Get geode working on macos wine

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alk 2022-11-19 15:05:10 +03:00 committed by GitHub
parent df14e82fdf
commit 7b9c68567a
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GPG key ID: 4AEE18F83AFDEB23
7 changed files with 29 additions and 15 deletions

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@ -1,5 +1,4 @@
// included by default in every geode project
#include <Geode/Loader.hpp>
GEODE_API bool GEODE_CALL geode_implicit_load(geode::Mod* m) {

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@ -79,8 +79,6 @@ namespace geode {
void updateAllDependencies();
void releaseScheduledFunctions(Mod* mod);
friend class Mod;
friend class CustomLoader;
friend struct ModInfo;
@ -93,6 +91,9 @@ namespace geode {
void updateResourcePaths();
void updateModResources(Mod* mod);
// used internally in geode_implicit_load
void releaseScheduledFunctions(Mod* mod);
friend bool GEODE_CALL ::geode_implicit_load(Mod*);
public:

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@ -331,6 +331,7 @@ namespace geode {
template <class = void>
static inline GEODE_HIDDEN Mod* sharedMod = nullptr;
// used internally in geode_implicit_load
template <class = void>
static inline GEODE_HIDDEN void setSharedMod(Mod* mod) {
sharedMod<> = mod;

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@ -59,7 +59,7 @@ static void updateIndexProgress(UpdateStatus status, std::string const& info, ui
template <class T = CCNode>
requires std::is_base_of_v<CCNode, T>
requires std::is_base_of_v<CCNode, T>
T* setIDSafe(CCNode* node, int index, char const* id) {
if constexpr (std::is_same_v<CCNode, T>) {
if (auto child = getChild(node, index)) {
@ -86,7 +86,6 @@ struct CustomMenuLayer : Modify<CustomMenuLayer, MenuLayer> {
bool init() {
if (!MenuLayer::init()) return false;
// set IDs to everything
this->setID("main-menu-layer");
setIDSafe(this, 0, "main-menu-bg");

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@ -42,6 +42,7 @@ static ModInfo getInternalModInfo() {
InternalMod::InternalMod() : Mod(getInternalModInfo()) {
m_saveDirPath = Loader::get()->getGeodeSaveDirectory() / GEODE_MOD_DIRECTORY / m_info.m_id;
ghc::filesystem::create_directories(m_saveDirPath);
// make sure spritesheets get added

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@ -37,9 +37,9 @@ void Loader::createDirectories() {
auto tempDir = this->getGeodeDirectory() / GEODE_TEMP_DIRECTORY;
auto confDir = this->getGeodeDirectory() / GEODE_CONFIG_DIRECTORY;
#ifdef GEODE_IS_MACOS
#ifdef GEODE_IS_MACOS
ghc::filesystem::create_directory(this->getSaveDirectory());
#endif
#endif
ghc::filesystem::create_directories(resDir);
ghc::filesystem::create_directory(confDir);
@ -426,13 +426,22 @@ ghc::filesystem::path Loader::getGameDirectory() const {
return ghc::filesystem::path(CCFileUtils::sharedFileUtils()->getWritablePath2().c_str());
}
#ifdef GEODE_IS_WINDOWS
#include <filesystem>
#endif
ghc::filesystem::path Loader::getSaveDirectory() const {
// not using ~/Library/Caches
#ifdef GEODE_IS_MACOS
// not using ~/Library/Caches
#ifdef GEODE_IS_MACOS
return ghc::filesystem::path("/Users/Shared/Geode");
#else
#elif defined(GEODE_IS_WINDOWS)
return ghc::filesystem::path(
std::filesystem::weakly_canonical(CCFileUtils::sharedFileUtils()->getWritablePath().c_str())
.string()
);
#else
return ghc::filesystem::path(CCFileUtils::sharedFileUtils()->getWritablePath().c_str());
#endif
#endif
}
ghc::filesystem::path Loader::getGeodeDirectory() const {

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@ -118,7 +118,9 @@ int geodeEntry(void* platformData) {
"internal tools and Geode can not be loaded. "
"(InternalLoader::get returned nullptr)"
);
return 1;
}
if (!geode::core::hook::initialize()) {
InternalLoader::platformMessageBox(
"Unable to load Geode!",
@ -126,7 +128,9 @@ int geodeEntry(void* platformData) {
"internal tools and Geode can not be loaded. "
"(Unable to set up hook manager)"
);
return 1;
}
geode_implicit_load(InternalMod::get());
if (!InternalLoader::get()->setup()) {