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fix some headers
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bdad91589d
commit
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2 changed files with 10 additions and 2 deletions
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@ -7,6 +7,14 @@ class cocos2d::CCActionTween {
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[[link(win)]]
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class cocos2d::CCActionManager {
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CCActionManager() {
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m_pTargets = nullptr;
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m_pCurrentTarget = nullptr;
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m_bCurrentTargetSalvaged = false;
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}
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~CCActionManager() {}
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virtual auto update(float) = mac 0x10c9a0;
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auto addAction(cocos2d::CCAction*, cocos2d::CCNode*, bool) = mac 0x10bed0;
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auto pauseTarget(cocos2d::CCObject*) = mac 0x10bc50;
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auto resumeTargets(cocos2d::CCSet*) = mac 0x10be80;
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@ -4909,12 +4909,12 @@ class PlayerObject : GameObject, AnimatedSpriteDelegate {
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void saveToCheckpoint(PlayerCheckpoint*) = mac 0x22e2f0, win 0x1f9ee0;
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void setSecondColor(cocos2d::_ccColor3B const&) = mac 0x219610, win 0x1f7870;
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void setupStreak() = mac 0x218720, win 0x1e7e90;
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void spawnCircle() = mac 0x225480;
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void spawnCircle() = mac 0x2251b0;
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void spawnCircle2() = mac 0x2252a0;
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void spawnDualCircle() = mac 0x2255c0;
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void spawnFromPlayer(PlayerObject*) = mac 0x22dde0, win 0x1f9540;
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void spawnPortalCircle(cocos2d::_ccColor3B, float) = mac 0x225350, win 0x1ef680;
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void spawnScaleCircle() = mac 0x2251b0, win 0x1ef810;
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void spawnScaleCircle() = mac 0x225480, win 0x1ef810;
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void specialGroundHit() = mac 0x22dbf0;
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void speedDown() = mac 0x22e970;
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void speedUp() = mac 0x22e950;
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