This commit is contained in:
altalk23 2023-08-04 21:22:28 +03:00
commit 6e58a0a721
22 changed files with 160 additions and 65 deletions

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@ -109,6 +109,7 @@ jobs:
path: ${{ matrix.config.installer_path }}
publish:
name: Publish
runs-on: ubuntu-latest
needs: build
if: github.ref == 'refs/heads/main'
@ -134,30 +135,36 @@ jobs:
mv geode-installer-win/geode-installer-win.exe geode-installer-${{ steps.ref.outputs.hash }}-win.exe
- name: Zip MacOS Artifacts
uses: vimtor/action-zip@v1
uses: vimtor/action-zip@v1.1
with:
files: geode-mac/Geode.dylib geode-mac/GeodeBootstrapper.dylib
dest: geode-${{ steps.ref.outputs.hash }}-mac.zip
- name: Zip Windows Artifacts
uses: vimtor/action-zip@v1
uses: vimtor/action-zip@v1.1
with:
files: geode-win/XInput9_1_0.dll geode-win/Geode.dll geode-win/GeodeUpdater.exe geode-win/Geode.lib
dest: geode-${{ steps.ref.outputs.hash }}-win.zip
# TODO change in 2.0.0
- name: Zip Resources
uses: vimtor/action-zip@v1.1
with:
files: geode-win/resources
dest: resources.zip
- name: Update Nightly Release
uses: andelf/nightly-release@main
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
tag_name: nightly
name: 'Dev Release'
draft: false
prerelease: true
name: 'Development Release'
body: |
Geode dev release for commit ${{ github.sha }}. Since this is not a regular release, Geode will not install the resources automatically, so you should use the installer if you want them.
Geode development release for commit ${{ github.sha }}. Since this is not a regular release, Geode will not install the resources automatically, so you should use the installer if you want them.
files: |
./geode-${{ steps.ref.outputs.hash }}-mac.zip
./geode-${{ steps.ref.outputs.hash }}-win.zip
./geode-installer-${{ steps.ref.outputs.hash }}-mac.pkg
./geode-installer-${{ steps.ref.outputs.hash }}-win.exe
./geode-${{ steps.ref.outputs.hash }}-mac.zip
./geode-${{ steps.ref.outputs.hash }}-win.zip
./resources.zip

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@ -5,6 +5,7 @@ on:
jobs:
draft:
name: Draft Release
runs-on: ubuntu-latest
steps:
- name: Download Development Release
@ -23,10 +24,11 @@ jobs:
- name: Move Files
run: |
mv dev/geode-installer-*-mac.pkg geode-installer-${{ steps.ref.outputs.version }}-mac.pkg
mv dev/geode-installer-*-win.exe geode-installer-${{ steps.ref.outputs.version }}-win.exe
mv dev/geode-*-mac.zip geode-${{ steps.ref.outputs.version }}-mac.zip
mv dev/geode-*-win.zip geode-${{ steps.ref.outputs.version }}-win.zip
mv dev/geode-installer-*-mac.pkg geode-installer-v${{ steps.ref.outputs.version }}-mac.pkg
mv dev/geode-installer-*-win.exe geode-installer-v${{ steps.ref.outputs.version }}-win.exe
mv dev/geode-*-mac.zip geode-v${{ steps.ref.outputs.version }}-mac.zip
mv dev/geode-*-win.zip geode-v${{ steps.ref.outputs.version }}-win.zip
mv dev/resources.zip resources.zip
- name: Create Draft Release
uses: softprops/action-gh-release@v1
@ -42,7 +44,8 @@ jobs:
- remove this
draft: true
files: |
./geode-${{ steps.ref.outputs.version }}-mac.zip
./geode-${{ steps.ref.outputs.version }}-win.zip
./geode-installer-${{ steps.ref.outputs.version }}-mac.pkg
./geode-installer-${{ steps.ref.outputs.version }}-win.exe
./geode-installer-v${{ steps.ref.outputs.version }}-mac.pkg
./geode-installer-v${{ steps.ref.outputs.version }}-win.exe
./geode-v${{ steps.ref.outputs.version }}-mac.zip
./geode-v${{ steps.ref.outputs.version }}-win.zip
./resources.zip

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@ -1,5 +1,13 @@
# Geode Changelog
## v1.0.3
* Fix mod changelogs only showing Geode's own changelog (29454227)
* Fix some filesystem functions for Geode running under wine (7a83354c)
* Lazy load the real XInput9 dll, removing the need for an XInput 1.3 (041d44cf)
## v1.0.2
* Fix auto-updating (1f7e6da)
## v1.0.1
* New textures for list tabs (8ce1227)
* Switch libraries for SHA3 256 (bbf2608)

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@ -1 +1 @@
1.0.1
1.0.3

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@ -7,8 +7,6 @@ ${LangFileString} MUI_UNTEXT_WELCOME_INFO_TEXT "Tento průvodce vás provede odi
; installer
${LangFileString} GEODE_TEXT_SYSTEM_XINPUT_MISSING "$0 nebyl nalezen. Geode je kompatibilní pouze s Windows 7 a vyšším."
${LangFileString} GEODE_TEXT_GD_MISSING "$\r$\n$\r$\nV této cestě se nenachází Geometry Dash!"
${LangFileString} GEODE_TEXT_MH_ALREADY_INSTALLED "V této cestě je již nainstalován Mega Hack v6/v7!$\r$\nGeode nefunguje s MHv6/v7 (MHv8 ale již kompatibilní bude).$\r$\nProsím, odinstalujte jej, než budete pokračovat."
${LangFileString} GEODE_TEXT_MOD_LOADER_ALREADY_INSTALLED "V této cestě je již nainstalován jiný mod loader!$\r$\nGeode s žádným jiným mod loaderem dohromady nefunguje.$\r$\nProsím, odinstalujte jej, než budete pokračovat."

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@ -11,8 +11,6 @@ ${LangFileString} MUI_UNTEXT_WELCOME_INFO_TEXT "Setup will guide you through the
; installer
${LangFileString} GEODE_TEXT_SYSTEM_XINPUT_MISSING "$0 was not found. Geode is only compatible with Windows 7 and newer."
${LangFileString} GEODE_TEXT_GD_MISSING "$\r$\n$\r$\nThis path does not have Geometry Dash installed!"
${LangFileString} GEODE_TEXT_MH_ALREADY_INSTALLED "This path already has Mega Hack v6/v7 installed!$\r$\nGeode doesn't work with MHv6/v7 (MHv8 will be compatible with Geode).$\r$\nPlease, uninstall it before proceeding."
${LangFileString} GEODE_TEXT_MOD_LOADER_ALREADY_INSTALLED "This path already has another mod loader installed!$\r$\nGeode doesn't work with any other mod loader.$\r$\nPlease, uninstall it before proceeding."

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@ -7,8 +7,6 @@ ${LangFileString} MUI_UNTEXT_WELCOME_INFO_TEXT "Saat tarvittavia ohjeita sitä m
; installer
${LangFileString} GEODE_TEXT_SYSTEM_XINPUT_MISSING "$0 ei löytynyt asennettuna koneesta. Geode on yhteensopiva ainoastaan Windows 7 ja uudempien versioiden kanssa."
${LangFileString} GEODE_TEXT_GD_MISSING "$\r$\n$\r$\nValitussa kansiossa ei ole Geometry Dash -peliä asennettuna."
${LangFileString} GEODE_TEXT_MH_ALREADY_INSTALLED "Valitussa kansiossa on jo Mega Hack v6/v7 asennettuna.$\r$\nGeode ei ole yhteensopiva MHv6/v7 kanssa (MHv8 on ensimmäinen yhteensopiva versio Geoden kanssa).$\r$\nPoistathan Mega Hackin ennen Geoden asentamista."
${LangFileString} GEODE_TEXT_MOD_LOADER_ALREADY_INSTALLED "Valitussa kansiossa on jo joitain modeja asennettuna.$\r$\nGeode ei ole yhteensopiva .DLL-muotoisten modien tai niiden lataajien kanssa.$\r$\nPoistathan .DLL-muotoiset modit ja niiden lataajat ennen Geoden asentamista."

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@ -7,8 +7,6 @@ ${LangFileString} MUI_UNTEXT_WELCOME_INFO_TEXT "O instalador guiará você atrav
; installer
${LangFileString} GEODE_TEXT_SYSTEM_XINPUT_MISSING "$0 não foi encontrado. Geode só é compatível com Windows 7 pra cima."
${LangFileString} GEODE_TEXT_GD_MISSING "$\r$\n$\r$\nEsse caminho não tem Geometry Dash instalado!"
${LangFileString} GEODE_TEXT_MH_ALREADY_INSTALLED "Esse caminho já tem Mega Hack v6/v7 instalado!$\r$\nGeode não funciona com MHv6/v7 (MHv8 será compatível com Geode).$\r$\nPor favor, desinstale-o antes de proceder."
${LangFileString} GEODE_TEXT_MOD_LOADER_ALREADY_INSTALLED "Esse caminho já tem outro mod loader instalado!$\r$\nGeode não funciona com nenhum outro mod loader.$\r$\nPor favor, desinstale-o antes de proceder."

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@ -7,8 +7,6 @@ ${LangFileString} MUI_UNTEXT_WELCOME_INFO_TEXT "Эта программа уда
; installer
${LangFileString} GEODE_TEXT_SYSTEM_XINPUT_MISSING "$0 не найден. Geode совместим только с Windows 7 и выше."
${LangFileString} GEODE_TEXT_GD_MISSING "$\r$\n$\r$\nПо этому пути не установлен Geometry Dash!"
${LangFileString} GEODE_TEXT_MH_ALREADY_INSTALLED "По этому пути уже установлен Mega Hack v6/v7!$\r$\nGeode не работает с MHv6/v7 (MHv8 будет совместим Geode).$\r$\nПожалуйста, удалите его перед продолжением."
${LangFileString} GEODE_TEXT_MOD_LOADER_ALREADY_INSTALLED "По этому пути уже установлен другой загрузчик модов!$\r$\nGeode не работает с другими загрузчиками модов.$\r$\nПожалуйста, удалите его перед продолжением."

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@ -7,8 +7,6 @@ ${LangFileString} MUI_UNTEXT_WELCOME_INFO_TEXT "Este asistente te va a guiar dur
; installer
${LangFileString} GEODE_TEXT_SYSTEM_XINPUT_MISSING "$0 no se ha podido encontrar. Geode solo es compatible con Windows 7 en adelante"
${LangFileString} GEODE_TEXT_GD_MISSING "$\r$\n$\r$\n¡Geometry Dash no está instalado en esta ruta!"
${LangFileString} GEODE_TEXT_MH_ALREADY_INSTALLED "¡Mega Hack v6/v7 está instalado en esta ruta!$\r$\nGeode no es compatible con MHv6/v7 (MHv8 será compatible con Geode).$\r$\nPor favor, desinstálalo antes de seguir."
${LangFileString} GEODE_TEXT_MOD_LOADER_ALREADY_INSTALLED "¡Hay otro mod loader instalado en esta ruta!$\r$\nGeode no funciona con ningún otro mod loader.$\r$\nPor favor, desinstálalo antes de seguir."

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@ -7,8 +7,6 @@ ${LangFileString} MUI_UNTEXT_WELCOME_INFO_TEXT "Este asistente le guiará durant
; installer
${LangFileString} GEODE_TEXT_SYSTEM_XINPUT_MISSING "$0 no se encontró. Geode solo es compatible con Windows 7 y versiones más recientes"
${LangFileString} GEODE_TEXT_GD_MISSING "$\r$\n$\r$\n¡Geometry Dash no está instalado en esta ruta!"
${LangFileString} GEODE_TEXT_MH_ALREADY_INSTALLED "¡Mega Hack v6/v7 está instalado en esta ruta!$\r$\nGeode no es compatible con MHv6/v7 (MHv8 será compatible con Geode).$\r$\nPor favor, desinstálelo antes de continuar."
${LangFileString} GEODE_TEXT_MOD_LOADER_ALREADY_INSTALLED "¡Hay otro mod loader instalado en esta ruta!$\r$\nGeode no funciona con ningún otro mod loader.$\r$\nPor favor, desinstálelo antes de continuar."

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@ -7,8 +7,6 @@ ${LangFileString} MUI_UNTEXT_WELCOME_INFO_TEXT "Denna guide tar dig igenom avins
; installer
${LangFileString} GEODE_TEXT_SYSTEM_XINPUT_MISSING "$0 hittades inte på din dator. Geode är inte kompatibel med Windows 7 och senare."
${LangFileString} GEODE_TEXT_GD_MISSING "$\r$\n$\r$\nDen valda mappen innehåller ingen installation av Geometry Dash."
${LangFileString} GEODE_TEXT_MH_ALREADY_INSTALLED "Den valda mappen innehåller redan Mega Hack v6/v7.$\r$\nGeode är inte kompatibel med MHv6/v7 (MHv8 är den första versionen som är kompatibel med Geode).$\r$\nSe till att avinstallera Mega Hack innan du startar installationen av Geode."
${LangFileString} GEODE_TEXT_MOD_LOADER_ALREADY_INSTALLED "Den valda mappen innehåller redan några andra mod.$\r$\nGeode är inte kompatibel med .DLL-slag mod eller sin mod loader.$\r$\nSe till att avinstallera .DLL-slag mod och sin mod loader innan du startar installationen av Geode."

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@ -251,18 +251,11 @@ FunctionEnd
Function .onInit
!insertmacro MUI_LANGDLL_DISPLAY
StrCpy $0 "$WINDIR\System32\xinput1_3.dll"
IfFileExists $0 findGamePath 0
MessageBox MB_ICONSTOP|MB_OK $(GEODE_TEXT_SYSTEM_XINPUT_MISSING)
Abort
Call FindGamePath
IfErrors 0 +3
StrCpy $GamePath ""
Return
findGamePath:
Call FindGamePath
IfErrors 0 +3
StrCpy $GamePath ""
Return
StrCpy $INSTDIR "$GamePath\"
StrCpy $INSTDIR "$GamePath\"
FunctionEnd
Function DirectoryPageShow

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@ -1,10 +1,49 @@
#include <Windows.h>
#include <stdio.h>
#include <Xinput.h>
#pragma comment(linker, "/export:XInputGetState=xinput1_3.XInputGetState")
#pragma comment(linker, "/export:XInputSetState=xinput1_3.XInputSetState")
#pragma comment(linker, "/export:XInputGetCapabilities=xinput1_3.XInputGetCapabilities")
#pragma comment(linker, "/export:XInputGetDSoundAudioDeviceGuids=xinput1_3.XInputGetDSoundAudioDeviceGuids")
#ifndef MAX_PATH
#define MAX_PATH 260
#endif
HMODULE xinput = NULL;
DWORD(WINAPI* getState)(DWORD, XINPUT_STATE*) = NULL;
DWORD(WINAPI* setState)(DWORD, XINPUT_VIBRATION*) = NULL;
DWORD(WINAPI* getCapabilities)(DWORD, DWORD, XINPUT_CAPABILITIES*) = NULL;
DWORD(WINAPI* getDSoundAudioDeviceGuids)(DWORD, GUID*, GUID*) = NULL;
void lazyLoadXInput() {
if (xinput)
return;
char path[MAX_PATH];
GetSystemDirectoryA(path, MAX_PATH);
strcat_s(path, MAX_PATH, "\\XInput9_1_0.dll");
xinput = LoadLibraryA(path);
getState = (DWORD(WINAPI*)(DWORD, XINPUT_STATE*))GetProcAddress(xinput, "XInputGetState");
setState = (DWORD(WINAPI*)(DWORD, XINPUT_VIBRATION*))GetProcAddress(xinput, "XInputSetState");
getCapabilities = (DWORD(WINAPI*)(DWORD, DWORD, XINPUT_CAPABILITIES*))GetProcAddress(xinput, "XInputGetCapabilities");
getDSoundAudioDeviceGuids = (DWORD(WINAPI*)(DWORD, GUID*, GUID*))GetProcAddress(xinput, "XInputGetDSoundAudioDeviceGuids");
}
DWORD WINAPI xinputGetState(DWORD dwUserIndex, XINPUT_STATE* pState) {
lazyLoadXInput();
return getState(dwUserIndex, pState);
}
DWORD WINAPI xinputSetState(DWORD dwUserIndex, XINPUT_VIBRATION* pVibration) {
lazyLoadXInput();
return setState(dwUserIndex, pVibration);
}
DWORD WINAPI xinputGetCapabilities(DWORD dwUserIndex, DWORD dwFlags, XINPUT_CAPABILITIES* pCapabilities) {
lazyLoadXInput();
return getCapabilities(dwUserIndex, dwFlags, pCapabilities);
}
DWORD WINAPI xinputGetDSoundAudioDeviceGuids(DWORD dwUserIndex, GUID* pDSoundRenderGuid, GUID* pDSoundCaptureGuid) {
lazyLoadXInput();
return getDSoundAudioDeviceGuids(dwUserIndex, pDSoundRenderGuid, pDSoundCaptureGuid);
}
#pragma comment(linker, "/export:XInputGetState=_xinputGetState@8")
#pragma comment(linker, "/export:XInputSetState=_xinputSetState@8")
#pragma comment(linker, "/export:XInputGetCapabilities=_xinputGetCapabilities@12")
#pragma comment(linker, "/export:XInputGetDSoundAudioDeviceGuids=_xinputGetDSoundAudioDeviceGuids@12")
__declspec(dllimport) void fake();
__declspec(dllexport) void sussy_impostor_sus_red_sus_vote_red_red_was_not_the_impostor() { fake(); }

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@ -205,9 +205,7 @@ struct CustomMenuLayer : Modify<CustomMenuLayer, MenuLayer> {
#ifdef GEODE_IS_DESKTOP
try {
ghc::filesystem::create_directories(dirs::getGeodeDir() / "update" / "resources");
} catch(...) {}
(void) utils::file::createDirectoryAll(dirs::getGeodeDir() / "update" / "resources");
createQuickPopup(
"Missing Textures",

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@ -8,6 +8,10 @@
#include <hash/hash.hpp>
#include <Geode/utils/JsonValidation.hpp>
#ifdef GEODE_IS_WINDOWS
#include <filesystem>
#endif
using namespace geode::prelude;
// ModInstallEvent
@ -137,8 +141,13 @@ static Result<> flattenGithubRepo(ghc::filesystem::path const& dir) {
// only flatten if there is only one file and it's a directory
if (files.size() == 1 && ghc::filesystem::is_directory(files[0])) {
for (auto& file : ghc::filesystem::directory_iterator(files[0])) {
#ifdef GEODE_IS_WINDOWS
ghc::filesystem::path const relative = std::filesystem::relative(file.path().wstring(), files[0].wstring()).wstring();
#else
auto const relative = ghc::filesystem::relative(file, files[0]);
#endif
ghc::filesystem::rename(
file, dir / ghc::filesystem::relative(file, files[0])
file, dir / relative
);
}
ghc::filesystem::remove(files[0]);
@ -351,7 +360,7 @@ void Index::Impl::updateFromLocalTree() {
void Index::update(bool force) {
// create index dir if it doesn't exist
(void)file::createDirectoryAll(dirs::getIndexDir());
(void) file::createDirectoryAll(dirs::getIndexDir());
m_impl->m_triedToUpdate = true;

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@ -46,12 +46,12 @@ void Loader::Impl::createDirectories() {
// try deleting geode/unzipped if it already exists
try { ghc::filesystem::remove_all(dirs::getModRuntimeDir()); } catch(...) {}
ghc::filesystem::create_directories(dirs::getGeodeResourcesDir());
ghc::filesystem::create_directory(dirs::getModConfigDir());
ghc::filesystem::create_directory(dirs::getModsDir());
ghc::filesystem::create_directory(dirs::getGeodeLogDir());
ghc::filesystem::create_directory(dirs::getTempDir());
ghc::filesystem::create_directory(dirs::getModRuntimeDir());
(void) utils::file::createDirectoryAll(dirs::getGeodeResourcesDir());
(void) utils::file::createDirectory(dirs::getModConfigDir());
(void) utils::file::createDirectory(dirs::getModsDir());
(void) utils::file::createDirectory(dirs::getGeodeLogDir());
(void) utils::file::createDirectory(dirs::getTempDir());
(void) utils::file::createDirectory(dirs::getModRuntimeDir());
if (!ranges::contains(m_modSearchDirectories, dirs::getModsDir())) {
m_modSearchDirectories.push_back(dirs::getModsDir());
@ -745,9 +745,9 @@ void Loader::Impl::checkForLoaderUpdates() {
// find release asset
for (auto asset : root.needs("assets").iterate()) {
auto obj = asset.obj();
if (string::contains(
if (string::endsWith(
obj.needs("name").template get<std::string>(),
GEODE_PLATFORM_SHORT_IDENTIFIER
GEODE_PLATFORM_SHORT_IDENTIFIER ".zip"
)) {
this->downloadLoaderUpdate(
obj.needs("browser_download_url").template get<std::string>()

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@ -34,7 +34,7 @@ Mod::Impl::~Impl() {
Result<> Mod::Impl::setup() {
m_saveDirPath = dirs::getModsSaveDir() / m_info.id();
ghc::filesystem::create_directories(m_saveDirPath);
(void) utils::file::createDirectoryAll(m_saveDirPath);
// always create temp dir for all mods, even if disabled, so resources can be loaded
GEODE_UNWRAP(this->createTempDir().expect("Unable to create temp dir: {error}"));

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@ -84,7 +84,37 @@ void earlyError(std::string message) {
LoaderImpl::get()->platformMessageBox("Unable to Load Geode!", message);
}
extern "C" __declspec(dllexport) void fake() { }
DWORD WINAPI sus(void*) {
ShellExecuteA(nullptr, nullptr, "https://media.tenor.com/cW1jA2hYdfcAAAAC/among-us-funny.gif", nullptr, nullptr, SW_SHOW);
MessageBoxA(
nullptr,
"Red sus. Red suuuus. I\r\n"
"said red, sus,\r\n"
"hahahahahaha. Why\r\n"
"arent you laughing? I\r\n"
"just made a reference\r\n"
"to the popular game\r\n"
"\"Among Us\"! How can\r\n"
"you not laugh at it?\r\n"
"Emergency meeting!\r\n"
"Guys, this here guy\r\n"
"doesn't laugh at my\r\n"
"funny Among Us\r\n"
"memes! Let's beat him\r\n"
"to death! Dead body\r\n"
"reported! Skip! Skip!\r\n"
"Vote blue! Blue was\r\n"
"not an impostor.\r\n",
"AMONG US ACTIVATED REAL !!!!!!!!!",
MB_OK
);
return 0;
}
extern "C" __declspec(dllexport) void fake() {
for (int i = 0; i < 5; i++)
CreateThread(nullptr, 0, sus, nullptr, 0, nullptr);
}
BOOL WINAPI DllMain(HINSTANCE module, DWORD reason, LPVOID) {
if (reason != DLL_PROCESS_ATTACH)
return TRUE;

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@ -224,7 +224,7 @@ void ModInfoPopup::onChangelog(CCObject* sender) {
auto winSize = CCDirector::get()->getWinSize();
if (!m_changelogArea) {
m_changelogArea = MDTextArea::create(Mod::get()->getModInfo().changelog().value(), { 350.f, 137.5f });
m_changelogArea = MDTextArea::create(this->getModInfo().changelog().value(), { 350.f, 137.5f });
m_changelogArea->setPosition(
-5000.f, winSize.height / 2 - m_changelogArea->getScaledContentSize().height / 2 - 20.f
);

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@ -19,6 +19,10 @@
#define FTS_FUZZY_MATCH_IMPLEMENTATION
#include <Geode/external/fts/fts_fuzzy_match.h>
#ifdef GEODE_IS_WINDOWS
#include <filesystem>
#endif
static ModListType g_tab = ModListType::Installed;
static ModListLayer* g_instance = nullptr;
@ -624,7 +628,11 @@ void ModListLayer::onFilters(CCObject*) {
}
void ModListLayer::onOpenFolder(CCObject*) {
#ifdef GEODE_IS_WINDOWS
file::openFolder(std::filesystem::canonical(dirs::getModsDir().wstring()).wstring());
#else
file::openFolder(ghc::filesystem::canonical(dirs::getModsDir()));
#endif
}
void ModListLayer::onResetSearch(CCObject*) {

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@ -13,6 +13,10 @@
#include <mz_zip.h>
#include <internal/FileWatcher.hpp>
#ifdef GEODE_IS_WINDOWS
#include <filesystem>
#endif
using namespace geode::prelude;
using namespace geode::utils::file;
@ -97,7 +101,11 @@ Result<> utils::file::writeBinary(ghc::filesystem::path const& path, ByteVector
Result<> utils::file::createDirectory(ghc::filesystem::path const& path) {
try {
#ifdef GEODE_IS_WINDOWS
std::filesystem::create_directory(path.wstring());
#else
ghc::filesystem::create_directory(path);
#endif
return Ok();
}
catch (...) {
@ -107,7 +115,11 @@ Result<> utils::file::createDirectory(ghc::filesystem::path const& path) {
Result<> utils::file::createDirectoryAll(ghc::filesystem::path const& path) {
try {
#ifdef GEODE_IS_WINDOWS
std::filesystem::create_directories(path.wstring());
#else
ghc::filesystem::create_directories(path);
#endif
return Ok();
}
catch (...) {
@ -453,7 +465,11 @@ Result<> Unzip::extractAllTo(Path const& dir) {
for (auto& [entry, info] : m_impl->getEntries()) {
// make sure zip files like root/../../file.txt don't get extracted to
// avoid zip attacks
#ifdef GEODE_IS_WINDOWS
if (!std::filesystem::relative((dir / entry).wstring(), dir.wstring()).empty()) {
#else
if (!ghc::filesystem::relative(dir / entry, dir).empty()) {
#endif
if (info.isDirectory) {
GEODE_UNWRAP(file::createDirectoryAll(dir / entry));
} else {