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add GEODE_DLL to coverage funcs (wow im a windows dev and i forgot that)
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1 changed files with 3 additions and 3 deletions
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@ -27,7 +27,7 @@ namespace geode::cocos {
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* @returns Rectangle fitting all nodes. Origin
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* will be <= 0 and size will be >= 0
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*/
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cocos2d::CCRect calculateNodeCoverage(std::vector<cocos2d::CCNode*> const& nodes);
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GEODE_DLL cocos2d::CCRect calculateNodeCoverage(std::vector<cocos2d::CCNode*> const& nodes);
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/**
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* Get bounds for a set of nodes. Based on content
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* size
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@ -35,7 +35,7 @@ namespace geode::cocos {
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* @returns Rectangle fitting all nodes. Origin
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* will be <= 0 and size will be >= 0
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*/
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cocos2d::CCRect calculateNodeCoverage(cocos2d::CCArray* nodes);
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GEODE_DLL cocos2d::CCRect calculateNodeCoverage(cocos2d::CCArray* nodes);
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/**
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* Get bounds for a set of nodes. Based on content
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* size
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@ -44,5 +44,5 @@ namespace geode::cocos {
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* @returns Rectangle fitting all the parent's children.
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* Origin will be <= 0 and size will be >= 0
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*/
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cocos2d::CCRect calculateChildCoverage(cocos2d::CCNode* parent);
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GEODE_DLL cocos2d::CCRect calculateChildCoverage(cocos2d::CCNode* parent);
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}
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