_ccHSVValue hsvFromString(gd::string, char const*) = mac 0x28cc30, win 0x26da0;
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static gd::map<gd::string, gd::string> stringSetupToMap(gd::string, char const*) = mac 0x28d4c0;
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static gd::map<gd::string, gd::string> stringSetupToMap(gd::string, char const*) = mac 0x28d4c0;
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static cocos2d::ccColor3B multipliedColorValue(cocos2d::ccColor3B color1, cocos2d::ccColor3B color2, float factor) = win 0x26CE0;
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}
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}
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class GaragePage : cocos2d::CCLayer, ListButtonBarDelegate {
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class GaragePage : cocos2d::CCLayer, ListButtonBarDelegate {
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@ -3465,7 +3478,7 @@ class HardStreak : cocos2d::CCDrawNode {
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// ~HardStreak() = mac 0x5bf00; inlined on windows
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// ~HardStreak() = mac 0x5bf00; inlined on windows
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virtual bool init() = mac 0x5c090, win 0x14e430;
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virtual bool init() = mac 0x5c090, win 0x14e430;
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void addPoint(cocos2d::CCPoint) = mac 0x5c950, win 0x14ebc0;
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void addPoint(cocos2d::CCPoint) = mac 0x5c950, win 0x14ebc0;
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void clearBehindXPos(float) = mac 0x5cb40;
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void clearBehindXPos(float) = mac 0x5cb40, win 0x14ec00;
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static HardStreak* create() = mac 0x5bfd0, win 0x14e390;
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static HardStreak* create() = mac 0x5bfd0, win 0x14e390;
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void firstSetup() = mac 0x5c160, win 0x14e490;
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void firstSetup() = mac 0x5c160, win 0x14e490;
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double normalizeAngle(double) = mac 0x5cbe0;
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double normalizeAngle(double) = mac 0x5cbe0;
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@ -4649,7 +4662,7 @@ class PlayerObject : GameObject, AnimatedSpriteDelegate {
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void convertToClosestRotation(float) = mac 0x21c860, win 0x1e9ac0;
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void convertToClosestRotation(float) = mac 0x21c860, win 0x1e9ac0;
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void copyAttributes(PlayerObject*) = mac 0x22dc70, win 0x1f93f0;
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void copyAttributes(PlayerObject*) = mac 0x22dc70, win 0x1f93f0;
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static PlayerObject* create(int, int, cocos2d::CCLayer*) = mac 0x217260, win 0x1e6cf0;
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static PlayerObject* create(int, int, cocos2d::CCLayer*) = mac 0x217260, win 0x1e6cf0;
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void deactivateParticle() = mac 0x21a540;
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void deactivateParticle() = mac 0x21a540, win 0x1e8f50;
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void deactivateStreak(bool) = mac 0x218b30;
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void deactivateStreak(bool) = mac 0x218b30;
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void fadeOutStreak2(float) = mac 0x225890, win 0x1f9110;
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void fadeOutStreak2(float) = mac 0x225890, win 0x1f9110;
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void flashPlayer(float, float, cocos2d::_ccColor3B, cocos2d::_ccColor3B) = mac 0x221c80;
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void flashPlayer(float, float, cocos2d::_ccColor3B, cocos2d::_ccColor3B) = mac 0x221c80;
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@ -4671,7 +4684,7 @@ class PlayerObject : GameObject, AnimatedSpriteDelegate {
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void isSafeMode(float) = mac 0x2209b0;
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void isSafeMode(float) = mac 0x2209b0;
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void isSafeSpiderFlip(float) = mac 0x221be0;
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void isSafeSpiderFlip(float) = mac 0x221be0;
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void levelFlipFinished() = mac 0x21b060, win 0x1e8e70;
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void levelFlipFinished() = mac 0x21b060, win 0x1e8e70;
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void levelFlipping() = mac 0x21a510, win 0x1f6820;
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bool levelFlipping() = mac 0x21a510, win 0x1f6820;
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void levelWillFlip() = mac 0x21b020;
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void levelWillFlip() = mac 0x21b020;
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void loadFromCheckpoint(PlayerCheckpoint*) = mac 0x22e420, win 0x1fa080;
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void loadFromCheckpoint(PlayerCheckpoint*) = mac 0x22e420, win 0x1fa080;
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void lockPlayer() = mac 0x22d680;
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void lockPlayer() = mac 0x22d680;
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@ -4741,7 +4754,7 @@ class PlayerObject : GameObject, AnimatedSpriteDelegate {
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void updateCollide(bool, int) = mac 0x220f10;
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void updateCollide(bool, int) = mac 0x220f10;
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void updateCollideBottom(float, int) = mac 0x221790;
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void updateCollideBottom(float, int) = mac 0x221790;
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void updateCollideTop(float, int) = mac 0x221c20;
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void updateCollideTop(float, int) = mac 0x221c20;
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void updateDashAnimation() = mac 0x21a570;
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void updateDashAnimation() = mac 0x21a570, win 0x1eea80;
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void updateDashArt() = mac 0x222520, win 0x1ee3c0;
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void updateDashArt() = mac 0x222520, win 0x1ee3c0;
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void updateGlowColor() = mac 0x22cf10;
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void updateGlowColor() = mac 0x22cf10;
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void updateJump(float) = mac 0x219680, win 0x1e8f80;
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void updateJump(float) = mac 0x219680, win 0x1e8f80;
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@ -4854,6 +4867,8 @@ class PlayerObject : GameObject, AnimatedSpriteDelegate {
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bool m_hasJustHeld;
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bool m_hasJustHeld;
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bool m_isHolding2;
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bool m_isHolding2;
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bool m_hasJustHeld2;
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bool m_hasJustHeld2;
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bool m_unk615;
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bool m_unk616;
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int m_unk618;
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int m_unk618;
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float m_unk61C;
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float m_unk61C;
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int m_unk620;
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int m_unk620;
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@ -4869,6 +4884,7 @@ class PlayerObject : GameObject, AnimatedSpriteDelegate {
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bool m_isRobot;
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bool m_isRobot;
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bool m_isSpider;
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bool m_isSpider;
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bool m_isUpsideDown;
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bool m_isUpsideDown;
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bool m_unk63F;
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bool m_isOnGround;
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bool m_isOnGround;
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bool m_isDashing;
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bool m_isDashing;
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float m_vehicleSize;
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float m_vehicleSize;
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@ -4,10 +4,13 @@
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GEODE_MEMBER_CHECK(GameObject, m_effectPlistName, 0x278);
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GEODE_MEMBER_CHECK(GameObject, m_effectPlistName, 0x278);
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GEODE_MEMBER_CHECK(GameObject, m_effectManager, 0x454);
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GEODE_MEMBER_CHECK(GameObject, m_effectManager, 0x454);
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GEODE_MEMBER_CHECK(GameObject, m_firstPosition, 0x424);
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GEODE_MEMBER_CHECK(PlayerObject, m_unk484, 0x484);
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GEODE_MEMBER_CHECK(PlayerObject, m_unk484, 0x484);
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GEODE_MEMBER_CHECK(PlayerObject, m_ghostTrail, 0x4E4);
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GEODE_MEMBER_CHECK(PlayerObject, m_ghostTrail, 0x4E4);
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GEODE_MEMBER_CHECK(PlayerObject, m_waveTrail, 0x514);
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GEODE_MEMBER_CHECK(PlayerObject, m_waveTrail, 0x514);
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GEODE_MEMBER_CHECK(PlayerObject, m_isDart, 0x63b);
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GEODE_MEMBER_CHECK(PlayerObject, m_isDashing, 0x641);
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GEODE_MEMBER_CHECK(EditorUI, m_buttonBar, 0x134);
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GEODE_MEMBER_CHECK(EditorUI, m_buttonBar, 0x134);
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GEODE_MEMBER_CHECK(EditorUI, m_hideableUIElementArray, 0x13c);
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GEODE_MEMBER_CHECK(EditorUI, m_hideableUIElementArray, 0x13c);
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