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add groupStickyObjects and ungroupStickyObjects
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@ -3690,6 +3690,9 @@ class LevelEditorLayer : GJBaseGameLayer, LevelSettingsDelegate {
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void updateToggledGroups() = mac 0x9bb10;
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void updateVisibility(float) = mac 0x92c70, win 0x1632b0;
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void groupStickyObjects(cocos2d::CCArray* objects) = mac 0x99dd0, win 0x164860;
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void ungroupStickyObjects(cocos2d::CCArray* objects) = mac 0x99ee0;
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void setStartPosObject(StartPosObject* obj) {
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CC_SAFE_RETAIN(obj);
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CC_SAFE_RELEASE(m_currentStartPos);
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