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can we not to GDString please (kept for windows for now)
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3 changed files with 0 additions and 20 deletions
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@ -1,21 +1,3 @@
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// geode additions to make stl containers easier
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// clang-format off
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class GDString {
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void winDtor() = win 0xf6e0;
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GDString& winAssign(GDString const&, size_t, size_t) = win 0xf720;
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GDString& winAssign(char const*) = win 0xf680;
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GDString& winAssign(char const*, size_t) = win 0xf840;
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static uintptr_t macEmptyContainer() {
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return geode::base::get() + 0x6030d0;
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}
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void macCtor(char const*) = mac 0x489fc0;
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void macCtor(GDString const&) = mac 0x489fcc;
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GDString& macAssign(char const*) = mac 0x489f96;
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GDString& macAssign(GDString const&) = mac 0x489f9c;
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void macDestroy() = mac 0x489f78;
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}
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class AchievementBar : cocos2d::CCNodeRGBA {
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static AchievementBar* create(const char* title, const char* desc, const char* icon, bool quest) = mac 0x379f80, win 0x3b120, ios 0x1a4784;
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@ -4,7 +4,6 @@
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#include <map>
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#include <string>
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#include <vector>
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#include <Geode/binding/GDString.hpp>
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namespace geode::base {
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uintptr_t get();
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@ -1,6 +1,5 @@
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#pragma once
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#include <Geode/binding/GDString.hpp>
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#include <string>
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#include <stdexcept>
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#include <utility>
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