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Playlayer is different on android?
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2 changed files with 8 additions and 1 deletions
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@ -4862,6 +4862,7 @@ class PlayLayer : GJBaseGameLayer, CCCircleWaveDelegate, CurrencyRewardDelegate,
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void xPosForTime(float) = mac 0x7d140, win 0x208840;
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~PlayLayer() = mac 0x6b090, win 0x1fafc0;
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// there is 0x10 more for android between this and ccdrawnode
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float unused4c8;
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bool unused4cc;
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bool m_hasCheated;
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@ -9,6 +9,12 @@
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GEODE_MEMBER_CHECK(GameManager, m_playLayer, 0x138);
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GEODE_MEMBER_CHECK(GameManager, m_levelEditorLayer, 0x13c);
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GEODE_MEMBER_CHECK(PlayLayer, m_level, 0x470);
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static_assert(sizeof(GJBaseGameLayer) == 0x2cc);
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// GEODE_MEMBER_CHECK(PlayLayer, unknown4e8, 0x2e8);
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// GEODE_MEMBER_CHECK(PlayLayer, m_endPortal, 0x324);
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// GEODE_MEMBER_CHECK(PlayLayer, m_bottomGround, 0x37c);
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// GEODE_MEMBER_CHECK(PlayLayer, m_topGround, 0x380);
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// GEODE_MEMBER_CHECK(PlayLayer, m_level, 0x470);
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#endif
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