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Get geode working on macos wine
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parent
df14e82fdf
commit
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7 changed files with 29 additions and 15 deletions
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@ -1,5 +1,4 @@
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// included by default in every geode project
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#include <Geode/Loader.hpp>
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GEODE_API bool GEODE_CALL geode_implicit_load(geode::Mod* m) {
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@ -79,8 +79,6 @@ namespace geode {
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void updateAllDependencies();
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void releaseScheduledFunctions(Mod* mod);
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friend class Mod;
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friend class CustomLoader;
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friend struct ModInfo;
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@ -93,6 +91,9 @@ namespace geode {
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void updateResourcePaths();
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void updateModResources(Mod* mod);
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// used internally in geode_implicit_load
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void releaseScheduledFunctions(Mod* mod);
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friend bool GEODE_CALL ::geode_implicit_load(Mod*);
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public:
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@ -331,6 +331,7 @@ namespace geode {
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template <class = void>
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static inline GEODE_HIDDEN Mod* sharedMod = nullptr;
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// used internally in geode_implicit_load
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template <class = void>
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static inline GEODE_HIDDEN void setSharedMod(Mod* mod) {
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sharedMod<> = mod;
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@ -59,7 +59,7 @@ static void updateIndexProgress(UpdateStatus status, std::string const& info, ui
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template <class T = CCNode>
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requires std::is_base_of_v<CCNode, T>
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requires std::is_base_of_v<CCNode, T>
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T* setIDSafe(CCNode* node, int index, char const* id) {
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if constexpr (std::is_same_v<CCNode, T>) {
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if (auto child = getChild(node, index)) {
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@ -86,7 +86,6 @@ struct CustomMenuLayer : Modify<CustomMenuLayer, MenuLayer> {
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bool init() {
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if (!MenuLayer::init()) return false;
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// set IDs to everything
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this->setID("main-menu-layer");
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setIDSafe(this, 0, "main-menu-bg");
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@ -42,6 +42,7 @@ static ModInfo getInternalModInfo() {
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InternalMod::InternalMod() : Mod(getInternalModInfo()) {
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m_saveDirPath = Loader::get()->getGeodeSaveDirectory() / GEODE_MOD_DIRECTORY / m_info.m_id;
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ghc::filesystem::create_directories(m_saveDirPath);
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// make sure spritesheets get added
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@ -37,9 +37,9 @@ void Loader::createDirectories() {
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auto tempDir = this->getGeodeDirectory() / GEODE_TEMP_DIRECTORY;
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auto confDir = this->getGeodeDirectory() / GEODE_CONFIG_DIRECTORY;
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#ifdef GEODE_IS_MACOS
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#ifdef GEODE_IS_MACOS
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ghc::filesystem::create_directory(this->getSaveDirectory());
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#endif
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#endif
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ghc::filesystem::create_directories(resDir);
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ghc::filesystem::create_directory(confDir);
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@ -426,13 +426,22 @@ ghc::filesystem::path Loader::getGameDirectory() const {
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return ghc::filesystem::path(CCFileUtils::sharedFileUtils()->getWritablePath2().c_str());
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}
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#ifdef GEODE_IS_WINDOWS
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#include <filesystem>
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#endif
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ghc::filesystem::path Loader::getSaveDirectory() const {
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// not using ~/Library/Caches
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#ifdef GEODE_IS_MACOS
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// not using ~/Library/Caches
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#ifdef GEODE_IS_MACOS
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return ghc::filesystem::path("/Users/Shared/Geode");
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#else
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#elif defined(GEODE_IS_WINDOWS)
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return ghc::filesystem::path(
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std::filesystem::weakly_canonical(CCFileUtils::sharedFileUtils()->getWritablePath().c_str())
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.string()
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);
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#else
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return ghc::filesystem::path(CCFileUtils::sharedFileUtils()->getWritablePath().c_str());
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#endif
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#endif
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}
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ghc::filesystem::path Loader::getGeodeDirectory() const {
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@ -118,7 +118,9 @@ int geodeEntry(void* platformData) {
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"internal tools and Geode can not be loaded. "
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"(InternalLoader::get returned nullptr)"
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);
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return 1;
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}
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if (!geode::core::hook::initialize()) {
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InternalLoader::platformMessageBox(
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"Unable to load Geode!",
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@ -126,7 +128,9 @@ int geodeEntry(void* platformData) {
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"internal tools and Geode can not be loaded. "
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"(Unable to set up hook manager)"
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);
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return 1;
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}
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geode_implicit_load(InternalMod::get());
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if (!InternalLoader::get()->setup()) {
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