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i didnt test it if that helps
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1 changed files with 11 additions and 9 deletions
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@ -26,16 +26,18 @@ void GenericContentLayer::setPosition(CCPoint const& pos) {
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void ScrollLayer::visit() {
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if (m_cutContent && this->isVisible()) {
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auto rect = CCRect(this->getPosition(), this->getScaledContentSize());
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if (this->getParent()) {
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// rob messed this up somehow causing nested ScrollLayers to be not clipped properly
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// this: this->getParent()->convertToWorldSpace(this->getParent()->getPosition() + rect.origin);
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rect.origin = this->getParent()->convertToWorldSpace(rect.origin);
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}
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glEnable(GL_SCISSOR_TEST);
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CCEGLView::get()->setScissorInPoints(rect.origin.x, rect.origin.y, rect.size.width, rect.size.height);
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if (this->getParent()) {
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CCPoint const offset = this->isIgnoreAnchorPointForPosition()
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? ccp(0, 0) : this->getContentSize() * -this->getAnchorPoint();
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auto const bottomLeft = this->convertToWorldSpace(ccp(0, 0) - offset);
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auto const topRight = this->convertToWorldSpace(this->getContentSize() - offset);
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CCSize const size = topRight - bottomLeft;
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CCEGLView::get()->setScissorInPoints(bottomLeft.x, bottomLeft.y, size.width, size.height);
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}
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}
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CCNode::visit();
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