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bindings: MenuLayer methods and StatsLayer
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1 changed files with 14 additions and 1 deletions
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@ -859,7 +859,16 @@ class CreatorLayer : cocos2d::CCLayer {
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void onChallenge(cocos2d::CCObject*) = win 0x4f1b0;
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void onLeaderboards(cocos2d::CCObject*) = win 0x4ed20;
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void onMyLevels(cocos2d::CCObject*) = mac 0x142b70, win 0x4eaa0;
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void onSavedLevels(cocos2d::CCObject*) = mac 0x142860;
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void onSavedLevels(cocos2d::CCObject*) = mac 0x142860, win 0x4ebe0;
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void onDailyLevel(cocos2d::CCObject*) = win 0x4f170;
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void onWeeklyLevel(cocos2d::CCObject*) = win 0x4f190;
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void onFeaturedLevels(cocos2d::CCObject*) = win 0x4edf0;
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void onFameLevels(cocos2d::CCObject*) = win 0x4ee70;
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void onMapPacks(cocos2d::CCObject*) = win 0x4efb0;
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void onOnlineLevels(cocos2d::CCObject*) = win 0x4ef60;
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void onGauntlets(cocos2d::CCObject*) = win 0x4f0a0;
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void onSecretVault(cocos2d::CCObject*) = win 0x4f1d0;
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void onTreasureRoom(cocos2d::CCObject*) = win 0x4f540;
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virtual void sceneWillResume() = win 0x4fb50;
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virtual bool init() = mac 0x141c10, win 0x4de40;
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static CreatorLayer* create() = win 0x4dda0;
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@ -5158,6 +5167,10 @@ class StatsCell : TableViewCell {
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virtual void draw() = mac 0x11bf80, win 0x59d40;
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}
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class StatsLayer : GJDropDownLayer {
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static StatsLayer* create() = win 0x25BCF0;
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}
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class TableView : CCScrollLayerExt, CCScrollLayerExtDelegate {
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inline TableView() {}
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inline TableView(cocos2d::CCRect rect) : CCScrollLayerExt(rect) {}
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