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add disable/enabledrawarea to ccdrawnode
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@ -99,6 +99,8 @@ public:
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void drawPreciseCubicBezier(cocos2d::CCPoint const&, cocos2d::CCPoint const&, cocos2d::CCPoint const&, cocos2d::CCPoint const&, unsigned int, cocos2d::_ccColor4F const&);
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void drawPreciseCubicBezier(cocos2d::CCPoint const&, cocos2d::CCPoint const&, cocos2d::CCPoint const&, cocos2d::CCPoint const&, unsigned int, cocos2d::_ccColor4F const&);
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bool drawLines(cocos2d::CCPoint*, unsigned int, float, cocos2d::_ccColor4F const&);
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bool drawLines(cocos2d::CCPoint*, unsigned int, float, cocos2d::_ccColor4F const&);
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bool drawRect(cocos2d::CCPoint const&, cocos2d::CCPoint const&, cocos2d::_ccColor4F const&, float, cocos2d::_ccColor4F const&);
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bool drawRect(cocos2d::CCPoint const&, cocos2d::CCPoint const&, cocos2d::_ccColor4F const&, float, cocos2d::_ccColor4F const&);
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void disableDrawArea();
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void enableDrawArea(cocos2d::CCRect& rect);
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#else
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#else
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/** draw a dot at a position, with a given radius and color */
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/** draw a dot at a position, with a given radius and color */
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void drawDot(const CCPoint &pos, float radius, const ccColor4F &color);
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void drawDot(const CCPoint &pos, float radius, const ccColor4F &color);
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