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editor stuff
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3fe5e6197e
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1 changed files with 8 additions and 1 deletions
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@ -1111,6 +1111,12 @@ class EditButtonBar : cocos2d::CCNode {
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}
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}
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void loadFromItems(cocos2d::CCArray* buttons, int rowCount, int columnCount, bool idk) = mac 0x351010, win 0x6e5e0, ios 0x2dd060;
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void loadFromItems(cocos2d::CCArray* buttons, int rowCount, int columnCount, bool idk) = mac 0x351010, win 0x6e5e0, ios 0x2dd060;
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static EditButtonBar* create(
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cocos2d::CCArray* buttons,
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cocos2d::CCPoint point,
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int idk, bool idk0,
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int rowCount, int columnCount
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) = win 0x6e450;
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cocos2d::CCPoint m_position;
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cocos2d::CCPoint m_position;
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int m_unknown;
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int m_unknown;
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@ -1249,6 +1255,7 @@ class EditorUI : cocos2d::CCLayer, FLAlertLayerProtocol, ColorSelectDelegate, GJ
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void selectAll() = win 0x86c40;
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void selectAll() = win 0x86c40;
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void selectAllWithDirection(bool left) = win 0x86d80;
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void selectAllWithDirection(bool left) = win 0x86d80;
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cocos2d::CCPoint getTouchPoint(cocos2d::CCTouch* touch, cocos2d::CCEvent* event) = win 0x90620;
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cocos2d::CCPoint getTouchPoint(cocos2d::CCTouch* touch, cocos2d::CCEvent* event) = win 0x90620;
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cocos2d::CCPoint getGridSnappedPos(cocos2d::CCPoint pos) = win 0x90550;
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void onSelectBuildTab(cocos2d::CCObject* sender) = win 0x887f0;
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void onSelectBuildTab(cocos2d::CCObject* sender) = win 0x887f0;
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void onCreateButton(cocos2d::CCObject* sender) = win 0x854f0;
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void onCreateButton(cocos2d::CCObject* sender) = win 0x854f0;
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CCMenuItemSpriteExtra* getSpriteButton(const char* sprite, cocos2d::SEL_MenuHandler callback, cocos2d::CCMenu* menu, float scale) = mac 0xb500, win 0x78bf0;
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CCMenuItemSpriteExtra* getSpriteButton(const char* sprite, cocos2d::SEL_MenuHandler callback, cocos2d::CCMenu* menu, float scale) = mac 0xb500, win 0x78bf0;
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@ -3640,7 +3647,7 @@ class LevelEditorLayer : GJBaseGameLayer, LevelSettingsDelegate {
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void getNextFreeBlockID(cocos2d::CCArray*) = mac 0x9a4e0;
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void getNextFreeBlockID(cocos2d::CCArray*) = mac 0x9a4e0;
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int getNextFreeGroupID(cocos2d::CCArray*) = mac 0x9a1b0, win 0x164ae0;
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int getNextFreeGroupID(cocos2d::CCArray*) = mac 0x9a1b0, win 0x164ae0;
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void getNextFreeItemID(cocos2d::CCArray*) = mac 0x9a390;
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void getNextFreeItemID(cocos2d::CCArray*) = mac 0x9a390;
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void getObjectRect(GameObject*, bool) = mac 0x96240, win 0x1616b0;
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cocos2d::CCRect getObjectRect(GameObject* obj, bool updateRect) = mac 0x96240, win 0x1616b0;
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void getRelativeOffset(GameObject*) = mac 0x96840;
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void getRelativeOffset(GameObject*) = mac 0x96840;
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bool hasAction(bool) = mac 0x96ff0;
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bool hasAction(bool) = mac 0x96ff0;
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void handleAction(bool, cocos2d::CCArray*) = mac 0x97020, win 0x162010;
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void handleAction(bool, cocos2d::CCArray*) = mac 0x97020, win 0x162010;
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