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make selectors use variadic arguments
- this fixes using templated functions as callbacks
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1 changed files with 8 additions and 8 deletions
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@ -173,14 +173,14 @@ typedef void (CCObject::*SEL_MenuHandler)(CCObject*);
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typedef void (CCObject::*SEL_EventHandler)(CCEvent*);
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typedef int (CCObject::*SEL_Compare)(CCObject*);
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#define schedule_selector(_SELECTOR) (cocos2d::SEL_SCHEDULE)(&_SELECTOR)
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#define callfunc_selector(_SELECTOR) (cocos2d::SEL_CallFunc)(&_SELECTOR)
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#define callfuncN_selector(_SELECTOR) (cocos2d::SEL_CallFuncN)(&_SELECTOR)
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#define callfuncND_selector(_SELECTOR) (cocos2d::SEL_CallFuncND)(&_SELECTOR)
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#define callfuncO_selector(_SELECTOR) (cocos2d::SEL_CallFuncO)(&_SELECTOR)
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#define menu_selector(_SELECTOR) (cocos2d::SEL_MenuHandler)(&_SELECTOR)
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#define event_selector(_SELECTOR) (cocos2d::SEL_EventHandler)(&_SELECTOR)
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#define compare_selector(_SELECTOR) (cocos2d::SEL_Compare)(&_SELECTOR)
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#define schedule_selector(...) (cocos2d::SEL_SCHEDULE)(&__VA_ARGS__)
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#define callfunc_selector(...) (cocos2d::SEL_CallFunc)(&__VA_ARGS__)
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#define callfuncN_selector(...) (cocos2d::SEL_CallFuncN)(&__VA_ARGS__)
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#define callfuncND_selector(...) (cocos2d::SEL_CallFuncND)(&__VA_ARGS__)
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#define callfuncO_selector(...) (cocos2d::SEL_CallFuncO)(&__VA_ARGS__)
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#define menu_selector(...) (cocos2d::SEL_MenuHandler)(&__VA_ARGS__)
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#define event_selector(...) (cocos2d::SEL_EventHandler)(&__VA_ARGS__)
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#define compare_selector(...) (cocos2d::SEL_Compare)(&__VA_ARGS__)
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// end of base_nodes group
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/// @}
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