fix some headers

This commit is contained in:
camila314 2023-08-21 11:51:16 -05:00
parent bdad91589d
commit 69a575b84b
2 changed files with 10 additions and 2 deletions

View file

@ -7,6 +7,14 @@ class cocos2d::CCActionTween {
[[link(win)]]
class cocos2d::CCActionManager {
CCActionManager() {
m_pTargets = nullptr;
m_pCurrentTarget = nullptr;
m_bCurrentTargetSalvaged = false;
}
~CCActionManager() {}
virtual auto update(float) = mac 0x10c9a0;
auto addAction(cocos2d::CCAction*, cocos2d::CCNode*, bool) = mac 0x10bed0;
auto pauseTarget(cocos2d::CCObject*) = mac 0x10bc50;
auto resumeTargets(cocos2d::CCSet*) = mac 0x10be80;

View file

@ -4909,12 +4909,12 @@ class PlayerObject : GameObject, AnimatedSpriteDelegate {
void saveToCheckpoint(PlayerCheckpoint*) = mac 0x22e2f0, win 0x1f9ee0;
void setSecondColor(cocos2d::_ccColor3B const&) = mac 0x219610, win 0x1f7870;
void setupStreak() = mac 0x218720, win 0x1e7e90;
void spawnCircle() = mac 0x225480;
void spawnCircle() = mac 0x2251b0;
void spawnCircle2() = mac 0x2252a0;
void spawnDualCircle() = mac 0x2255c0;
void spawnFromPlayer(PlayerObject*) = mac 0x22dde0, win 0x1f9540;
void spawnPortalCircle(cocos2d::_ccColor3B, float) = mac 0x225350, win 0x1ef680;
void spawnScaleCircle() = mac 0x2251b0, win 0x1ef810;
void spawnScaleCircle() = mac 0x225480, win 0x1ef810;
void specialGroundHit() = mac 0x22dbf0;
void speedDown() = mac 0x22e970;
void speedUp() = mac 0x22e950;