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add variable
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@ -4821,7 +4821,7 @@ class PlayerObject : GameObject, AnimatedSpriteDelegate {
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cocos2d::CCLayer* m_unk65C;
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bool m_isSliding;
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bool m_isRising;
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bool m_unk662;
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bool m_isLocked;
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cocos2d::CCPoint m_lastGroundedPos;
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cocos2d::CCArray* m_touchingRings;
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GameObject* m_lastActivatedPortal;
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