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Add some more bindings
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1 changed files with 12 additions and 1 deletions
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@ -2438,10 +2438,14 @@ class GJGarageLayer : cocos2d::CCLayer, TextInputDelegate, FLAlertLayerProtocol,
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void onDartIcon(cocos2d::CCObject* sender) = win 0x128420;
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void onRobotIcon(cocos2d::CCObject* sender) = win 0x1286d0;
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void onSpiderIcon(cocos2d::CCObject* sender) = win 0x128890;
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void onPlayerDeathEffect(cocos2d::CCObject* sender) = win 0x128a50;
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void onPlayerTrail(cocos2d::CCObject* sender) = win 0x128af0;
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void onShards(cocos2d::CCObject* sender) = win 0x12ad70;
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void onBack(cocos2d::CCObject* sender) = win 0x12adf0;
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void onShop(cocos2d::CCObject* sender) = win 0x12ad90;
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void setupColorSelect() = mac 0x1b7500;
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void showCircleWave() = win 0x12aad0;
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void showBlackCircleWave() = win 0x12a9d0;
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PAD = mac 0x10, win 0x8;
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CCTextInputNode* m_nameInput;
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SimplePlayer* m_playerPreview;
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@ -2553,6 +2557,7 @@ class GJRobotSprite : CCAnimatedSprite {
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virtual void hideSecondary() = mac 0x34c3b0, win 0x146c90;
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static GJRobotSprite* create() = mac 0x34ac00, win 0x1457a0;
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void updateColor02(cocos2d::_ccColor3B) = mac 0x34bbd0, win 0x1461c0;
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void updateGlowColor(cocos2d::_ccColor3B, bool) = win 0x1460C0;
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void updateFrame(int) = mac 0x34bdd0, win 0x146700;
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void hideGlow() = mac 0x34b860;
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@ -4040,8 +4045,13 @@ class LevelInfoLayer : cocos2d::CCLayer, LevelDownloadDelegate, LevelUpdateDeleg
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void setupLevelInfo() = mac 0x161C80, win 0x178680;
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void downloadLevel() = win 0x177d90, mac 0x161b90;
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void onPlay(cocos2d::CCObject* sender) = mac 0x161840, win 0x179730;
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void onBack(cocos2d::CCObject* sender) = mac 0x163810, win 0x17C110;
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void onDelete(cocos2d::CCObject* sender) = mac 0x162f30, win 0x17A2B0;
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virtual void levelDownloadFinished(GJGameLevel*) = mac 0x164C00, win 0x1790C0;
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virtual void levelUpdateFinished(GJGameLevel*, UpdateResponse) = mac 0x164E60, win 0x1792B0;
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virtual void keyBackClicked() = win 0x17C1D0;
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void showUpdateAlert(UpdateResponse) = mac 0x164ED0, win 0x179300;
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void updateLabelValues() = mac 0x164090, win 0x17b170;
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@ -4227,6 +4237,7 @@ class LikeItemLayer : FLAlertLayer {
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class ListButtonBar : cocos2d::CCNode {
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BoomScrollLayer* m_scrollLayer;
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void switchedPage(int page) = win 0x29c50;
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}
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class ListButtonBarDelegate {}
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@ -5049,7 +5060,7 @@ class PlayerObject : GameObject, AnimatedSpriteDelegate {
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PAD = mac 0x14, win 0x14;
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bool m_unk4D4;
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cocos2d::CCArray* m_particleSystems;
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bool m_unk4DC;
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bool m_hasGlow;
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bool m_isHidden;
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int m_hasGhostTrail;
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GhostTrailEffect* m_ghostTrail;
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