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make mods compilable in debug (but now for real)
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1 changed files with 3 additions and 1 deletions
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@ -188,8 +188,10 @@ target_compile_definitions(${PROJECT_NAME} INTERFACE GEODE_GD_VERSION=${GEODE_GD
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if (WIN32)
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# This allows you to compile in debug mode
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add_compile_definitions(_HAS_ITERATOR_DEBUGGING=0)
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# add_compile_definitions(_HAS_ITERATOR_DEBUGGING=0)
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add_definitions(-D_HAS_ITERATOR_DEBUGGING=0)
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target_compile_definitions(${PROJECT_NAME} INTERFACE _HAS_ITERATOR_DEBUGGING=0)
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target_link_libraries(${PROJECT_NAME} INTERFACE delayimp)
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if (CMAKE_CXX_COMPILER_ID STREQUAL "Clang" AND
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CMAKE_CXX_COMPILER_FRONTEND_VARIANT STREQUAL "GNU")
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