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use std::filesystem on windows on some wine-problematic functions
the code added could definitely be cleaned later by wrapping the problematic functions, but this is a working solution for now
This commit is contained in:
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2945422744
commit
7a83354c8c
6 changed files with 43 additions and 12 deletions
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@ -205,9 +205,7 @@ struct CustomMenuLayer : Modify<CustomMenuLayer, MenuLayer> {
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#ifdef GEODE_IS_DESKTOP
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try {
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ghc::filesystem::create_directories(dirs::getGeodeDir() / "update" / "resources");
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} catch(...) {}
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(void) utils::file::createDirectoryAll(dirs::getGeodeDir() / "update" / "resources");
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createQuickPopup(
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"Missing Textures",
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@ -8,6 +8,10 @@
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#include <hash/hash.hpp>
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#include <Geode/utils/JsonValidation.hpp>
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#ifdef GEODE_IS_WINDOWS
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#include <filesystem>
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#endif
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using namespace geode::prelude;
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// ModInstallEvent
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@ -137,8 +141,13 @@ static Result<> flattenGithubRepo(ghc::filesystem::path const& dir) {
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// only flatten if there is only one file and it's a directory
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if (files.size() == 1 && ghc::filesystem::is_directory(files[0])) {
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for (auto& file : ghc::filesystem::directory_iterator(files[0])) {
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#ifdef GEODE_IS_WINDOWS
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ghc::filesystem::path const relative = std::filesystem::relative(file.path().wstring(), files[0].wstring()).wstring();
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#else
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auto const relative = ghc::filesystem::relative(file, files[0]);
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#endif
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ghc::filesystem::rename(
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file, dir / ghc::filesystem::relative(file, files[0])
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file, dir / relative
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);
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}
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ghc::filesystem::remove(files[0]);
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@ -351,7 +360,7 @@ void Index::Impl::updateFromLocalTree() {
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void Index::update(bool force) {
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// create index dir if it doesn't exist
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(void)file::createDirectoryAll(dirs::getIndexDir());
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(void) file::createDirectoryAll(dirs::getIndexDir());
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m_impl->m_triedToUpdate = true;
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@ -46,12 +46,12 @@ void Loader::Impl::createDirectories() {
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// try deleting geode/unzipped if it already exists
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try { ghc::filesystem::remove_all(dirs::getModRuntimeDir()); } catch(...) {}
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ghc::filesystem::create_directories(dirs::getGeodeResourcesDir());
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ghc::filesystem::create_directory(dirs::getModConfigDir());
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ghc::filesystem::create_directory(dirs::getModsDir());
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ghc::filesystem::create_directory(dirs::getGeodeLogDir());
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ghc::filesystem::create_directory(dirs::getTempDir());
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ghc::filesystem::create_directory(dirs::getModRuntimeDir());
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(void) utils::file::createDirectoryAll(dirs::getGeodeResourcesDir());
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(void) utils::file::createDirectory(dirs::getModConfigDir());
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(void) utils::file::createDirectory(dirs::getModsDir());
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(void) utils::file::createDirectory(dirs::getGeodeLogDir());
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(void) utils::file::createDirectory(dirs::getTempDir());
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(void) utils::file::createDirectory(dirs::getModRuntimeDir());
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if (!ranges::contains(m_modSearchDirectories, dirs::getModsDir())) {
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m_modSearchDirectories.push_back(dirs::getModsDir());
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@ -34,7 +34,7 @@ Mod::Impl::~Impl() {
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Result<> Mod::Impl::setup() {
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m_saveDirPath = dirs::getModsSaveDir() / m_info.id();
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ghc::filesystem::create_directories(m_saveDirPath);
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(void) utils::file::createDirectoryAll(m_saveDirPath);
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// always create temp dir for all mods, even if disabled, so resources can be loaded
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GEODE_UNWRAP(this->createTempDir().expect("Unable to create temp dir: {error}"));
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@ -19,6 +19,10 @@
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#define FTS_FUZZY_MATCH_IMPLEMENTATION
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#include <Geode/external/fts/fts_fuzzy_match.h>
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#ifdef GEODE_IS_WINDOWS
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#include <filesystem>
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#endif
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static ModListType g_tab = ModListType::Installed;
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static ModListLayer* g_instance = nullptr;
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@ -624,7 +628,11 @@ void ModListLayer::onFilters(CCObject*) {
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}
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void ModListLayer::onOpenFolder(CCObject*) {
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#ifdef GEODE_IS_WINDOWS
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file::openFolder(std::filesystem::canonical(dirs::getModsDir().wstring()).wstring());
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#else
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file::openFolder(ghc::filesystem::canonical(dirs::getModsDir()));
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#endif
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}
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void ModListLayer::onResetSearch(CCObject*) {
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@ -13,6 +13,10 @@
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#include <mz_zip.h>
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#include <internal/FileWatcher.hpp>
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#ifdef GEODE_IS_WINDOWS
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#include <filesystem>
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#endif
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using namespace geode::prelude;
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using namespace geode::utils::file;
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@ -97,7 +101,11 @@ Result<> utils::file::writeBinary(ghc::filesystem::path const& path, ByteVector
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Result<> utils::file::createDirectory(ghc::filesystem::path const& path) {
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try {
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#ifdef GEODE_IS_WINDOWS
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std::filesystem::create_directory(path.wstring());
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#else
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ghc::filesystem::create_directory(path);
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#endif
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return Ok();
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}
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catch (...) {
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@ -107,7 +115,11 @@ Result<> utils::file::createDirectory(ghc::filesystem::path const& path) {
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Result<> utils::file::createDirectoryAll(ghc::filesystem::path const& path) {
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try {
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#ifdef GEODE_IS_WINDOWS
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std::filesystem::create_directories(path.wstring());
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#else
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ghc::filesystem::create_directories(path);
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#endif
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return Ok();
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}
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catch (...) {
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@ -453,7 +465,11 @@ Result<> Unzip::extractAllTo(Path const& dir) {
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for (auto& [entry, info] : m_impl->getEntries()) {
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// make sure zip files like root/../../file.txt don't get extracted to
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// avoid zip attacks
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#ifdef GEODE_IS_WINDOWS
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if (!std::filesystem::relative((dir / entry).wstring(), dir.wstring()).empty()) {
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#else
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if (!ghc::filesystem::relative(dir / entry, dir).empty()) {
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#endif
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if (info.isDirectory) {
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GEODE_UNWRAP(file::createDirectoryAll(dir / entry));
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} else {
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