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@ -1012,16 +1012,44 @@ class CustomSongLayer : FLAlertLayer, FLAlertLayerProtocol, TextInputDelegate, G
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}
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class CustomSongWidget : cocos2d::CCNode, MusicDownloadDelegate, FLAlertLayerProtocol {
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bool init(SongInfoObject*, LevelSettingsObject*, bool, bool, bool, bool, bool hideBackground) = mac 0x37be20, win 0x685b0;
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bool init(SongInfoObject*, LevelSettingsObject*, bool, bool, bool, bool, bool) = mac 0x37be20, win 0x685b0;
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void FLAlert_Clicked(FLAlertLayer*, bool) {}
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void loadSongInfoFinished(SongInfoObject*) {}
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void startDownload() = win 0x69610;
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void startMonitorDownload() = win 0x696b0;
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void updatePlaybackBtn() = win 0x69970;
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void updateSongInfo() = win 0x69bf0;
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void updateSongObject(SongInfoObject* song) = win 0x69280, mac 0x37d690;
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void onCancelDownload(CCObject*) = win 0x693b0;
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void onDownload(CCObject*) = win 0x69540;
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void onGetSongInfo(CCObject*) = win 0x69490;
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void onMore(CCObject*) = win 0x68e20;
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void onPlayback(CCObject*) = win 0x697b0;
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void onSelect(CCObject*) = win 0x69760;
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SongInfoObject* m_songInfo;
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PAD = win 0x1C;
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cocos2d::CCMenu* m_buttonMenu;
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cocos2d::CCLabelBMFont* m_songLabel;
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cocos2d::CCLabelBMFont* m_artistLabel;
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cocos2d::CCLabelBMFont* m_songIDLabel;
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cocos2d::CCLabelBMFont* m_errorLabel;
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CCMenuItemSpriteExtra* m_downloadBtn;
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PAD = win 0x30;
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CCMenuItemSpriteExtra* m_cancelDownloadBtn;
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CCMenuItemSpriteExtra* m_selectSongBtn;
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CCMenuItemSpriteExtra* m_getSongInfoBtn;
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CCMenuItemSpriteExtra* m_playMusicBtn;
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CCMenuItemSpriteExtra* m_moreBtn;
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cocos2d::CCSprite* m_sliderGroove;
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cocos2d::CCSprite* m_sliderBar;
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LevelSettingsObject* m_levelSettings;
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bool m_showSelectSongBtn;
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bool m_showPlayMusicBtn;
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bool m_showDownloadButtons;
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bool m_isNotDownloading;
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bool m_hasDefaultSong;
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int m_customSongID;
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bool m_unkBool;
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}
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class CustomizeObjectLayer : FLAlertLayer, TextInputDelegate, HSVWidgetPopupDelegate, ColorSelectDelegate, ColorSetupDelegate {
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@ -1141,9 +1169,9 @@ class DrawGridLayer : cocos2d::CCLayer {
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return editorLayer->m_drawGridLayer;
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}
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bool init(cocos2d::CCNode* grid, LevelEditorLayer* editor) = win 0x16c4d0;
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bool init(cocos2d::CCNode* grid, LevelEditorLayer* editor) = win 0x16c4d0, mac 0x2729a0;
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virtual void draw() = win 0x16ce90, mac 0xa3c40;
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virtual void update(float) = win 0x16cd80;
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virtual void update(float) = win 0x16cd80, mac 0xa3b30;
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void clearPlayerPoints() {
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m_playerNodePoints->removeAllObjects();
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m_player2NodePoints->removeAllObjects();
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@ -1410,6 +1438,7 @@ class EditorUI : cocos2d::CCLayer, FLAlertLayerProtocol, ColorSelectDelegate, GJ
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void onSettings(cocos2d::CCObject* sender) = win 0x77fe0;
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void activateRotationControl(cocos2d::CCObject* sender) = win 0x8fe70, mac 0x24480;
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void activateScaleControl(cocos2d::CCObject* sender) = mac 0x24c80, win 0x889b0;
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void deactivateScaleControl() = win 0x88bf0, mac 0xb290;
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void dynamicGroupUpdate(bool idk) = win 0x8ad10;
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void createRockOutline() = win 0x89c10;
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void createRockEdges() = win 0x88ec0;
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@ -1430,6 +1459,7 @@ class EditorUI : cocos2d::CCLayer, FLAlertLayerProtocol, ColorSelectDelegate, GJ
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void repositionObjectsToCenter(cocos2d::CCArray* objs, cocos2d::CCPoint center, bool ignoreGroupParent) = mac 0x1fcd0, win 0x88410;
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virtual void draw() = win 0x8fbe0;
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float valueFromXPos(float val) = win 0x78e30, mac 0x1c810;
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void processSelectObjects(cocos2d::CCArray*) = win 0x86f70, mac 0x24110;
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bool m_isPlayingMusic;
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EditButtonBar* m_buttonBar;
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@ -1728,15 +1758,17 @@ class FLAlertLayerProtocol {
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class FMODAudioEngine : cocos2d::CCNode {
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static FMODAudioEngine* sharedEngine() = mac 0x20ef80, win 0x239f0;
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void setupAudioEngine() = win 0x23a70;
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void preloadEffect(gd::string filename) = win 0x24240;
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bool isBackgroundMusicPlaying() = win 0x24050;
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bool isBackgroundMusicPlaying(gd::string path) = win 0x24080;
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void playBackgroundMusic(gd::string path, bool fade, bool paused) = win 0x23d80;
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void setBackgroundMusicTime(float time) = win 0x23fb0;
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virtual void update(float) = win 0x23b20;
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cocos2d::CCDictionary* m_dictionary;
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std::string m_filePath;
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gd::string m_filePath;
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float m_backgroundMusicVolume;
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float m_effectsVolume;
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float m_pulse1;
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@ -2437,10 +2469,14 @@ class GJGarageLayer : cocos2d::CCLayer, TextInputDelegate, FLAlertLayerProtocol,
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void onDartIcon(cocos2d::CCObject* sender) = win 0x128420;
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void onRobotIcon(cocos2d::CCObject* sender) = win 0x1286d0;
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void onSpiderIcon(cocos2d::CCObject* sender) = win 0x128890;
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void onPlayerDeathEffect(cocos2d::CCObject* sender) = win 0x128a50;
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void onPlayerTrail(cocos2d::CCObject* sender) = win 0x128af0;
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void onShards(cocos2d::CCObject* sender) = win 0x12ad70;
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void onBack(cocos2d::CCObject* sender) = win 0x12adf0;
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void onShop(cocos2d::CCObject* sender) = win 0x12ad90;
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void setupColorSelect() = mac 0x1b7500;
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void showCircleWave() = win 0x12aad0;
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void showBlackCircleWave() = win 0x12a9d0;
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PAD = mac 0x10, win 0x8;
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CCTextInputNode* m_nameInput;
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SimplePlayer* m_playerPreview;
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@ -2552,6 +2588,7 @@ class GJRobotSprite : CCAnimatedSprite {
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virtual void hideSecondary() = mac 0x34c3b0, win 0x146c90;
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static GJRobotSprite* create() = mac 0x34ac00, win 0x1457a0;
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void updateColor02(cocos2d::_ccColor3B) = mac 0x34bbd0, win 0x1461c0;
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void updateGlowColor(cocos2d::_ccColor3B, bool) = win 0x1460C0;
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void updateFrame(int) = mac 0x34bdd0, win 0x146700;
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void hideGlow() = mac 0x34b860;
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@ -2675,7 +2712,7 @@ class GJSpiderSprite : GJRobotSprite {
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class GJSpriteColor : cocos2d::CCNode {
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int m_colorID;
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int m_defaultColorID;
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float m_unk_0F4;
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float m_opacity;
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cocos2d::ccHSVValue m_hsv;
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bool m_usesHSV;
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float unk_10C;
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@ -3275,15 +3312,16 @@ class GameObject : CCSpritePlus {
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void addToTempOffset(float, float) = mac 0x335700;
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void calculateOrientedBox() = mac 0x342b20, win 0xef1a0;
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void canChangeCustomColor() = mac 0x342db0;
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cocos2d::_ccColor3B& colorForMode(int, bool) = mac 0x343460, win 0xef8d0;
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float groupOpacityMod() = win 0xebda0;
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cocos2d::_ccColor3B& colorForMode(int colorMode, bool isMain) = mac 0x343460, win 0xef8d0;
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cocos2d::_ccColor3B& groupColor(cocos2d::_ccColor3B const&, bool) = win 0xef9e0;
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cocos2d::_ccColor3B& getActiveColorForMode(int, bool) = mac 0x343860, win 0xefb10;
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void commonSetup() = mac 0x2f5570, win 0xcfac0;
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void copyGroups(GameObject*) = mac 0x33ae30, win 0xeb9d0;
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static GameObject* createWithFrame(const char*) = mac 0x2f5490, win 0xcf8f0;
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static GameObject* createWithKey(int) = mac 0x2f4ce0, win 0xcf4f0;
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void destroyObject() = mac 0x336a00;
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void determineSlopeDirection() = mac 0x33a9e0, win 0xeb670;
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cocos2d::_ccColor3B& getActiveColorForMode(int, bool) = mac 0x343860, win 0xefb10;
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void getBallFrame(int) = mac 0x341bf0;
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cocos2d::CCPoint getBoxOffset() = mac 0x3353d0, win 0xef350;
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const cocos2d::_ccColor3B& getColorIndex() = mac 0x343b90;
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@ -3303,7 +3341,7 @@ class GameObject : CCSpritePlus {
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void groupWasDisabled() = mac 0x33b110;
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void groupWasEnabled() = mac 0x33b0f0;
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void hasBeenActivated() = mac 0x342a80;
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void hasBeenActivatedByPlayer(GameObject*) = mac 0x342a50;
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bool hasBeenActivatedByPlayer(GameObject*) = mac 0x342a50, win 0xEF110;
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void hasSecondaryColor() = mac 0x342f80;
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void ignoreEnter() = mac 0x3352a0;
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void ignoreFade() = mac 0x335290;
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@ -3314,7 +3352,15 @@ class GameObject : CCSpritePlus {
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void loadGroupsFromString(gd::string str) = mac 0x33b380, win 0xebcb0;
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static GameObject* objectFromString(gd::string, bool) = mac 0x33b720, win 0xebe50;
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void playShineEffect() = mac 0x2fa9d0, win 0xeab20;
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void quickUpdatePosition() = mac 0x335790;
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//void quickUpdatePosition() = mac 0x335790;
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// inlined on windows
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void quickUpdatePosition() {
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cocos2d::CCPoint newPos = getRealPosition();
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this->setPosition(newPos);
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if (m_detailSprite && !m_hasDetailColor) {
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m_detailSprite->setPosition(newPos);
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}
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}
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void removeGlow() = mac 0x2f7f70;
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void resetGroupDisabled() = mac 0x2fa7e0;
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void saveActiveColors() = mac 0x33d250, win 0xee3e0;
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@ -3343,8 +3389,7 @@ class GameObject : CCSpritePlus {
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bool canAllowMultiActivate() = mac 0x343ca0, win 0xf06b0;
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void createGroupContainer(int size) = mac 0x33aca0, win 0xeb870;
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bool m_unk3;
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bool m_isBlueMaybe;
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cocos2d::_ccColor3B m_color;
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float m_unk2;
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float m_unk;
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float m_unk3f;
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@ -3447,7 +3492,7 @@ class GameObject : CCSpritePlus {
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int m_objectID;
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bool m_unk364;
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bool m_unk365;
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bool m_unk366;
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bool m_ignoreEnter;
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bool m_ignoreFade;
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bool m_unk368;
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bool m_unk369;
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@ -3501,8 +3546,8 @@ class GameObject : CCSpritePlus {
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int m_unk414;
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PAD = mac 0xc, win 0xc;
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cocos2d::CCPoint m_firstPosition;
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bool m_unk42C;
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bool m_unk42D;
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bool m_queuedForPositionUpdate;
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bool m_shouldUpdateFirstPosition;
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PAD = mac 0x6, win 0x6;
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bool m_isAnimated;
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PAD = mac 0x7, win 0x7;
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@ -3519,7 +3564,7 @@ class GameObject : CCSpritePlus {
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GJEffectManager* m_effectManager;
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bool m_unk458;
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bool m_unk459;
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bool m_unk45A;
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bool m_inOptimizedGroup;
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bool m_wasForcedRotatedPositionUpdateIdk;
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PAD = mac 0x8, win 0x8;
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bool m_orbMultiActivate;
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@ -3847,7 +3892,7 @@ class LevelEditorLayer : GJBaseGameLayer, LevelSettingsDelegate {
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virtual void calculateColorValues(EffectGameObject*, EffectGameObject*, int, float, ColorActionSprite*, GJEffectManager*) = mac 0x9c590, win 0x166f90;
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virtual void addToGroup(GameObject*, int, bool) = mac 0x9dab0, win 0x167310;
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virtual void removeFromGroup(GameObject*, int) = mac 0x9db60, win 0x1673a0;
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virtual void timeForXPos(float) = mac 0x9c7d0, win 0x167210;
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virtual float timeForXPos(float) = mac 0x9c7d0, win 0x167210;
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virtual void xPosForTime(float) = mac 0x9c800, win 0x167250;
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virtual void levelSettingsUpdated() = mac 0x93f30, win 0x1606c0;
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static LevelEditorLayer* create(GJGameLevel* level) = mac 0x90fb0, win 0x15ed60, ios 0x261628;
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@ -3866,7 +3911,7 @@ class LevelEditorLayer : GJBaseGameLayer, LevelSettingsDelegate {
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cocos2d::CCArray* createObjectsFromString(gd::string, bool) = mac 0x94730, win 0x160980;
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void getLastObjectX() = mac 0x9c860, win 0x167290;
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gd::string getLevelString() = mac 0x97790, win 0x162480;
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void getNextColorChannel() = mac 0x9a610;
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int getNextColorChannel() = mac 0x9a610, win 0x164e10;
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void getNextFreeBlockID(cocos2d::CCArray*) = mac 0x9a4e0;
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int getNextFreeGroupID(cocos2d::CCArray*) = mac 0x9a1b0, win 0x164ae0;
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void getNextFreeItemID(cocos2d::CCArray*) = mac 0x9a390;
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@ -4039,8 +4084,13 @@ class LevelInfoLayer : cocos2d::CCLayer, LevelDownloadDelegate, LevelUpdateDeleg
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void setupLevelInfo() = mac 0x161C80, win 0x178680;
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void downloadLevel() = win 0x177d90, mac 0x161b90;
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void onPlay(cocos2d::CCObject* sender) = mac 0x161840, win 0x179730;
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void onBack(cocos2d::CCObject* sender) = mac 0x163810, win 0x17C110;
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void onDelete(cocos2d::CCObject* sender) = mac 0x162f30, win 0x17A2B0;
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virtual void levelDownloadFinished(GJGameLevel*) = mac 0x164C00, win 0x1790C0;
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virtual void levelUpdateFinished(GJGameLevel*, UpdateResponse) = mac 0x164E60, win 0x1792B0;
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virtual void keyBackClicked() = win 0x17C1D0;
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void showUpdateAlert(UpdateResponse) = mac 0x164ED0, win 0x179300;
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void updateLabelValues() = mac 0x164090, win 0x17b170;
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@ -4101,6 +4151,7 @@ class LevelSearchLayer : cocos2d::CCLayer {
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class LevelSelectLayer : cocos2d::CCLayer {
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static LevelSelectLayer* create(int lvl) = win 0x185500;
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bool init(int lvl) = win 0x1855a0, mac 0x2384e0;
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PAD = win 0x10;
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BoomScrollLayer* m_scrollLayer;
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@ -4226,6 +4277,7 @@ class LikeItemLayer : FLAlertLayer {
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class ListButtonBar : cocos2d::CCNode {
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BoomScrollLayer* m_scrollLayer;
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void switchedPage(int page) = win 0x29c50;
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}
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class ListButtonBarDelegate {}
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@ -4340,7 +4392,7 @@ class MenuLayer : cocos2d::CCLayer, FLAlertLayerProtocol, GooglePlayDelegate {
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class MessageListDelegate {}
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class MoreSearchLayer : FLAlertLayer {
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static MoreSearchLayer* create() = mac 0x38ab40, win 0x182520;
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static MoreSearchLayer* create() = mac 0x388180, win 0x182520;
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virtual bool init() = mac 0x3896b0, win 0x1825c0;
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void onClose(cocos2d::CCObject*) = mac 0x38aa40, win 0x1848f0;
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}
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@ -4668,8 +4720,9 @@ class PlayLayer : GJBaseGameLayer, CCCircleWaveDelegate, CurrencyRewardDelegate,
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void switchToRobotMode(PlayerObject*, GameObject*, bool) = mac 0x7bc80;
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void switchToRollMode(PlayerObject*, GameObject*, bool) = mac 0x7bbe0;
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void switchToSpiderMode(PlayerObject*, GameObject*, bool) = mac 0x7bd20;
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void timeForXPos(float) = mac 0x7d120, win 0x2087d0;
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void timeForXPos2(float, bool) = mac 0x293eb0, win 0x1fd3d0;
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callback float timeForXPos(float) = mac 0x7d120, win 0x2087d0;
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float timeForXPos2(float, bool) = mac 0x293eb0, win 0x208800;
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callback float xPosForTime(float) = mac 0x7d140, win 0x208840;
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void toggleBGEffectVisibility(bool) = mac 0x7fe80;
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void toggleDualMode(GameObject*, bool, PlayerObject*, bool) = mac 0x7bf90, win 0x208880;
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void toggleFlipped(bool, bool) = mac 0x7bdc0, win 0x20ab20;
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@ -4698,7 +4751,6 @@ class PlayLayer : GJBaseGameLayer, CCCircleWaveDelegate, CurrencyRewardDelegate,
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virtual void visit() = mac 0x75ef0, win 0x200020;
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void visitWithColorFlash() = mac 0x761f0, win 0x200190;
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void willSwitchToMode(int, PlayerObject*) = mac 0x7b9e0;
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void xPosForTime(float) = mac 0x7d140, win 0x208840;
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~PlayLayer() = mac 0x6b090, win 0x1fafc0;
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float unused4c8;
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@ -4729,7 +4781,7 @@ class PlayLayer : GJBaseGameLayer, CCCircleWaveDelegate, CurrencyRewardDelegate,
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EndPortalObject* m_endPortal;
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cocos2d::CCArray* m_checkpoints;
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cocos2d::CCArray* m_speedObjects;
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cocos2d::CCArray* unk340;
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cocos2d::CCArray* m_allSpeedObjects;
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cocos2d::CCArray* unk344;
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cocos2d::CCSprite* unk348;
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float m_backgroundRepeat;
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@ -4903,7 +4955,7 @@ class PlayerObject : GameObject, AnimatedSpriteDelegate {
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void boostPlayer(float) = mac 0x21d6b0, win 0x1f8f30;
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void bumpPlayer(float, int) = mac 0x22d890;
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void buttonDown(PlayerButton) = mac 0x22b7e0;
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void checkSnapJumpToObject(GameObject*) = mac 0x2217f0;
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void checkSnapJumpToObject(GameObject*) = mac 0x2217f0, win 0x1ece70;
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bool collidedWithObject(float fl, GameObject* obj) {
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auto rect = obj->getObjectRect();
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return collidedWithObject(fl, obj, rect);
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@ -5048,7 +5100,7 @@ class PlayerObject : GameObject, AnimatedSpriteDelegate {
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PAD = mac 0x14, win 0x14;
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bool m_unk4D4;
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cocos2d::CCArray* m_particleSystems;
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bool m_unk4DC;
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bool m_hasGlow;
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bool m_isHidden;
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int m_hasGhostTrail;
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GhostTrailEffect* m_ghostTrail;
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@ -5414,6 +5466,11 @@ class SetupPulsePopup : FLAlertLayer, cocos2d::extension::ColorPickerDelegate, T
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int m_pulseMode; // 0x38c on mac
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}
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class SetupRotatePopup : FLAlertLayer {
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void onClose(cocos2d::CCObject*) = win 0x244150;
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virtual void keyBackClicked() = win 0x2441a0;
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}
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class SetupShakePopup : FLAlertLayer {
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static SetupShakePopup* create(EffectGameObject*, cocos2d::CCArray*) = mac 0x3adc00;
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}
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@ -5575,12 +5632,11 @@ class SpawnTriggerAction : cocos2d::CCNode {
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}
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class SpeedObject : cocos2d::CCNode {
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float m_unknown;
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float m_somethingToCompare;
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float m_idk3;
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float m_idk4;
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Speed m_speed;
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float m_xPos;
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GameObject* m_object;
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static SpeedObject* create(GameObject*, int, float) = win 0x20DE70;
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static SpeedObject* create(GameObject* object, Speed speed, float x) = win 0x20de70;
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}
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class SpritePartDelegate {}
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