who named these functions please use the android signatures i beg you

This commit is contained in:
altalk23 2023-10-15 16:17:29 +03:00
parent 6a3a2c9714
commit 4acca436e8

View file

@ -2565,14 +2565,14 @@ class GJGarageLayer : cocos2d::CCLayer, TextInputDelegate, FLAlertLayerProtocol,
void onDartIcon(cocos2d::CCObject* sender) = win 0x128420;
void onRobotIcon(cocos2d::CCObject* sender) = win 0x1286d0;
void onSpiderIcon(cocos2d::CCObject* sender) = win 0x128890;
void onPlayerDeathEffect(cocos2d::CCObject* sender) = win 0x128a50;
void onPlayerTrail(cocos2d::CCObject* sender) = win 0x128af0;
void onDeathEffect(cocos2d::CCObject* sender) = win 0x128a50;
void onTrail(cocos2d::CCObject* sender) = win 0x128af0;
void onShards(cocos2d::CCObject* sender) = win 0x12ad70;
void onBack(cocos2d::CCObject* sender) = win 0x12adf0;
void onShop(cocos2d::CCObject* sender) = win 0x12ad90;
void setupColorSelect() = mac 0x1b7500;
void showCircleWave() = win 0x12aad0;
void showBlackCircleWave() = win 0x12a9d0;
void playRainbowEffect() = win 0x12aad0;
void playShadowEffect() = win 0x12a9d0;
PAD = mac 0x10, win 0x8;
CCTextInputNode* m_nameInput;
SimplePlayer* m_playerPreview;
@ -3810,7 +3810,7 @@ class GaragePage : cocos2d::CCLayer, ListButtonBarDelegate {
return nullptr;
}
void listButtonBarSwitchedPage(ListButtonBar* bar, int idk) = win 0x12bb40;
virtual void listButtonBarSwitchedPage(ListButtonBar* bar, int idk) = win 0x12bb40;
inline GaragePage() {}
bool init(IconType type, GJGarageLayer* pGarage, cocos2d::SEL_MenuHandler pSelectCallback) = mac 0x1bb710, win 0x12af70, ios 0x225d5c;
@ -4445,7 +4445,7 @@ class LikeItemLayer : FLAlertLayer {
[[link(android)]]
class ListButtonBar : cocos2d::CCNode {
BoomScrollLayer* m_scrollLayer;
void switchedPage(int page) = win 0x29c50;
void goToPage(int page) = win 0x29c50;
}
[[link(android)]]
@ -5878,7 +5878,7 @@ class SpeedObject : cocos2d::CCNode {
float m_xPos;
GameObject* m_object;
static SpeedObject* create(GameObject* object, Speed speed, float x) = win 0x20de70;
static SpeedObject* create(GameObject* object, int speed, float x) = win 0x20de70;
}
[[link(android)]]