Add some more bindings

This commit is contained in:
Ashton 2023-10-08 01:52:55 -04:00 committed by alk
parent a01b29dcdf
commit 64f6870f82

View file

@ -2438,10 +2438,14 @@ class GJGarageLayer : cocos2d::CCLayer, TextInputDelegate, FLAlertLayerProtocol,
void onDartIcon(cocos2d::CCObject* sender) = win 0x128420;
void onRobotIcon(cocos2d::CCObject* sender) = win 0x1286d0;
void onSpiderIcon(cocos2d::CCObject* sender) = win 0x128890;
void onPlayerDeathEffect(cocos2d::CCObject* sender) = win 0x128a50;
void onPlayerTrail(cocos2d::CCObject* sender) = win 0x128af0;
void onShards(cocos2d::CCObject* sender) = win 0x12ad70;
void onBack(cocos2d::CCObject* sender) = win 0x12adf0;
void onShop(cocos2d::CCObject* sender) = win 0x12ad90;
void setupColorSelect() = mac 0x1b7500;
void showCircleWave() = win 0x12aad0;
void showBlackCircleWave() = win 0x12a9d0;
PAD = mac 0x10, win 0x8;
CCTextInputNode* m_nameInput;
SimplePlayer* m_playerPreview;
@ -2553,6 +2557,7 @@ class GJRobotSprite : CCAnimatedSprite {
virtual void hideSecondary() = mac 0x34c3b0, win 0x146c90;
static GJRobotSprite* create() = mac 0x34ac00, win 0x1457a0;
void updateColor02(cocos2d::_ccColor3B) = mac 0x34bbd0, win 0x1461c0;
void updateGlowColor(cocos2d::_ccColor3B, bool) = win 0x1460C0;
void updateFrame(int) = mac 0x34bdd0, win 0x146700;
void hideGlow() = mac 0x34b860;
@ -4040,8 +4045,13 @@ class LevelInfoLayer : cocos2d::CCLayer, LevelDownloadDelegate, LevelUpdateDeleg
void setupLevelInfo() = mac 0x161C80, win 0x178680;
void downloadLevel() = win 0x177d90, mac 0x161b90;
void onPlay(cocos2d::CCObject* sender) = mac 0x161840, win 0x179730;
void onBack(cocos2d::CCObject* sender) = mac 0x163810, win 0x17C110;
void onDelete(cocos2d::CCObject* sender) = mac 0x162f30, win 0x17A2B0;
virtual void levelDownloadFinished(GJGameLevel*) = mac 0x164C00, win 0x1790C0;
virtual void levelUpdateFinished(GJGameLevel*, UpdateResponse) = mac 0x164E60, win 0x1792B0;
virtual void keyBackClicked() = win 0x17C1D0;
void showUpdateAlert(UpdateResponse) = mac 0x164ED0, win 0x179300;
void updateLabelValues() = mac 0x164090, win 0x17b170;
@ -4227,6 +4237,7 @@ class LikeItemLayer : FLAlertLayer {
class ListButtonBar : cocos2d::CCNode {
BoomScrollLayer* m_scrollLayer;
void switchedPage(int page) = win 0x29c50;
}
class ListButtonBarDelegate {}
@ -5049,7 +5060,7 @@ class PlayerObject : GameObject, AnimatedSpriteDelegate {
PAD = mac 0x14, win 0x14;
bool m_unk4D4;
cocos2d::CCArray* m_particleSystems;
bool m_unk4DC;
bool m_hasGlow;
bool m_isHidden;
int m_hasGhostTrail;
GhostTrailEffect* m_ghostTrail;