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bump version + update changelog
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CHANGELOG.md
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CHANGELOG.md
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# Geode Changelog
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## v0.6.0
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- Mod resource loading has been reworked again, with the intent of adding support for texture pack loaders
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- Added `Loader::addTexturePath` and `Loader::removeTexturePath` to work with additional resource paths
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- Mods that work with Cocos2d search paths directly should convert to using the above functions
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- New header `Geode/ui/LayerBG.hpp` with `createLayerBG` function for creating the blue gradient background GD layers have
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- All Cocos2d include paths have been changed to be relative
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- `cocos2dx` folder has been removed, cocos2d is now directly inside `Geode/cocos`
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- Loader resource updating has once again been changed to just verify filenames exist as there are some odd problems with CLI on MacOS
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- More codegen optimizations, Geode mods should now compile faster
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- Added `NewResult` class, which will eventually replace the old `Result`
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- Add `deprecate` and `nodiscard` attributes to the old `Result` class
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- Many more bindings on Mac and Windows
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## v0.5.0
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- Added `CCFileUtils::get`
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- Fix crashes related to setting IDs in `MenuLayer`
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- Remove `Loader::updateModResourcePaths` and `Loader::updateResourcePaths`. The minimum mod target version is still v0.4.0 however, as you should never have been using these functions.
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- Rework how mod resources are added
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- Deprecate `geode::utils::vector` and `geode::utils::container` namespaces and replace them with `geode::utils::ranges`
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- Finally added a license to Geode! The framework is now licensed under BSL v1.0.
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## v0.4.8
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- CLI issues fixed in v1.0.6 so loader again verifies if loader resources are missing / corrupt on startup
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VERSION
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VERSION
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0.5.0
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0.6.0
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